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July 21, 2009, 11:22 PM
#1
Indefinitely Banned
Welding: Tool or Game Problem?
Hi,
I have noticed that if you weld vertices in a .ms3d, import it to .mesh, then import it back to .ms3d the UV map will become "screwed." The welded vertices will be connected in the UV map.
Is this a problem with the tool (generating the incorrect UV map) or the game (not being able to handle welded vertices)?
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July 22, 2009, 12:02 AM
#2
Re: Welding: Tool or Game Problem?
The game can't handle welded vertices AFAIK. The best we can do is snap vertices together.
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September 18, 2009, 02:24 PM
#3
Re: Welding: Tool or Game Problem?
Never use the welding tool, it makes only problems!! i am agree with caesar - snap together is the solution.
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