Second Age - Total War 2.3
Patch 2.3 changelog:
- removed Rammas Echor
- some script improvements
- converted from TATW 3.1 to 3.2
Future features:
- script for last alliance if Sauron took big parts of Gondor
- separate Lorien from High-Elves as an own faction
Gamenotes:
- this submod is completely in english (im mentioning that because of the firsts commentaries below)
- version 2.x are complete reworks of my former works (version 1.x)
- Mordor got at the beginning all of the 9 Nazgûl; A Nazgûl will be respawned, if he dies and Mordor owns Gorgoroth.
- There are no family trees left, look at this post for further informations: http://www.twcenter.net/forums/showt...9#post11154059
- be prepared: Sauron is very strong, do not wait to long with attacking him. And the Orcs are strong as well; they are able to defend themselves against Arnor, the High Elves and the Dwarves.
- I made a whole new projectile system: There are now three diffierent projectiles for each race (men, orcs, elves) -> 9 different projectiles
- I have also added a script for correct heirs, to make sure, that only decided characters inherit special ancillaries; here is a list:
Arnor:
King of Arnor, Sceptre of Annûminas, Elendilmir & Ring of Barahir: Elendil -> Isildur (spawned on event) -> Elendur (spawned on event) -> Aratan (spawned on event) -> Ciryon (spawned on event) -> Valandil (spawned on event)
Gondor:
King of Arnor, Sceptre of Annûminas & Elendilmir: Elendil (Arnor's Elendil) -> Isildur -> Elendur -> Aratan -> Ciryon -> Valandil
King of Gondor & Ring of Barahir: Elendil (Arnor's Elendil) -> Anárion -> Meneldil
High Elves:
High-king/queen: Gil-galad -> Galadriel (if player agrees) -> Amroth -> Elrond (if player agress)
Lord of Imladris: Elrond -> Glorfindel -> Erestor
Lord of Mithlond: Cirdan (ancillary will not spawn again)
Silvan Elves:
Silvan King: Oropher -> Thranduil -> Legolas
Dwarves:
King of the Longbeards & Longbeard's Ring of Power: Durin IV. -> Durin V. (spawned on event)
Installation
- You need a clean version of Third Age (3.2)
- Download Second Age 2.3 (it's a complete version including 2.0, 2.1 & 2.2) https://mega.nz/#!ksxwmDbD!7nKCp5X9S...nF-_P6uDc7aSYE
- Extract the files and put the "data"-folder into your modfolder of Third Age (version 3.2); overwrite everything
- Delete map.rwm at mods\Third_Age_3\data\world\maps\base
Known bugs and issues:
- If you attack Osgiliath from the west-side of the Anduin, the attacker will deploy inside the city.
- I removed the palantiri and their functions, because the functions are totally senseless, because all palantiri were owned by the Dúnedain
- There is no ring-script left, because I could not manage to create a new one (I do not know, how to give the ring to Sauron's slayer, even if the slayer already got 8 ancillaries
)
Patch 2.1 changelog:
- added a script: If a non-orcish faction conquers an orcish settlement, most of the population will be removed; it is realistic, because orcs living in the Misty Mountains or in Mordor will not serve any good faction and it is a balance act -> good factions do not become to strong, if you they conquer some orcish settlements
- fixed the bug, that Osgiliath looks like Edoras (I just forget to copy some files to the archive (Version 2.0), I released )
- this bug should not occur if you have downloaded the submod on the 10th of march or later
- savegame-compatibility: the bug should be fixed in your savegame, but the new script will not take effect (the old script should still work)
Patch 2.2 changelog:
images:
- corrected some descriptions
- added three of the dwarven rings (only three, which belonged to the leader of Durin's folk, to the leader of the Broadbeams and to the leader of the Firebeards)
- added two other dwarven clans besides of Durin's folk: Broadbeams and Firebeards (in the Ered Luin)
- made Gilraen's Memorial unbuildable in Imladris
- Iron Hills now owned by Dwarves (Durin's folk)
- renamed Iron Hills (settlement) to its origin name
- added eventpicture for Dúnedain culture (faction troubled; capture building; lost building; faction most advanced; mission expired; mission failed)
- fixed bug, which made it unpossible to send to troops to east nurn and south nurn
- fixed bug, which made it unpossible to upgrade troll-cages
- united Dale and Rhovanion
- fixed the bug, that you could not recruit Arnor Militia in the latest castle barracks
- added Taro_M's Minas Ithil Guard as new Citadel Guard (former Citadel Guard became Dismounted Knights of Armenelos)
- added Agostinos' Arnor units as new Dúnadan high-tier units
- added some Lorien units (6 units) of FROME, created by koultouras
- added Mirkwood units of FROME, created by koultouras
- moved Silvan Elves' capital to southern Greenwood
- renamed Misty Mountains settlement
- made Ents unrecruitable in custom battles
- renamed regions/settlements of Mordor based on these sources (http://www.twcenter.net/forums/showt...8#post11193918)
- adjusted description of Sauron-event
- readded custom settlement of Minas Morgul (with edited textures) to Minas Ithil
- made Ents only spawn if Fangorn is owned by Elves
- fixed bug that Arnor's additional general had only mounted Dúnedain as bodyguard unit
- Misty Mountains is now owned by OoMM
Second Age 2.0 Previews:
Dúnedain
Arnor:
Main menu:
Characters and regions:
Gondor:
Main menu:
Regions and characters:
The replaced and edited event-pictures:
Elves:
High Elves:
Main menu:
Regions and characters:
Silvan Elves:
Main menu:
Regions and characters:
The replaced and edited event-pictures:
Dwarves:
Main menu:
Regions and characters:
Credits:
Have fun
Finarfin