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Thread: Dea Paladins Additional Units v1.6. and Eriador (For 1.2)

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  1. #1
    Anduril248's Avatar Miles
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    Default Re: Dea Paladins New/Modified Units Mod v1.3

    18:58:32.267 [script.err] [error] Script Error in mods/Third_Age/data/export_descr_unit.txt, at line 7984, column 1
    Could not find soldier battle model for unit type 'elf_shieldsword'.

    18:58:32.267 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/Third_Age/data/export_descr_unit.txt.

  2. #2

    Default Re: Dea Paladins New/Modified Units Mod v1.3

    Ok ill fix this, i need to edit all the files to make it compatible with 1.2 anyway. Im sorry for the error I did it yesterday evening and I was very tired.

  3. #3
    Anduril248's Avatar Miles
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    Default Re: Dea Paladins New/Modified Units Mod v1.3

    another error was this thing called the Palantir Gaurd

  4. #4

    Default Re: Dea Paladins New/Modified Units Mod v1.3

    Yea, I was going to add that unit but I quickly removed it before i uploaded because i remembered that i hadnt asked KK for permission. Its a gondorian unit

  5. #5
    Anduril248's Avatar Miles
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    Default Re: Dea Paladins New/Modified Units Mod v1.3

    i just went through and deleted all the errors

  6. #6

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    The normal one is now compatible with tatw patch v1.2. Not compatible with agostinos additional units mod since that mod is not compatible with v1.2.

  7. #7

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Cool mod...Working with 1.2 wihound problems-i was wrong...crashes were becuse Ai battle mod .
    Last edited by Klierowski; August 06, 2009 at 09:14 AM.

  8. #8

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Hi Dea Paladin, sry to ask you this noob question but... which program do you use to modify the files *.textures and *.mesh

  9. #9

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Proximusj:
    I use photoshop to edit the textures and milkshape to edit the models

    Klierowski:
    If you are using DarthMod then when you install DarthMod just dont include the export_descr_unit file that comes with it. Its not needed for DarthMod to work it the only thing it changed is it lowers stats for trolls.

  10. #10

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Quote Originally Posted by Dea Paladin View Post
    Proximusj:
    I use photoshop to edit the textures and milkshape to edit the models

    Klierowski:
    If you are using DarthMod then when you install DarthMod just dont include the export_descr_unit file that comes with it. Its not needed for DarthMod to work it the only thing it changed is it lowers stats for trolls.
    Thanks man ;> and a little question here ^^ are u doing some new units ? ^^ i got hope that you do becuse it's very proffesional mod...don't forget abaut factions like Oomm or elfes (i think they have less of units too ).

  11. #11
    balix's Avatar Foederatus
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    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Your mod works with agostinos additional units mod... If you add his units manually into the game what I did....It's quite easy...

  12. #12

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Yes, but I cant make new units for gondor, ootmm, dwarves, rhun, harad or mordor since they are made by KK or DG. I can only make new units for isengard, high elves, silvan elves, eriador and dale. Maybe an occational unit for mordor or dwarves.

  13. #13
    balix's Avatar Foederatus
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    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Your work is great!! Please continue this!!

  14. #14

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Thank you

  15. #15

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Arghtt... so i need to spam kk for oomm units xD.

  16. #16

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Yep haha

  17. #17

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    I have an announcment to make:
    I have now recieved permission and this will be, the continuation of Agostinos Additional Units mod, soo His additional units mod is now under my ownership, or direction. And all his units will be included in this mod in the next release.

  18. #18
    Jaguar6's Avatar Campidoctor
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    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Sweet, any plans for future units?

    The Unfinished Tales submod for Third Age: Total War



  19. #19

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Possibly a warg rider unit with snaga on it? That throws javelins? Would that be good? For ootmm that is
    Last edited by Dea Paladin; August 07, 2009 at 02:14 PM.

  20. #20

    Default Re: Dea Paladins New/Modified Units Mod v1.3. TATW 1.2 COMPATIBLE!

    Yea its better than nothing man but for me goblins shoud have more light infanty units .

    But you'r idea is good-but goblins woudn't giwe a Wolf for a slave (snaga were slaves) only the biggest and strongest warriors coud ride on wolf i think ;p.

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