I dont know how to make new unit cards. I would be glad if someone could make them for me, since Ive only used old unit cards and edited them to fit my new units, but when I try to make ccompletely my own unit cards the background goes blue.
I dont know how to make new unit cards. I would be glad if someone could make them for me, since Ive only used old unit cards and edited them to fit my new units, but when I try to make ccompletely my own unit cards the background goes blue.
Uruk Flamethrowers or Uruk Arquebusiers
I think I will download this mod, those new units are cool, the gondor helmets for the warriors of Mithlond really annoyed me. I like the Gundabad Orcs and Black numenoreans as well, and good luck with the Elrond model it's looking awesome!
Is there any way that you could change the Dunedain Rangers too? There is something wrong with them the way they are, I think the Blackroot Vale archer model would suit them better and Taro_M had a very good Dunedain Ranger model, you could PM him for permission to use that in your mod.![]()
Last edited by TheXand; August 10, 2009 at 04:42 AM.
Id just like to post a little preview of a new unit which ill be adding in v1.6:
Uruk-Hai Axemen:
Spoiler Alert, click show to read:
![]()
Can you make an uruk falmethrower model and send it to me??
Yeah! Roll out the flamethrower uruks![]()
hello
it is a great mod!!!
but building tech is not completed
for example ,we can not recruit Silvan Shieldsword or Eldar Shieldsword at high tech
and isengard faction. Deathbringer is more stronger than berserker, but berserker is in final build
deathbringer is not. can recruit low tech
second, i fixed isengard mine build.. they can be recruited
if it is your intention, no proplem
but here i uploaded fixed file ^^
Do a sanith check
Last edited by sgawara84; August 10, 2009 at 11:59 PM.
can u make it compatible with latest rr/rc lore addtion plz![]()
can you make this compatible with RC's 2.0?
Maybe, but what do you think of the uruk axemen?
Nice looking Uruk Axemen! Maybe you should just drop the Black Numenorean Sworsmen and make Black Numenorean Pikemen, it doesn't make sense for there to be two Black Numenorean sword units.
The axemen need a bigger more imposing looking axe head maybe this might do http://www.thefind.com/buyIt.php?flP...04237565702115 or maybe a bardiche like this http://www.aurorahistoryboutique.com.../R000289_L.jpg
Last edited by Leonidas480bc; August 10, 2009 at 01:17 PM.
nice short link you got there![]()
That link cracked me up. BTW, it has 493 characters![]()
yep,the axe should be bigger,othrewise great!
what about Dunlending Cavalry?and Orthanc Guard I believe needs a unique texture...
Well I havnt made an Orthanc Guard yet, but ofcourse I would give it a unique texture. Ill work on the axe.
suggestion Orc Looters with uruk helms and halberds?
Well maybe we should get Lumberjacks for Isengard?
The Uruks didnt chop those trees and the snagas dont look fit for the job, so maybe Isengard could count with these, after all one could argue that these defended Isengard at the Movie no?
Another thing, what about a dismounted ridermark skirmisher? Rohan lacks armor piercing units, I think this one would be a welcomed infantry addition.
Edit: also you should change the setting on some info cards, I mean the elves in a field with flowers and stuff... ok that makes sense
But the Deathbringers and black numenorians?
Thank you for your suggestions!![]()