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Thread: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

  1. #821

    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    interesting

  2. #822

    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    I cannot download. Is there anyone with mod files that please can upload them to Moddb or a similar site? It would be immensely appreciated. Please PM me if you do, or if you can provide working download links that already exist somewhere.
    Last edited by Karak Norn Clansman; April 10, 2016 at 03:46 PM.

  3. #823
    Araval's Avatar Protector Domesticus
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    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    You can try this:
    Quote Originally Posted by Araval View Post

  4. #824

    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    Thanks a lot! Works well now.
    Last edited by Karak Norn Clansman; April 10, 2016 at 04:41 PM.

  5. #825

    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    Im amazed that some people are still playing my submod and reuploaded all images.

  6. #826

    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    The links are down!! Can somebody post a link from which I can download this submod?

  7. #827

    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    Quote Originally Posted by Finarfin View Post
    Im amazed that some people are still playing my submod and reuploaded all images.
    The links are down!!!!! I want to play this submod, please upload it again!!!!!!!

  8. #828
    Ngugi's Avatar TATW & Albion Local Mod
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    10,687

    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    See Araval's post above.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  9. #829
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    Quote Originally Posted by Ngugi View Post
    See Araval's post above.
    can you not better edit aravals link into the OP?
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  10. #830

    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    sticked Araval's link on the first page.

  11. #831

    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    thnx bro

  12. #832

    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    Well it's been a while I hadn't played this one, I've had good games with it. Using the Gondor unit overhaul I'll start a good old classic gondorian campaign in good old Second Age.
    The flight for survival in Dagor Silmarillion, the beating of Melkor, some more CTDs later we'll take a walk in the days of the Gwaith-I-Mirdain crew.
    Still a few weeks to go before going back to explore the new D&C.

  13. #833
    Civis
    Join Date
    Apr 2018
    Location
    Sweden
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    147

    Default Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    Enjoyable mod, but the scripted stacks are crazy. I've only played DAC and MOS thorougly, and whilst I definetly noticed the scripted armies (especially in DAC), here it just is unbearable. I attacked Carn Durn (had one unit in it), next turn, full stack with one unit of trolls, and I am ambushed by another stack with two units of trolls. (I later re-loaded my save before the end turn, and there was no such army anywhere close to me.) I mean, a few units, sure, but close to two full stacks with trolls? Is it possible to disable?
    Last edited by frotxy; July 06, 2018 at 12:27 PM.

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