Page 4 of 42 FirstFirst 123456789101112131429 ... LastLast
Results 61 to 80 of 833

Thread: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

  1. #61

    Default Re: Second Age - Total War - Version 1.2

    no, i dont think so, because the game starts and i can fight cusomt battles and so, but there are no skins...

  2. #62

    Default Re: Second Age - Total War - Version 1.2

    They are silver (or white)? then you are missing the entries in the modeldb...

  3. #63

    Default Re: Second Age - Total War - Version 1.2

    i think they are white...

    Spoiler Alert, click show to read: 




    the modeldb:

    14 numenor_archer
    1 1
    51 unit_models/_Units/numenor/numenor_archer_lod0.mesh 6400
    2
    6 sicily
    69 unit_models/_Units/numenor/textures/numenor_archer_numenorean.texture
    65 unit_models/_Units/numenor/textures/numenor_archer_normal.texture
    38 unit_sprites/numenor_archer_sprite.spr
    5 turks
    69 unit_models/_Units/numenor/textures/numenor_archer_numenorean.texture
    65 unit_models/_Units/numenor/textures/numenor_archer_normal.texture
    38 unit_sprites/numenor_archer_sprite.spr
    2
    6 sicily
    60 unit_models/AttachmentSets/final numenor_archer_diff.texture
    60 unit_models/AttachmentSets/final numenor_archer_norm.texture 0
    5 turks
    60 unit_models/AttachmentSets/final numenor_archer_diff.texture
    60 unit_models/AttachmentSets/final numenor_archer_norm.texture 0
    1
    4 None
    16 MTW2_Fast_Bowman
    20 MTW2_Non_Shield_Fast 1
    19 MTW2_Bowman_Primary 1
    18 MTW2_Sword_Primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    i just converted the dds texture from Lotr-tw with the dss2texture to a texture-file.
    Last edited by Finarfin; July 21, 2009 at 02:00 AM.

  4. #64

    Default Re: Second Age - Total War - Version 1.2

    Quote Originally Posted by Finarfin View Post
    thanks Archaon

    ok, i got the numenorean archers of LOTR-TW into TATW but there are now no skins...

    the sprites do work and the models, too
    Am glad you took my advice, I will look over those text changes today and send 'em to you


  5. #65

    Default Re: Second Age - Total War - Version 1.2

    thanks!
    and please tell me how u did it cause there are some more units i have to convert.

    hm, no the archers looks a bit different:


  6. #66

    Default Re: Second Age - Total War - Version 1.2

    i am not the best at modeldb but i am pretty sure the part that has the faction name and the number before the name refers to its numeric assortment in the descr_sm_factions - sicily i am prety sure is not the 6th faction..

    but do not quote me on this because the modeldb stuff i do is always trial/error and i try not to ever do it if possible!

  7. #67

    Default Re: Second Age - Total War - Version 1.2

    i think the number before the faction is as big (???) as much letters the faction got,

    oh man ... my english

  8. #68

    Default Re: Second Age - Total War - Version 1.2

    Quote Originally Posted by Finarfin View Post
    i think the number before the faction is as big (???) as much letters the faction got,

    oh man ... my english
    Just type "l2speak german, nabs!" (learn to speak german, noobs for those who are not familiar with the l33t speak )

    Basically I only edited text files, nothing that should interfere with your new models in any way possible. It looks good so far, I want to check one last thing though before I send it over. Could you pm me your e-mail adress so that I can send it to you?

    regards,
    Aru


  9. #69

    Default Re: Second Age - Total War - Version 1.2

    you got a PM

  10. #70

    Default Re: Second Age - Total War - Version 1.2

    And reply sent


  11. #71

    Default Re: Second Age - Total War - Version 1.2

    YIHA

    Spoiler Alert, click show to read: 

    Númenorean Archers (from LOTR-TW!)








  12. #72

    Default Re: Second Age - Total War - Version 1.2

    Thanks for the awesome mod! Don't know if you allready know about these but i found few bugs (or features ).
    Atleast in my games Gondor seems to turn rebels when they lose Minas Anor (even tough they have about 10 other city's and generals and family members).
    Secondly Rhovanion seems to go war with dale in turn 3 or 4, because dale for some reason spawns a stack that attacks Araw and even tough i got troops in araw i could retreat from that fight and next turn the stack that attacked me isn't even near Araw...

  13. #73

    Default Re: Second Age - Total War - Version 1.2

    the gondor-problem i ve already known, but the dale-rhovanion problem not...

    thanks!

  14. #74

    Default Re: Second Age - Total War - Version 1.2

    Really glad you took my advice to speak to Wlesmana about those Numenorean models Gogo, add the swordsmen, cavalry and axement etc :p

    As for Rhovanion vs dale, I've experienced it too, in my campaign though they declared peace soon after and even allied.


  15. #75

    Default Re: Second Age - Total War - Version 1.3

    updated to version 1.3!

  16. #76

    Default Re: Second Age - Total War - Version 1.3

    I got a problem. Every time I start a campaign I get back to the main menu. What is the problem?

  17. #77

    Default Re: Second Age - Total War - Version 1.3

    Very good. Enjoying my self. The numanerian need some more work.

  18. #78

    Default Re: Second Age - Total War - Version 1.3

    Yes they do, but so far it's pretty good

  19. #79
    Ceasar Gubius's Avatar Ducenarius
    Join Date
    Mar 2008
    Location
    Arizona, USA
    Posts
    902

    Default Re: Second Age - Total War - Version 1.3

    Is this mod going to feature Agmar?

    BTW, love the Numenorians !
    RTR RULES!!!!

  20. #80

    Default Re: Second Age - Total War - Version 1.3

    Quote Originally Posted by Ceasar Gubius View Post
    Is this mod going to feature Agmar?

    BTW, love the Numenorians !
    You mean Angmar?I think so.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •