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Thread: Unit problem

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  1. #1

    Default Unit problem

    Edit: Fixed the problem.
    Could a moderator move this thread to skins, models and animations.
    Last edited by Tintin2; July 18, 2009 at 03:14 PM. Reason: Moving to skins and model place

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Unit problem

    The line in the syntax error is not necessarily the line where the error is. Most of the time it is in the part before it. The error line is just where the checker couldn't go further anymore. Go through the lines before it and have a look where an error could be.










  3. #3

    Default Re: Unit problem

    I am having this problem instead now:


    All I did was changing the helmet to give it a more turkish look, Just deleted their current helmets and merged it with the helmets you see on the screen.
    I moved the helmet abit to make it fit.
    Anyone know why this happens and how to fix this ?
    Kind regards
    Sig made by me, content from Broken Crescent.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Unit problem

    there are a number of helmets in the mesh if I remember correctly. If you delete them from the texture but not from the mesh (model), then this is what happens, I guess.










  5. #5

    Default Re: Unit problem

    i understand correct you delete the helmet by mesh? than you must assign, by joints, the new helmet to "bone_head". select helmet, go to "joints" and push "assign". thats it. i hope

    regards muscu

  6. #6

    Default Re: Unit problem

    I fixed it but this time I did not move the helmet, could that be a reason ?
    Also I renamed the helmet in the comments section to:
    Helmet
    Helmet_01
    0
    On the screenshot I did not rename it.
    But I will try what you guys told me.
    Big thanks for helping!
    Sig made by me, content from Broken Crescent.

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