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Thread: Dea Paladins Additional Units v1.6. and Eriador (For 1.2)

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  1. #1
    Anduril248's Avatar Miles
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    oh no not the war dogs i hear they were a brutal unit, they should have the same effect of basicly killing your own troops and if not carefull your own hands.

  2. #2
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Quote Originally Posted by Anduril248 View Post
    oh no not the war dogs i hear they were a brutal unit, they should have the same effect of basicly killing your own troops and if not carefull your own hands.
    LOL, I know! I was thinking that they were better than "War Poodles" though ...

    You forgot your [sarcastic] ...
    RTR RULES!!!!

  3. #3

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Quote Originally Posted by A1_Unit View Post
    You added the resource in EDB and any other files it needs to go in?
    Which other files?

  4. #4
    Anduril248's Avatar Miles
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    at the top of the descrt buildings file

  5. #5
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Ok then, no RTW animations then. Then how about a plain warg unit with the current animations? Just a little bit of increased spead ...
    RTR RULES!!!!

  6. #6

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    But then it would have to be like a horse without an unvisible rider and it would not have the right animations.

  7. #7

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Quote Originally Posted by Anduril248 View Post
    at the top of the descrt buildings file
    Yes ive done that, but is there any other files i need to edit?

  8. #8

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Rtw animations wouldnt work for m2tw as far as i know

  9. #9

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Well, I need someone to help me to add elrond as custom general, before that there will be no next release. If anyone know exactly how to could you post a short walkthrough, like this:
    First you must put "imladris" at the top of the EDB file
    then you must... blabla.. etc. etc

  10. #10

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    How about including the Half-trolls? They were men from Far Harad that are mentioned as being present at the Battle of Pelennor Fields. If you need visual reference, check out Fourth Age: The New Shadow for RTW.
    Son of PW

  11. #11

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Quote Originally Posted by Theodotos I View Post
    How about including the Half-trolls? They were men from Far Harad that are mentioned as being present at the Battle of Pelennor Fields. If you need visual reference, check out Fourth Age: The New Shadow for RTW.
    Actually they too are in LOTR: TW for visual reference.

  12. #12

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Quote Originally Posted by Haigojan View Post
    Actually they too are in LOTR: TW for visual reference.
    Really? I don't have Alexander, so I never downloaded that mod. Thanks.
    Son of PW

  13. #13
    Zikko's Avatar Tiro
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    I think Elrond farted in that picture, just look at the guy behind him

  14. #14

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Hmm.. yes

  15. #15
    zorro59's Avatar Miles
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    In bfme 2, a mod created deathbringers..
    They were great, just like your version, just the had a pink glov effect on weapon (at the end)...
    Can this be added in medieval2 engine?

  16. #16

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    I think you mean berserkers. I got the name deathbringers from the officially added unit from bfme2 Rotwk

  17. #17
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Here's another unit idea! Troll Stone thrower! Make a special Cave-Troll unit, whose weapon is the same projectile as that from a trebuchet. Just give him the throwing animations of a Javelin thrower.... Is that possible ?
    RTR RULES!!!!

  18. #18

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    I think we would all agree that the Silvan Elves should have better captain/general models.

  19. #19
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Quote Originally Posted by Haigojan View Post
    I think we would all agree that the Silvan Elves should have better captain/general models.
    Agreed! Maybe a Hero model for Haladir and Celeborn would be nice too ...
    RTR RULES!!!!

  20. #20

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Caesar, are there javelin units in m2tw?

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