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Thread: Dea Paladins Additional Units v1.6. and Eriador (For 1.2)

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  1. #1

    Icon4 Dea Paladins Additional Units v1.6. and Eriador (For 1.2)


    Compatible with v1.2
    This is a continuation of Agostinos Mod. With permission by Agostinos
    All Agostinos units are included in this mod aswell.

    Eriador Reworked Included!
    There isnt a screenshot for every unit. But all units are reworked.

    This is a bit of a beta version, with eriador reworked. Not 100% guarantee everything will work right now because when putting all the files together I might of missed one. Easly fixed if so.

    Dunedain Rangers:
    Spoiler Alert, click show to read: 

    Dunedain Knights:
    Spoiler Alert, click show to read: 

    Breeland Riders:
    Spoiler Alert, click show to read: 

    Grey Company:
    Spoiler Alert, click show to read: 

    Scouts:
    Spoiler Alert, click show to read: 

    Lumbermen:
    Spoiler Alert, click show to read: 

    Eriador Hunters:
    Spoiler Alert, click show to read: 


    Additional Units

    Warriors of Mithlond.
    I simply changed their helmets to the ones of the Noldor, for both the mounted and dismounted unit (The pictures are from the unit info cards:
    Spoiler Alert, click show to read: 



    Deathbringers:
    Spoiler Alert, click show to read: 

    Note: Ingame, there is no blood on weapons, i changed it after i took the picture

    New texture and model for Light Elven Infantry:
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    Black Numenorian Swordsmen:
    Spoiler Alert, click show to read: 


    Gundabad Orcs for Ootmm. Uses orc raiders model and texture:
    Spoiler Alert, click show to read: 


    Imladris Pikemen:
    Spoiler Alert, click show to read: 







    Eldar Swordsmen: (All eldar use Razors textures)
    Spoiler Alert, click show to read: 


    Added Nazgul for Custom Battles:
    Spoiler Alert, click show to read: 


    Dismounted Black Numenorians for custom battles:
    Spoiler Alert, click show to read: 


    Silvan Swordsmen (With new copper coloured shields):
    Spoiler Alert, click show to read: 


    Light Warg Riders:
    Spoiler Alert, click show to read: 


    Royal Horsearchers:
    Spoiler Alert, click show to read: 




    Install
    -Compatible only with TATW 1.2
    -Make backups of the original model, textures, unit cards if you wish
    -Overwrite to your Medieval II Total War\mods\Third_Age folder

    Rep me if you like it

    CLICK TO DOWNLOAD ON TWCENTER

    FILEFRONT DOWNLOAD



    Please post if you find any bugs or glitches.

    Version History:
    Spoiler Alert, click show to read: 

    1.0: Change helmets for Warriors of Mithlond, mounted and dismounted

    1.1: Added Isengard Deathbringers.

    1.2: Edited Light Elven Infantry unit

    1.3: Added Black Numenorian Swordsmen, added Imladris Pikemen

    1.4:
    Agostinos Additional Units mod is now this mod, this is a continuation.
    -All Agostinos´ Units added, slightly edited
    -Added Razors new textures for eldar units
    -Gave silvan units their own shields. They no longer share shields with High Elves. They are now copper coloured.
    -De-saturated some of the silvan elves green cloaks.
    1.5:
    -Added Unit: Gundabad Orcs for Ootmm.
    -Fixed a few bugs
    -Uploaded pictures for v1.4 release


    Banner:
    I know this isnt a big mod and probably isnt worth having a custom banner for, but since I made myself one from the thread banner which I made I thought Id post it. Can be worn by anyone:

    Its pretty small


    A release after 1.6 is not planned, but there might be one.
    Last edited by Dea Paladin; December 13, 2009 at 08:55 AM.

  2. #2

    Default Re: Dea Paladins New/Modified Units Mod

    Great!
    Warriors of Mithlond look a lot better without gondorian helmets.

  3. #3

    Default Re: Dea Paladins New/Modified Units Mod

    Thank you, I thought the same.

  4. #4
    Jaguar6's Avatar Campidoctor
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    Default Re: Dea Paladins New/Modified Units Mod

    I agree, what else do you plan on making

    The Unfinished Tales submod for Third Age: Total War



  5. #5

    Default Re: Dea Paladins New/Modified Units Mod

    Ive made a new unit, ill upload it now

  6. #6
    gaunty14's Avatar Vicarius
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    Default Re: Dea Paladins New/Modified Units Mod

    cool ^-^

    could you make these compatible with RC

    "will help build battle station for food" - or rep

  7. #7
    axnsan's Avatar Protector Domesticus
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    Default Re: Dea Paladins New/Modified Units Mod

    Quote Originally Posted by gaunty14 View Post
    cool ^-^

    could you make these compatible with RC
    Fail.

    It doesn't edit any text files -> no incompatibility

  8. #8
    gaunty14's Avatar Vicarius
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    Default Re: Dea Paladins New/Modified Units Mod

    Quote Originally Posted by axnsan View Post
    Fail.

    It doesn't edit any text files -> no incompatibility
    I don't think a "fail" was due there my dear fellow

    and Elrond looks good

    "will help build battle station for food" - or rep

  9. #9

    Default Re: Dea Paladins New/Modified Units Mod

    I hate it when you see an "I'm uploading" post before uploading is finished.

    now we play the waiting game.


    by the way I like the mithlond helmets.

  10. #10

    Default Re: Dea Paladins New/Modified Units Mod

    Ive added a new unit, check the first post. Its is no longer compatible with any other EDU editing mod, but im making it compatible with Additional Units Mod, atm.

  11. #11

    Default Re: Dea Paladins New/Modified Units Mod

    Nice units Dea, they look very good

  12. #12

    Default Re: Dea Paladins New/Modified Units Mod

    Thank you

  13. #13
    Anduril248's Avatar Miles
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    Default Re: Dea Paladins New/Modified Units Mod

    is it compatible with agostinos mod?

  14. #14

    Default Re: Dea Paladins New/Modified Units Mod

    There is now a version which is compatible with
    Agostinos Additional Units Mod. Dowload Link:
    http://www.twcenter.net/forums/downl...o=file&id=2546

  15. #15
    Jaguar6's Avatar Campidoctor
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    Default Re: Dea Paladins New/Modified Units Mod

    Hmm, perhaps you should call them something else, I just hate the whole Deathbringer thing, though they look great.

    The Unfinished Tales submod for Third Age: Total War



  16. #16

    Default Re: Dea Paladins New/Modified Units Mod

    Well, what do you suggest?

  17. #17

    Default Re: Dea Paladins New/Modified Units Mod

    Ive added a new unit, but i wont release it in the download until KK replies to my persmission request

  18. #18
    Jaguar6's Avatar Campidoctor
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    Default Re: Dea Paladins New/Modified Units Mod

    Maybe just Uruk Elite Infantry, I'm not very good at coming up with names

    The Unfinished Tales submod for Third Age: Total War



  19. #19

    Default Re: Dea Paladins New/Modified Units Mod

    Have you checked out my newest unit? KK still hasnt asnwers

  20. #20
    Jaguar6's Avatar Campidoctor
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    Default Re: Dea Paladins New/Modified Units Mod

    It looks pretty good, but I don't think sword and shield really fits Black Numenoreans, it's your mod though By the way, maybe you should make a Black Numenorean Pikemen, people would probably like that

    KK is pretty busy, and the only way to contact him is to send him a PM when he is online, even that is hard to do though.

    The Unfinished Tales submod for Third Age: Total War



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