To my understanding piete has been replaced by obedience. What does obedience do in game?
To my understanding piete has been replaced by obedience. What does obedience do in game?
Same thing as piety
But there are no inquisitors for good factions. Does it only affect the evil factions?
Piety never only affected inquisitors.
It doesn't really affect them either...
So does obedience do anything in game?![]()
Maybe some bonuses with religious converting,
and about inquisitors the more piety someone has, the lesser is the chance for an inquister to kill them.
"No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"
+++ Josef Bugman +++
But there are no religions in TWTA...
Yes, I think the dark lord has inquisitors, so it should affect evil factions... but that's my only guess.
The higher the obedience of a governor is, the happier the people are and the town will grow faster.
Don't make me preach the difference between culture and religion again, please![]()
Like piety, obedience increases income.
Interesting! And what does respect do then? (bonus to happiness?)
Obedience -> Income
Respect -> Happiness?
or is it
Obedience AND Respect -> Income + Happiness?
Respect (chivalry) - happiness, population growth, troop morale
Fear (dread) - law, decreased enemy troop morale
Loyality - hmm, this is a hard one. What can it be?
Obedience - money