I have now added the regions but sadly the campaign won't start, it just goes back to the single player menu. Does anyone have a solution to this?
This is what it looks like in Geomod.
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I think that Moria is too small and should be separated into three parts (three because Moria was under three mountains: Celebdil, Fanuidhol and Caradhras, these were named the Mountains of Moria), and use the model of the Lonely Mountain, they should be very poorly developed huge cities, because otherwise OotMM would be even more overpowered. Now, my question is:
How do I do this? I have no idea how to edit the map and add regions, and could use some help on how to do this. And also, how should they be named? Celebdil Moria, Fanuidhol Moria and Caradhras Moria?
ah alright well here is a quick description of the mines.
Khazad-dûm was a huge array of chambers, passages, mines, halls, stores and pits. In general, areas were either classed as mines or city. The mines were working sections of Khazad-dûm whilst the city was the area of habitation.
The city areas of Khazad-dûm were clustered mainly to the east; these were the oldest parts of the kingdom and had good access to the Great Gate. They were structured into seven Levels and seven Deeps. The Levels stretched above the gate whilst the Deeps were set deeper within the mountain below the level of the East-gate. It is possible that the First Level (on which the East-gate was set) and the First Deep were highly intertwined.
The eastern section of the city spaces had also been delved in such a manner as to have light shafts to illuminate their chambers. One example of this is the Chamber of Mazarbul which was located on the eastern edge of the Seventh Level.
The mine areas of Khazad-dûm were interlaced with the city spaces, but spread also westward toward the Doors of Durin. The mines ran deeper and further than any other tunnels within Khazad-dûm, and it is possible that more of the lower Deeps were given over to mining, although this is only conjecture.
The defined change between mines and city can be seen when the Fellowship pass through Moria - there is a marked difference between the early passages and chambers and those of the city structures illuminated by Gandalf.
Far below Moria, there are abysses, spaces and tunnels not known even by the Dwarves, but known by the Balrog. Unknown beings gnaw the earth and make them, far from the knowledge of any lore.
Could you maybe explain how to use it? BanditKS had a nice explanation, is there a Khuzdul dictionary, it would be nice if it would be named "Dwarven Mines" in Khuzdul, this would be "Khazad ?" the middle part would be: "Dwarven City" (Khazad Dûm). But what would the eastern part be named then?