I have a weak hardware (from 2005) and I always set my troops size to minimum but I'm curious to know what's the difference. Is it more difficult to play with bigger size armies or just does it looks cooler?
I have a weak hardware (from 2005) and I always set my troops size to minimum but I'm curious to know what's the difference. Is it more difficult to play with bigger size armies or just does it looks cooler?
pathfinding in citys and castles and walls can be messy and artllary don't count for mkuch sence there is still 2 pieces.![]()
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
Pathfinding is horrendous so bigger unit sizes means more difficult pathfinding in settlements.
Pathfinding issues, some system issues, bigger and more interesting battles, higher upkeep, higher training (I think) and bigger armies overall.
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upkeep and cost arn't affected.
seige engines i think are the worst of it they have 2 engines in small and have 2 egines in huge.
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
Actually, siege engines have 4 in huge I think.
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no 2
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
Apparently there is some concern with the Ai's ability to manage larger unit sizes in a battle. Let alone the pathfinding issues that occur in during a siege battle. But I still play on huge unit settings because the game seems more engaging. Having puny sizes like 60 and 75 makes armies seem meager in comparisons. lol.
The difference in the amount of men is scaled. So the cavalry charges should just be as effective. However maneuvering the cavalry around is more difficult as the size of the battle has increased. Harder to move in between units or traverse the land to flank or reinforce lines.
Nope burning oil is in kingdoms expansion pack of which many mods using the kingdoms.exe have incorporated into the mod.
I dont know about boiling oil but often times the burning oil will hit more men just because there are more men. Ever seen many units trying to go through the gates at the same time. Huge numbers will be killed. But I suppose in a smaller scale the percentage of a unit's death can be higher. Although I dont find that to be that damaging. Currently the burning oil can be deadly to ai armies. I will personally avoid burning oil religiously. Unless I have no other choice or I am okay with losing large numbers of men instantly while taking the loss in morale.
Nope just two. However some mods do alter it for some units. Nope the cost of the unit and upkeep are the same regardless of unit size.
I'm gonna be the middle man and go with 3...ish
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
It also takes more ppl from your town for recruiting soldiers.
Edit: Okay, it doesn't.
Last edited by SoulBlade; July 22, 2009 at 04:11 PM.
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I wish it took people from your town to recruit soldiers, would have been interesting.
Otherwise it just gives you bigger battles, pathfinding issues and the inability to fit a unit on top of some settlement walls because there might not be enough room. Also, in a purely theoretical way it makes boiling oil and cavalry charges less effective because there's more men.
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Oh well I didn't really paid attention on this while playing M2TW, but on RTW it really works.
Actually, artillery is more useful at higher sizes. Why? Because it has a lot more targets to fire at, hence compensating the somewhat low accuracy of artillery.
Using walls on higher size settings does suck though, both because of awful pathfinding (also present on smaller sizes, but not as bad) and lack of room.
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Yes boiling oil's in M2TW....![]()
Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armour yourself in it, and it will never be used to hurt you.