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Thread: Bayonets?

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  1. #1

    Default Bayonets?

    Is it possible to replace socket bayonets with ring bayonets?

    Thanks

  2. #2

    Default Re: Bayonets?

    Quote Originally Posted by AtheistDane View Post
    Is it possible to replace socket bayonets with ring bayonets?

    Thanks
    Just the model?

  3. #3

    Default Re: Bayonets?

    Quote Originally Posted by erasmus777 View Post
    Just the model?
    Yes, if its possible.

    I know its not possible by editing warscape_equipment_items

    Quote Originally Posted by Kent_Lang View Post
    Yes, it is.
    1. Open: db\technology_effects_junction_tables\technology_effects_junction
    2. Search for Tech IDRef: "Military_army_socket_bayonet".
    3. Change the Effect IDRef from "enable_socket_bayonet" to "enable_ring_bayonet"

    This is the easiest way to do it. I thought the ring bayonets looked much more elegant than the socket bayonets but it turned out the socket bayonet was much longer and somewhat better designed than the ring bayonet.
    This works! But a new minor problem might have arisen as in-game under the socket bayonet technology it now says "enables ring bayonets these replace plug bayonets". I guess this means that I won't benefit from the bonuses that socket bayonets get?

    Thanks a lot dude
    Last edited by AtheistDane; July 14, 2009 at 09:25 PM.

  4. #4
    Laetus
    Join Date
    Jul 2009
    Location
    Uppsala Län, Sweden
    Posts
    10

    Default Re: Bayonets?

    Quote Originally Posted by AtheistDane View Post
    This works! But a new minor problem might have arisen as in-game under the socket bayonet technology it now says "enables ring bayonets these replace plug bayonets". I guess this means that I won't benefit from the bonuses that socket bayonets get?

    Thanks a lot dude
    No, problem. I'm happy to help. Yes, unfortuanly it's still classified as a ring bayonet. You can probably change that aswell but I'm guessing it's better just to change the model since you do less changes.

  5. #5
    Laetus
    Join Date
    Jul 2009
    Location
    Uppsala Län, Sweden
    Posts
    10

    Default Re: Bayonets?

    Yes, it is.
    1. Open: db\technology_effects_junction_tables\technology_effects_junction
    2. Search for Tech IDRef: "Military_army_socket_bayonet".
    3. Change the Effect IDRef from "enable_socket_bayonet" to "enable_ring_bayonet"

    This is the easiest way to do it. I thought the ring bayonets looked much more elegant than the socket bayonets but it turned out the socket bayonet was much longer and somewhat better designed than the ring bayonet.

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