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Thread: Command 'camera_shake' broken?

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  1. #1

    Default Command 'camera_shake' broken?

    Identifier: camera_shake
    Parameters: true/false
    Description: shake camera?
    Sample use: CAMERA_SHAKE true
    Class: CAMERA_SHAKE
    Implemented: Yes
    Author: Tom

    I have tried to get this to work in many ways;

    Started with; . (before you ask, I do know the very best way to setup my log filing).
    Code:
    monitor_event FactionTurnStart FactionIsLocal 
      console_command camera_shake true
      end_monitor
    But nothing, maybe because isn’t a consol command.. however no error in log file.. so I tried;
    Code:
    camera_shake true
    I figure that it would work because it is in the cammands docudemon, not the consol_command docudemon.. Still nothing… or log error.

    Then I figured the event is not supported by the command, so I change to;
    Code:
    monitor_event PreFactionTurnStart FactionIsLocal 
      camera_shake true
      end_monitor
    and nothing again.. nothing in log.

    Maybe it is not working for any event (unlikely) so I try a condition monitor;
    With about 10 different conditions…
    Code:
    monitor_condition ….
      camera_shake true
      end_monitor
    nothing, no errors, nothing…

    What else can I try here?

  2. #2
    axnsan's Avatar Protector Domesticus
    Join Date
    Dec 2008
    Location
    Timisoara, Romania
    Posts
    4,437

    Default Re: Command 'camera_shake' broken?

    I think this is for battles. You know, how your camera goes ballistic when you stand near musketeers/cannons...

  3. #3

    Default Re: Command 'camera_shake' broken?

    Quote Originally Posted by axnsan View Post
    I think this is for battles. You know, how your camera goes ballistic when you stand near musketeers/cannons...
    Never considered that! well thank you! i will test that and then look at using the earthquake to shake the strat map up a bit..

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