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Thread: Dea Paladins Additional Units v1.6. and Eriador (For 1.2)

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  1. #1

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Well, I withfraw my idea about the warg-snagas. Im going to make wargs with medium goblin archers on them.
    Currently im working on v1.4 but no new units by me will be included there, but there will be alot of new things.

  2. #2
    Jaguar6's Avatar Campidoctor
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    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    What about the Hobgoblins? I think that OotMM could use an elite heavy unit

    The Unfinished Tales submod for Third Age: Total War



  3. #3

    Default Re: Dea Paladins Additional Units v1.4. TATW 1.2 COMPATIBLE!

    For hobgoblins id need a new model.

    v1.4 Is Released!! List of changes:

    1.4:
    Agostinos Additional Units mod is now this mod, this is a continuation.
    -All Agostinos´ Units added, slightly edited
    -Added Razors new textures for eldar units
    -Gave silvan units their own shields. They no longer share shields with High Elves. They are now copper coloured.
    -De-saturated some of the silvan elves green cloaks.

  4. #4
    Jaguar6's Avatar Campidoctor
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    Default Re: Dea Paladins Additional Units v1.4. TATW 1.2 COMPATIBLE!

    Hobgoblins could just use the Uruk Berserker model with Goblin weapons and armour, though the scimitar would have to be elongated for double handed use.

    Either way congrats on the release By the way, you should also post a list of Agostino's units too.
    Last edited by Jaguar6; August 07, 2009 at 04:22 PM.

    The Unfinished Tales submod for Third Age: Total War



  5. #5

    Default Re: Dea Paladins Additional Units v1.4. TATW 1.2 COMPATIBLE!

    Please tell me this is compatible with RR/RC+Lore

  6. #6

    Default Re: Dea Paladins Additional Units v1.4. TATW 1.2 COMPATIBLE!

    Congradulation on the v1.4 but the Mithlond Warrior's helmets have a problem.For some reason the sides and top part of the helmet is black.Hope this can be fixed otherwise thanks for the units

  7. #7

    Default Re: Dea Paladins Additional Units v1.4. TATW 1.2 COMPATIBLE!

    Quote Originally Posted by Haigojan View Post
    Congradulation on the v1.4 but the Mithlond Warrior's helmets have a problem.For some reason the sides and top part of the helmet is black.Hope this can be fixed otherwise thanks for the units
    I though i was doing something wrong, but I have the same problem. The sides of the Mithlond Warrior's helmets are black.

  8. #8

    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    Those are fixed though in this version however the others are right the BNS are missing their shields.

  9. #9

    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    v1.5 Released! Check first post!

    Haigojan:
    Has been fixed in v1.5

  10. #10

    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    Please tell me this is compatible with RR/RC+Lore???

  11. #11

    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    Quote Originally Posted by Dea Paladin View Post
    v1.5 Released! Check first post!

    Haigojan:
    Has been fixed in v1.5
    That's great thanks

  12. #12

    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    Great progress Dea, +rep

  13. #13
    Jaguar6's Avatar Campidoctor
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    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    I don't think it is, but I would ask Dea.

    The Unfinished Tales submod for Third Age: Total War



  14. #14
    Zikko's Avatar Tiro
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    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    Are those "Gundabad Orcs for Ootmm" just normal orc raiders or are they same size as other Ootmm orcs?
    edit: Would be nice actually if orc raider(or was it looter?) and uruk skins would fit to goblin models
    Last edited by Zikko; August 08, 2009 at 12:29 PM.

  15. #15

    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    They are normal orc raiders but for Ootmm and they have a different name. I thought it would be nice to have a larger orc. Im not allowed to change the model or the texture. Because they are KKs models and texture, but ill ask for permission and possibly they will have a new skin in v1.6

  16. #16
    Blackomur89's Avatar Campidoctor
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    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    My Black Numenorian Swordsmen have no shields.
    2D artist for Call of Warhammer TW; 2D artist for Westeros TW; 2D artist and researcher for The Ruins of Arnor TATW sub-mod; 2D artist for Warcraft TW.

  17. #17
    Semisalis
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    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    Quote Originally Posted by Blackomur89 View Post
    My Black Numenorian Swordsmen have no shields.
    Same thing for me .

  18. #18

    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    Quote Originally Posted by Blackomur89 View Post
    My Black Numenorian Swordsmen have no shields.
    Hmm... I dont know what that problem is... It worked perfectly in patch 1.1.. Ive noticed this problem before aswell, but I dont know how to fix it. If I open the model then it actually has the shield on the model. But it doesnt appear ingame Ill try to fix it somehow...

  19. #19

    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    which files does this edit...i was just looking at the files for the palantir mod and he says it doesnt work with this one...but i thiough if they dont edit the same file there shouldnt be a problem?? am i wrong?

  20. #20
    Leonidas480bc's Avatar Semisalis
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    Default Re: Dea Paladins Additional Units v1.5. (For 1.2)

    Dea Paladin, Awesome work on these units i have a few questions on some of them. First the new Eldar Light Elven Infantry ui card is all blue. It does not look like the others you did. Second the Rivendell spearmen were given a shield bonus but have no shield. I changed it to this (stat_pri_armour 8, 6, 0, metal) I also allowed their armour to be upgraded to this (armour_ug_levels 3, 4
    armour_ug_models rivendell_spearmen, rivendell_spearmen). Their cloaks have what appears to be a pattern on them, maybe a silver or gold design would be easier to see the detail you put into them. Also your Eldar swordsmen's armour cant be upgraded, so i did the same as above for them.
    Last edited by Leonidas480bc; August 09, 2009 at 07:44 PM.

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