Well, I withfraw my idea about the warg-snagas. Im going to make wargs with medium goblin archers on them.
Currently im working on v1.4 but no new units by me will be included there, but there will be alot of new things.
Well, I withfraw my idea about the warg-snagas. Im going to make wargs with medium goblin archers on them.
Currently im working on v1.4 but no new units by me will be included there, but there will be alot of new things.
What about the Hobgoblins? I think that OotMM could use an elite heavy unit![]()
For hobgoblins id need a new model.
v1.4 Is Released!! List of changes:
1.4:
Agostinos Additional Units mod is now this mod, this is a continuation.
-All Agostinos´ Units added, slightly edited
-Added Razors new textures for eldar units
-Gave silvan units their own shields. They no longer share shields with High Elves. They are now copper coloured.
-De-saturated some of the silvan elves green cloaks.
Hobgoblins could just use the Uruk Berserker model with Goblin weapons and armour, though the scimitar would have to be elongated for double handed use.
Either way congrats on the releaseBy the way, you should also post a list of Agostino's units too.
Last edited by Jaguar6; August 07, 2009 at 04:22 PM.
Please tell me this is compatible with RR/RC+Lore
Congradulation on the v1.4 but the Mithlond Warrior's helmets have a problem.For some reason the sides and top part of the helmet is black.Hope this can be fixed otherwise thanks for the units![]()
Those are fixed though in this version however the others are right the BNS are missing their shields.
v1.5 Released! Check first post!
Haigojan:
Has been fixed in v1.5
Please tell me this is compatible with RR/RC+Lore???
Great progress Dea, +rep![]()
I don't think it is, but I would ask Dea.
Are those "Gundabad Orcs for Ootmm" just normal orc raiders or are they same size as other Ootmm orcs?
edit: Would be nice actually if orc raider(or was it looter?) and uruk skins would fit to goblin models![]()
Last edited by Zikko; August 08, 2009 at 12:29 PM.
They are normal orc raiders but for Ootmm and they have a different name. I thought it would be nice to have a larger orc. Im not allowed to change the model or the texture. Because they are KKs models and texture, but ill ask for permission and possibly they will have a new skin in v1.6
My Black Numenorian Swordsmen have no shields.![]()
2D artist for Call of Warhammer TW; 2D artist for Westeros TW; 2D artist and researcher for The Ruins of Arnor TATW sub-mod; 2D artist for Warcraft TW.
Hmm... I dont know what that problem is... It worked perfectly in patch 1.1.. Ive noticed this problem before aswell, but I dont know how to fix it. If I open the model then it actually has the shield on the model. But it doesnt appear ingameIll try to fix it somehow...
which files does this edit...i was just looking at the files for the palantir mod and he says it doesnt work with this one...but i thiough if they dont edit the same file there shouldnt be a problem?? am i wrong?
Dea Paladin, Awesome work on these units i have a few questions on some of them. First the new Eldar Light Elven Infantry ui card is all blue. It does not look like the others you did. Second the Rivendell spearmen were given a shield bonus but have no shield. I changed it to this (stat_pri_armour 8, 6, 0, metal) I also allowed their armour to be upgraded to this (armour_ug_levels 3, 4
armour_ug_models rivendell_spearmen, rivendell_spearmen). Their cloaks have what appears to be a pattern on them, maybe a silver or gold design would be easier to see the detail you put into them. Also your Eldar swordsmen's armour cant be upgraded, so i did the same as above for them.
Last edited by Leonidas480bc; August 09, 2009 at 07:44 PM.