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Thread: Dea Paladins Additional Units v1.6. and Eriador (For 1.2)

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  1. #1
    Jaguar6's Avatar Campidoctor
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Why not take away the shields, make them hold the spears with two hands, and call them Imladris Pikemen, it would be more unique.

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  2. #2
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Quote Originally Posted by Jaguar6 View Post
    Why not take away the shields, make them hold the spears with two hands, and call them Imladris Pikemen, it would be more unique.
    I like that . Maybe you should do something different with the cloaks, maybe make them red, purplish, or maybe just remove them (So they look very different from the Noldor).... MAYBE you could make their entire Armor Silver! So they look completely different !!!

    BTW, Great new unit Dea !
    RTR RULES!!!!

  3. #3

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Their armour is silver with a golden and black tint. The shields are abit darker than normal, youll notice it when playing with them, but ill remove them if ill do pikemen. The pikemen idea is good ill try to do that.

  4. #4
    Jaguar6's Avatar Campidoctor
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Good, because Rivendell will have a Pikemen unit in TUT I agree with making the armour look just silver, without a gold tint, it would make them more unique.

    The Unfinished Tales submod for Third Age: Total War



  5. #5

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    They are i mix of silver and gold, it makes them look good i think
    Here are some pictures:

    Here you can see their silver-golden mix colour:
    http://img195.imageshack.us/img195/3149/pike1.jpg

    They have an evenstar embroidered in their capes and elvish text down the bottom mentioning where they come from and such:
    http://img338.imageshack.us/img338/5963/pike2.jpg

    They have weapons which look very detailed when views in-game:
    http://img339.imageshack.us/img339/1881/pike3.jpg

    So... what do you think?

  6. #6

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    really good but maybe you could make the evenstar silver/white ? I think that this would fit much better

  7. #7
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Quote Originally Posted by Dea Paladin View Post
    They are i mix of silver and gold, it makes them look good i think
    Here are some pictures:

    Here you can see their silver-golden mix colour:
    http://img195.imageshack.us/img195/3149/pike1.jpg

    They have an evenstar embroidered in their capes and elvish text down the bottom mentioning where they come from and such:
    http://img338.imageshack.us/img338/5963/pike2.jpg

    They have weapons which look very detailed when views in-game:
    http://img339.imageshack.us/img339/1881/pike3.jpg

    So... what do you think?
    ..........................................................................................................

    Those units look............................. beautiful (Not to sound weird, lol)! I think it looks good just the way it is! But I still like the idea of making it completly silver , but your thr Artist ...
    RTR RULES!!!!

  8. #8

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    I tried to do that but if i make it white the details dissapear, i just used muliply to get it to look like that, otherwise it looks too 3D which it shouldnt

  9. #9

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    I tried completely silver, it didnt fit in.. If you compare the normal ones with these these are much much more silver. But im glad you like it

  10. #10
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Quote Originally Posted by Dea Paladin View Post
    I tried completely silver, it didnt fit in.. If you compare the normal ones with these these are much much more silver. But im glad you like it
    Ok then, I'll take your word for it . What's your next unit plans ???
    RTR RULES!!!!

  11. #11
    Anduril248's Avatar Miles
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    why not a new infantry unit for Rohan, mmmmmmmmmm Royal Guard Swordsmen?

  12. #12
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    What about new Dunland units? Like

    Dunland Rabble (Dunlanders armed with clubs, hand-axes, etc...)
    Dunland Hunters ()
    Dunland Raiders (Dunland Rabble on Horseback)
    Dunland Clan Nobles (Dunlanders with Swords and Battle-Axes, but give them an assortment of captured Rohirrim equipment)...

    What about those ideas ? Those would add some spice to the Isengard faction!
    RTR RULES!!!!

  13. #13
    Anduril248's Avatar Miles
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    why not throw Dunland Highlanders with it, because the the dunland seems more a scotish type culture.

  14. #14
    Anduril248's Avatar Miles
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    when are you going to release, elrond and pikemen?

  15. #15

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    for elrond, i need to know exactly how to add custom generals, pikemen, ill release when i know how to add a new hidden resource. I want them only to be reqruitable in Imladris.
    Next unit plans are remaking all the units using razors models and textures, im thinking of just changing the capes and stuff.

    Any ideas of good units i would be able to make? If their going to be from the movie, id like you to post me a picture of how they should look. If from the books, could you post a description of them. Otherwise it will be very hard for me to make them.

    EDIT: LOL, you cant add Dunland Highlanders, thats just like adding a unit called Dunland Englishmen..

  16. #16
    Anduril248's Avatar Miles
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    i know, i was being sarcastic, i often forget to put the [sarcastic]
    why not put hidden_resource Imladris

  17. #17

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    Quote Originally Posted by Anduril248 View Post
    i know, i was being sarcastic, i often forget to put the [sarcastic]
    why not put hidden_resource Imladris
    It tells me hidden resource imladris not found. Thanks btw all for the Unit suggestions

  18. #18
    Jaguar6's Avatar Campidoctor
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    I have some ideas...
    -Rivendell Rangers/Sentinels: Light ranged infantry for the High Elves, give them similar looking armour but instead of metal make it leather.
    -Noldor Horse Archers: I think you can figure out this one
    -Ruffians: Isengard unit, very badly equipped men with various crude weapons like clubs, knives, and hatchets.
    -Hobgoblin: An elite Uruk-hai, or at least big Orc, unit for the Orcs of the Misty Mountains wearing similar armour to the goblins and wielding two handed scimitars. Yes Uruks are mentioned being in Moria, and they are sometimes refered to as Hobgoblins, take a look...
    http://lotr.wikia.com/wiki/Hobgoblin
    http://www.glyphweb.com/arda/h/hobgoblins.html

    The Unfinished Tales submod for Third Age: Total War



  19. #19

    Default Re: Dea Paladins New/Modified Units Mod v1.1

    You added the resource in EDB and any other files it needs to go in?

  20. #20
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Dea Paladins New/Modified Units Mod v1.1

    From the movies or the books ............. I got one!

    How about "Warg Packs" ! Wargs with no rider on top, but they follow a pack leader (A very large Warg). Put them in mob fromation. Their advatage, far greater speed then those with a rider, they just don't have the same melee advantage as wargs with riders... What do you think ???

    BTW, would it be possible to give them the "War Dog" animation from RTW?
    RTR RULES!!!!

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