Re: Gameplay features you would like to see in TW series

Originally Posted by
Cainrae
Royal Houses: A feature i would simply love to see, the whole concept of acually having to fight for the throne in order to become King, and then maintain you're bloodline.
Royal houses the way you describe them can currently be done, sort of, using the RTW engine (and presumably the M2TW engine as well) using traits and ancillaries. There are limitations to it, where with the way that loyalty works in RTW if a general rebels I don't believe there's a way to make the other members of the house rebel.

Originally Posted by
Aradan
How would that be portrayed on the TW engine? Would every house fighting for the throne get a random army and then they'd battle it out between them? Or would the player be given control of the king and then he'd have a bunch of disloyal generals from the other houses? And how would he deal with that problem?
It would be ideally done as an expansion of the ETW method of governmental overthrow, but rather than only having two sides it could be multiple sides for the revolt. As for how to setup royal houses in a faction, there is a preview of Armenian Royal Houses for RS2. If used with a mod that had loyalty, whichever houses were not currently the ruling house would have a loyalty penalty.
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