Code:
hidden_resources crusade jihad no_pirates iraq syria e_anatolia cilicia medit steppe w_iran azeri e_iran arabia khorasan afghan india punjab silkrd slavemarket2 slavemarket3 nizam mtrade itrade africa persia crusade_call recruit_abbasid recruit_ere recruit_ayyubid recruit_turk recruit_koj recruit_armenia recruit_georgia recruit_makuria recruit_kyp recruit_oman recruit_seljuk recruit_kwarz recruit_ghorid recruit_ghazni recruit_rajput recruit_sindh recruit_chauh cbr_abbasid cbr_ere cbr_ayyubid cbr_turk cbr_koj cbr_armenia cbr_georgia cbr_makuria cbr_kyp cbr_oman cbr_seljuk cbr_kwarz cbr_ghorid cbr_ghazni cbr_rajput cbr_sindh cbr_chauh jerusalem_city armenia_proper noble_city cantbuild
building core_building
{
convert_to core_castle_building
levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
{
wooden_pallisade city requires factions { turks, byzantium, poland, england, france, moors, denmark, russia, milan, sicily, venice, portugal, egypt, spain, scotland, hungary, aztecs, slave, mongols, normans, saxons, hre, papal_states, timurids, }
{
convert_to 1
capability
{
wall_level 0
tower_level 1
free_upkeep bonus 2
recruitment_slots 1
;this line is out of the recruit tags and will stay there in the calculated file
;! recruit_start core_building 1
;! recruit_end
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
wooden_wall
}
}
wooden_wall city requires factions { turks, byzantium, poland, england, france, moors, denmark, russia, milan, sicily, venice, portugal, egypt, spain, scotland, hungary, aztecs, slave, mongols, normans, saxons, hre, papal_states, timurids, }