request
can you add ent faction mod to your mod?
it will be great!
hello des!
i am making a new marine army groups..
so i want to show my retextured model.
welcome your claim or opinion ^^
if you want to use this i i will give my effort
and i want to help you
concept
Pelargir
The home port for the Gondorian Navy is Pelargir upon Anduin, fourty-two leagues south of Minas Tirith. The city was built in the year 2350 of the Second Age by the men of Numenor, and it was chief of their havens upon Middle-earth, and when the darkness came to Numenor, it was chief haven of the Faithful. After the Downfall, the ships of Isildur and Anarion came to Pelargir, and there did the Faithful first come to Gondor as exiles. And yet they went north and founded the city of Osgiliath and Minas Anor, and the haven of Pelargir was, for the most part, deserted by men.
But during the reign of Earnil I, nephew of Tarannon Falastur who was first Ship-king of Gondor, the city of Pelargir was rebuilt, and a great Navy was ordered there, and the city became a strong place. When the Kin-strife came to Gondor and war was afoot, the sons of Castamir the usurper retreated with those who would follow him to Pelargir, for there it was that Castamir had purposed to bring the seat of the king's, for he cared only for the fleets. The army of Eldacar besieged Pelargir, but he had no fleets, and so the sons of Castamir escaped by sea and fled to Umbar, and Gondor was ever at war with that city.
In the year 1634, the Corsairs, led by Angamaite and Sangahyando, the sons of Castamir, attacked and ravaged the city, and Minardil the King was slain. But the city was rebuilt, and from then onwards has remained a strong place of many men and ships. Folk there are unlike the Dunedain who dwell in Belfalas and Anorien, for the blood is there mixed with the folk of Harondar in the south, where men are swarthy with dark skin. But still some of the Dunedain remain there in the south, usually men of power and high regard.
Note: Though the home port for the Navy is at Pelargir, the city is now closed to RP. This is due to a lack of people to populate the city. The ships will therefore go where the RP is, be it to Minas Tirith or Dol Amroth, so the Sailors will always have people to RP with.
Rankings
Rankings in the Gondorian Navy are based on a long honored tradition. Each of these men are fully trained and expected to be ready to conduct long term maritime voyages. Rankings are as follows:
Admiral - The Admiral is the Commander-in-Chief of all naval operations who is only
answerable to the Steward of the Realm or one of those representing him. This position
is a very powerful one and cannot be taken lightly. The traditional dress uniform for
the Admiral is a dark purple vest and hat. His symbol - The Albatross.
Captain - Captains are commanders of single ocean going vessels. Vessels can range in
size and power though it is commonly held that the Alcarondas is the Capital ship of
the Gondorian Navy. The Captain of that vessal therefore is held in high esteem.
Duties of the Captain entail the keeping of the log and the overall security and
disposition of the particular mission of the ship. The traditional dress uniform
for the Captain is a navy blue jacket with purple trim. His symbol of rank is the Osprey.
Master - The holder of this rank is second-in-command of a single ocean going vessel.
Duties include the inspecting the ship, maintaining discipline in the crew, and work
assignments. The Master's traditional dress unfirom is a navy shirt with white trim
and pleated breeches of the same colour. His symbol of rank is the Dolphin.
Marine Sergeant - Next in command beneath the Lieutenant, the Sergeant is glue
of a Marine unit. Gruff and tough he is in charge of discpline of the Marines
and oversees the carrying out of the Lieutenants Orders. Selected for their
skill with weapons as well as leadership ability, the Sergeants are also responsible
for overseeing the training of the Marines during the long sea voyages. He also makes sure all equipment is ready before any action and assists the Lieutenant during battle in commanding the Marines. His uniform is a maroon shirt and white pleated pants. His symbol is a sword crossed beneath a crab.
Marine - The Marines serve as Pelagir's first line of defense. Hard bitten men
the Marines are both crew and fighters aboard the Navy's ships. Serving to allow
the vessels to enact raids, beach landings and ship to ship combat, the marines
are specially taught fighting techniques for sea fighting. Typically the marines
make up about half the crew of any Naval vessel and spend their time between
action as sailors and in keeping their equipment in good repair. Their uniform
is a white buttoned shirt and pleated black pants. Their symbol is a sword crossed
by a Gull.
i attached pelargir marine swordmen concept and model
The only problem I found with this submod was that the elven infantry unit card is a different colour to all theother ones
edit: though this was the only hitch, otherwise the units were all fantastic and well in sync with TA:TW, I am using them now![]()
Last edited by TheXand; August 12, 2009 at 03:21 AM.
Well it doesn't effect the game play so that not really a problem just a difference.
Thx champ nice work here more units is allways awesome![]()
Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!
Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.
A snake once bit Chuck. After five days of extreme pain... The snake died.
Im currently working on editing the high elven units using razors models and his textures as base.![]()
Are the new units lore or just for fun?
[Remove please]
Last edited by JuL14n; July 22, 2009 at 04:28 PM.
Variation
Not too hard to change some weapons, but rep+ anyway.
If KK doesn't respond I guess you can't use the Numenorians.
But you can always unlock the vanilla 2-handed.
edit: WTF, I pushed the edit button but ended up with a new post. Odd things are happening these days.![]()
Indeed they are mostly for variation. I know its not very hard to change weapons, but im trying not only to do that, im changing textures aswell. Since im not experienced in using milkshape at all my only current knowledge is how to replace for example a helmet or a sword, i cant make something from scratch. Im currently editing Razors high elven units to fit my liking.
changing weapons can actually be problematic as I know first hand. IT MAY NOT ALWAYS be... but there is potential for major issues.. so..
but I applaud any effort to add in new units.
Though admittedly I am not a fan of the Isengard unit. Mainly just because it seems so much like a beserker its just my own stubborness refusing to see it as a new unit.
I've got ideas I'm going to play with in the future for DAC...
specifically some low level axe units (think... who was chopping down the forests!!) and also a very small scale amount of Mordor styled Orcs (they were sent their by Sauron to assist...) not just snagas.
Then of course I'm wanting to get the troops of Dol Guldur, Angmar, and Barad-dur looking different from troops of Mordor.. sigh.. I should stop talking. Literally every sentence I type these days just makes the workload heavier.. I'm going back to sleep.
Im intending on adding lower class orc units. For example some of the lower class orcs(not snaga goblins) for isengard. Only problem is that if im going to use KKs models and edit the textures to fit isengard more, ill have to ask for permission and he still hasnt answered about the black numernorian swordsmen
Like I said, you have to get him when he's online.
Ive been working on an Elrond general unit(with armour from last alliance):
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Elrond looks really goodwell done.