Hi all,
I am pleased to release the XAI files for 3.4, Though this is the work of the jedi master xeryx, MiiKLL and myself have also worked on the files in this conversion. I would like to make clear that this conversion very near its completion, could still do with some adjustments. However in saying that the XBAI files are done. Both have been optimised to work only with KGCM version 4.1.
I would like to ask you all to provide feedback and reports in this thread for this mod conversion. The aim is to have XAI 3.4 performing at 100% in KGCM. Your feedback will help reassure us that we are achieving this goal. Just to make it clear once again this thread is only for discussion on XAI 3.4 conversion for KGCM 4.1. If you have any other questions about XAI including future versions please ask about them in the XAI forums.
For those of you who are not familiar with XAI, this mod is a major overhaul of the campaign AI and battle AI for M2TW. Its advantage is that it completely focuses on improving AI and nothing else. The XAI teams work is to try and make their AI compatiable with major mods. We hope that you will find it performs better than any other AI. And we also want it to be error free so please leave feedback guys. As modders we need your support so that we can continue making the AI even better.
I have provided the XCAI and XBAI files as two seperate attachments to this thread. So that you can choose to use one or both at the same time. Installation is simple, extract the packed RAR files with WinRAR onto your computer. Then copy and paste the data folders from inside the XCAI 3.4 and XBAI 3.4 folders to the mods\kingdoms_grand_campaign_mod folder. This will automatically put all of the files and folders into place. If you have any problems at all getting XAI 3.4 to work please ask for help in this thread.
Thank you to xeryx and the XAI team for this conversion.
31/07/09 UPDATE
The XCAI 3.4 files have been fixed and attached back into the first post.
Dave






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