Yeah, not only is there multiple in mods like SS or Chivalry, there's even a few in TATW (Snaga, etc...). If I'm not mistaking, there are even a few in Vanilla. I know the Musilim Naffatun use that animation as well
...
Yeah, not only is there multiple in mods like SS or Chivalry, there's even a few in TATW (Snaga, etc...). If I'm not mistaking, there are even a few in Vanilla. I know the Musilim Naffatun use that animation as well
...
RTR RULES!!!!
Hmm... dont bigger models need to have custom animations?
I'm the wrong guy to ask...
RTR RULES!!!!
Yup, bigger model > bigger skeleton > bigger animations, any other ways will be buggy.
some examples of incorrect animation size bugs: Air running units, units with half their body under the ground, rubber body (= stretch their arms and legs while running, even the body and the head in some cases.)
@Yarrum: Download opera![]()
for me it works with mozilla
Hm.. i dont think you do actually. I might try your suggestion and see how it looks
Cool, that would be really neat to see. But one thing you may want to do (IF it works), give the troll decreased accuracy (Because I don't imagine trolls spend much time aiming
), but give him a higher rate of fire (For the same reason
)...
RTR RULES!!!!
@Yarrum
Ya somethings wrong.I can't see it either.
@Dea Paladin
will it be possible to make better Silvan commanders or are you too busy at the moment?
It works for me with IE. Ive been abit busy lately. Im currently moving to a bigger houseIll probably be done sometime the end of this week. And ill be doing mostly units which wont be released here until the Unfinished Tales submod is released, for those who dont want to download the mod and still play with some of the new units.
No, it is possible to make different ones for the factions. And yes i know how to do it.
could you tell me how to make them use different model please?
Its hard to explain, id have to make an entire tutorial for it. I cant bother to do that..
when are you going to relase the pikemen?
just make sure you also update the compatibility version![]()
v1.3 is released. Agostinos Additional Units mod compatible version will be updated tomorrow. Tell me if there is anything that doesnt work and ill fix it.
hmm.. installed on a clean 1.1 and it crashed when starting, gonna try with additional units compatible version
edit:where can I see the error report?
Last edited by Zikko; August 03, 2009 at 04:08 PM.
SEGA/Medieval II/logs