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Thread: oms_NAPOLEONIC_MOD 1.7 Updated on 20/02/2010.WORKING WITH PATCH 4

  1. #101
    VVILHELM DUX's Avatar Tiro
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    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---

    Quote Originally Posted by VVILHELM DUX View Post
    PS Can you get your unit stats and descrips included on next version of Unit Compatibility Project? Would love to see this have Ornimentum worked in too. If not I will just need to go back and forth but it would be sweet to have oms be in that project.
    I tried it running in the scrip with others. It works fine but kind of wierd as the 19thcentury units were available in 1700.

    Other than that it ran fine loaded with EW, AUM, Ornimentum and realistic flag mod just fine. The mod manager finds tons of conflics but nothing game CTDing mostly missing unit descrips and unit card pics and ive run them together for 200 turns.
    Last edited by VVILHELM DUX; August 04, 2009 at 10:57 PM.

  2. #102

    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    I have some problems with musket sounds and field music sounds. I prepare a light version and when OMS will be back we will fix tath. thnx all. I have also some problems with aty name for the gamplay versions and I have also to wait oms to marge the 2 loc files.
    Last edited by ♔Lord Sean Cappone♔; August 05, 2009 at 07:36 PM.

  3. #103
    Sun Devil's Avatar Campidoctor
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    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    I am getting CTDs every battle now. They happen randomly, just at some point the game freezes then does it.

    Formerly Vuvuzela

  4. #104

    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    tomorrow I will upload the pack with OMS 1.1 version and the loc files, but U have to wait for One MS to reintroduce the loc for art and musket and field music sounds. sorry =(

  5. #105

    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    very impressive. thx for the great work. and it really has a campaign?
    very pitty that the uniforms aren't freely skinable. rome was a game for ancient soldiers, but you managed to make them looking napoleonic style. here at empire the uniforms lack some realism. the shakos for example.
    or will it change? the guy from the modern combat mod managed it
    No-Time Toulouse

  6. #106
    trafalgar11111's Avatar Foederatus
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    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    Could you send applelover @ UCP the .loc names you have introduced so he can add them in.

  7. #107

    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    I will do it soon, but who will do it?

  8. #108

    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    I have long testet ,CTDs every with Shader Model 2.0 , Shader Model 3.0 (HIGH) no Problem
    Core i7 4,1Ghz
    GTX295 Quad SLi
    9GB RAM

  9. #109
    Sun Devil's Avatar Campidoctor
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    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    Hmmm now that I think of it my CTDs also starting happening when I switched to shader model 2.

    Formerly Vuvuzela

  10. #110

    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    here u are! compact version of oms 1.1 vanilla, playable in sp and mp! soon will be ready the gameplay version. ready britain, france, prussia, netherlands and russia. soon the other. =) it will be really like ntw2 =) be pacient and hf all =) http://www.megaupload.com/?d=Q35K0M3C

  11. #111
    Lord Wiffleby's Avatar Decanus
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    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    Prussian troops should be better than they are in the game. Prussian infantry were some of the few troops that were actually able to meet Napoleons army on the open field. Also, Prussian cavalry performed admirably. The major problem for Prussia was the Prussian general staff. The supreme commanders of the army were incapable in comparison to say, Wellington. If you're going to tell me the British were far superior, remember, it wasn't until Wellington arrived on the scene that the British actually started doing damage. Prussians troops actually did some damage to their French counterparts (though the Russians undoubtedly fared best of Russia, Prussia, and Austria). Just speaking as a fan of the Prussian army, that's all.



  12. #112
    Chevalier IX's Avatar Primicerius
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    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    Quote Originally Posted by Sean Cappone View Post
    here u are! compact version of oms 1.1 vanilla, playable in sp and mp! soon will be ready the gameplay version. ready britain, france, prussia, netherlands and russia. soon the other. =) it will be really like ntw2 =) be pacient and hf all =) http://www.megaupload.com/?d=Q35K0M3C
    perhaps I am missing something..what exactly does this do again???I truly am interested to know

  13. #113

    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    it do nothing, simply solve the problem of a lot of files to set and install. here u have only 2 file, the main file and the oms.pack with the mod. no more troubles.



    I'm working on a gameplay version and L. wiffleby will have his prussian army =)

  14. #114
    Chevalier IX's Avatar Primicerius
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    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    ahhh,I see thenI look forward to your gameplay version then

  15. #115

    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    I only need to do denmark, bavaria, westphalia, italian states, sazony, sweden and poland. before the end of next week will be ready a alpha version but will be soon a beta. The are will be fixed during the tests. the loc files, the music pack and the gun sond pack will be reinserted and fixed when OMS will be back.

  16. #116
    Sun Devil's Avatar Campidoctor
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    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    Be careful with the fx mod thing, because it is what was causing me battle CTDs I found out.

    Formerly Vuvuzela

  17. #117

    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    infact I have delated it

  18. #118

    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    Here we are! until u wait the end of the alpha version, here is a prewiew version with! I wait u all in mp guys! =) not ready to be played in campaign. here u are. http://www.megaupload.com/?d=83RR2UOK

    who wants to play ntw2 on etw with me? =)

  19. #119

    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    When ever I run the game with the mod nothing changes. I have tried running it with mod manager but it still doesn't work.

  20. #120
    Chevalier IX's Avatar Primicerius
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    Default Re: oms_NAPOLEONIC_MOD ---new version 1.1 released---New units trailer

    Try disabling all other mods that you might have running and give it a go

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