I am sorry I just need to recheck this even short answer such as NO TO ALL will suffice.
I have read that M2TW scripting engine does not support variables. No comparison of non-constant values and etc...
This is basically true and unchanged right?
This means I couldn't declare a variable of type INTEGER , STRING, FLOAT or ARRAY and then assign them values I want after performing calculations and different type of mathematical operations or is was that meant for only more complex variables [though each variable of type string is already complex since it is made of characters and arrays are even more complex (nvm that strings are character arrays )but that is not what I meant]
How many of those variables could I declare (not number of types but total of variables) and does anyone know at how many do you start to notice significant slowdown (but then again number could be ZERO).
Could M2TW engine be made to change those declared variables while player is playing the game, store new needed values and then retrieve and perform mathematical operations I pre-programmed? (provided I could assign them of course).
Basically what I would like to know is how complex can an operations be and what type of variables can I declare inside campaign_script.txt and descr_strat.txt ORr ANY file I could edit or make and M2TW engine can use. To be accesed during gameplay and then executed via script from inside campaign_script.txt and descr_strat.txt files (and few others but for now even those 2 would suffice).




Reply With Quote


unfortunately. 







