View Poll Results: Is splitting Moria a good option to make it more important?

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  • Yes

    14 50.00%
  • No

    5 17.86%
  • Maybe

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Thread: Mountains of Moria

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  1. #1
    el Cid's Avatar Campidoctor
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    Default Mountains of Moria

    I have now added the regions but sadly the campaign won't start, it just goes back to the single player menu. Does anyone have a solution to this?

    This is what it looks like in Geomod.
    Spoiler Alert, click show to read: 


    Old Post:
    Spoiler Alert, click show to read: 
    I think that Moria is too small and should be separated into three parts (three because Moria was under three mountains: Celebdil, Fanuidhol and Caradhras, these were named the Mountains of Moria), and use the model of the Lonely Mountain, they should be very poorly developed huge cities, because otherwise OotMM would be even more overpowered. Now, my question is:
    How do I do this? I have no idea how to edit the map and add regions, and could use some help on how to do this. And also, how should they be named? Celebdil Moria, Fanuidhol Moria and Caradhras Moria?
    Last edited by el Cid; July 26, 2009 at 03:03 AM.

  2. #2
    Senator
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    Default Re: Mines of Moria

    Geomod Could probably help you.

    It would give more importance to Moria what is of course good thing.

  3. #3

    Default Re: Mines of Moria

    i agree with you on this, hope you can do a good job of it





  4. #4

    Default Re: Mines of Moria

    Map editing isnt very hard, so i think youll be able to do think fine

  5. #5
    el Cid's Avatar Campidoctor
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    Default Re: Mines of Moria

    I will do it in a week or so because I'm on holiday starting tomorrow.

    Have a nice holiday y'all! Bye!
    Last edited by el Cid; July 17, 2009 at 03:24 PM.

  6. #6

    Default Re: Mines of Moria

    i was planning on creating an eastern, western, and northern gate/settlement surrounding the center settlement
    Son of the Ancient Archaon, House of Siblesz

  7. #7

    Default Re: Mines of Moria

    Quote Originally Posted by Renown View Post
    i was planning on creating an eastern, western, and northern gate/settlement surrounding the center settlement
    You could probably edit the map to include stone forts to represent the gates
    --- Theseus1234
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  8. #8
    BanditKS's Avatar Ordinarius
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    Default Re: Mines of Moria

    Here here! more power to the Dwarves!



  9. #9
    axnsan's Avatar Protector Domesticus
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    Default Re: Mines of Moria

    You do realise this would probably make the ai its pants, right?

  10. #10

    Default Re: Mines of Moria

    meh, only means that it saves them the effort of doing it when i turn up with my army

  11. #11
    el Cid's Avatar Campidoctor
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    Default Re: Mines of Moria

    I'm back from vacation and will start working on this, but I have a few questions:

    1. How should the settlements be named?
    2. In which order are the mountains?
    3. I have Geomod, how do I split regions?

  12. #12
    BanditKS's Avatar Ordinarius
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    Default Re: Mines of Moria

    west gate east gate and... dwarrowdelf or however you spell it. north of Moria that's my suggestion.



  13. #13
    el Cid's Avatar Campidoctor
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    Default Re: Mines of Moria

    I don't want the settlements to represent the gates, but to represent how huge Moria was.

    And seriously, are there tutorials for Geomod? Because I can't do **** with it.

  14. #14
    BanditKS's Avatar Ordinarius
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    Default Re: Mines of Moria

    ah alright well here is a quick description of the mines.

    Khazad-dûm was a huge array of chambers, passages, mines, halls, stores and pits. In general, areas were either classed as mines or city. The mines were working sections of Khazad-dûm whilst the city was the area of habitation.

    The city areas of Khazad-dûm were clustered mainly to the east; these were the oldest parts of the kingdom and had good access to the Great Gate. They were structured into seven Levels and seven Deeps. The Levels stretched above the gate whilst the Deeps were set deeper within the mountain below the level of the East-gate. It is possible that the First Level (on which the East-gate was set) and the First Deep were highly intertwined.

    The eastern section of the city spaces had also been delved in such a manner as to have light shafts to illuminate their chambers. One example of this is the Chamber of Mazarbul which was located on the eastern edge of the Seventh Level.

    The mine areas of Khazad-dûm were interlaced with the city spaces, but spread also westward toward the Doors of Durin. The mines ran deeper and further than any other tunnels within Khazad-dûm, and it is possible that more of the lower Deeps were given over to mining, although this is only conjecture.

    The defined change between mines and city can be seen when the Fellowship pass through Moria - there is a marked difference between the early passages and chambers and those of the city structures illuminated by Gandalf.

    Far below Moria, there are abysses, spaces and tunnels not known even by the Dwarves, but known by the Balrog. Unknown beings gnaw the earth and make them, far from the knowledge of any lore.



  15. #15

    Default Re: Mines of Moria

    @el cid
    Have you made the map yet (because I have a mapping tool)?

    I've already made West Moria but what do those names you have up there mean?
    Last edited by A1_Unit; July 24, 2009 at 01:16 PM.

  16. #16
    el Cid's Avatar Campidoctor
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    Default Re: Mines of Moria

    I have a mapping tool too, but I don't know how to use Geomod, I can't split Moria, are there more mapping tools?

  17. #17

    Default Re: Mines of Moria

    Quote Originally Posted by el Cid View Post
    I have a mapping tool too, but I don't know how to use Geomod, I can't split Moria, are there more mapping tools?
    I know how to use Geomod . I've already made West Moria but you'll have to tell me which name to use.

  18. #18
    el Cid's Avatar Campidoctor
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    Default Re: Mines of Moria

    Could you maybe explain how to use it? BanditKS had a nice explanation, is there a Khuzdul dictionary, it would be nice if it would be named "Dwarven Mines" in Khuzdul, this would be "Khazad ?" the middle part would be: "Dwarven City" (Khazad Dûm). But what would the eastern part be named then?

  19. #19

    Default Re: Mines of Moria

    And now I've made West Moria.

  20. #20
    el Cid's Avatar Campidoctor
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    Default Re: Mines of Moria

    Could you post a pic? And how should the Eastern part be named, suggestions?

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