I want to change movement points for my units and agents, but the tutorial I found was not enough, and I couldn't find the file. So can anyone find another tutorial or explain me how to do it?
I want to change movement points for my units and agents, but the tutorial I found was not enough, and I couldn't find the file. So can anyone find another tutorial or explain me how to do it?
Originally Posted by Marcus Aurelius
In the data folder, there is a file named descr_character. There is a line beside each type of character that looks like starting_action_points 140
Increase this to make them move farther/turn and decrease to make them move shorter.
Did you use this tut: http://www.twcenter.net/forums/showthread.php?t=272509? It's the way I edited it.
@Orko
Do we really have to spoon feed you?
You posted in EE's tutorial (which is very comprehensive) and 8 minutes later you post here. This isn't exactly a chat room where you get answers instantly.
You couldn't find the file because you never unpacked. You might want to have a look into the basics of modding.
Well, I tried that, didn't work. that's why I am looking for new ones.
Originally Posted by Marcus Aurelius
Remember movement points are assigned on begging of the turn so you will have to wait at least one turn to see change.
Change RED VALUE inside file descr_character.txt inside data folder of your mod
type named character
actions moving_normal, moving_quickmarch, garrison, assault, attack, besiege, entrench, ambush, diplomacy, bribe, exchange, building_fort, building_watchtower
wage_base 200
starting_action_points 140
then same thing for all other characters you want to alter movement points
Forget about this line until that is first line with command starting_action_points inside file descr_character.txt UNTIL you changed all others starting_action_points 140 ; default value for all characters and pathfinding calculations
Only when you are sure all others are working (you tested it in game) only then should you start altering that value (so first make sure starting_action_points for each individual characters are working).
Also you can alter siege , infantry and cavalry movement modifiers descr_campaign_db.xml
form values
<siege_movement_points_modifier float="0.75"/>
<cavalry_movement_points_modifier float="1.5"/>
(To something else say instead of siege equipment moving at 75% to it moving at 85% of base unit rate you set in descr_character.txt file under
type general
actions moving_normal, moving_quickmarch, garrison, assault, attack, besiege, entrench, ambush, exchange
wage_base 0
starting_action_points 140
and remember to add infantry_movement_points_modifier if you need it).
@orko
Let's start form the beginning, simply answer yes or no:
1. You want to change the movement range of the strategic map characters (strat chars)
2. You want to have different movement ranges of cavalry, infantry, siege units on the strat map
3. You know what this means: file_first = true and where it is used
Check the responses
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