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Thread: TATW Battle Editor (Tutorials, Help, Manual, Development)

  1. #201

    Default Re: Minas Tirith battle - Released - !

    hey,

    thank you very much for your guide but when I completed my self made historical battle using battle editor the battle wont start. as soon as I choose a faction and press start it doesn't start the battle but shows me the historical battles menu...
    I followed all your steps but should I be changing smething in the editors log or the descr_battle txt file to fix it and if so how?

    here are my files (descr_battle.txt and editors log.txt): descr_battle.txteditor_log.txt

  2. #202

    Default Re: TATW Battle Editor (Tutorials, Help, Manual, Development)

    where is that file??

  3. #203

    Default Re: TATW Battle Editor (Tutorials, Help, Manual, Development)

    Hopefully a simple question; is it possible to set a unit on Guard Mode in the descr_battle.txt? I've set the formation, which is half the battle, but I need them to also be defensive:

    Code:
    unit			6, 342.540, -469.284, 176, formation_type phalanx, formation_width 13.195

  4. #204
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: TATW Battle Editor (Tutorials, Help, Manual, Development)

    You might have to use a small script (see those vanilla battles, eg agincourt) and then use the unit_group_automate_defend_position command. Check the docudemons for the syntax, somehow I doubt it is what your are looking for as I don't think it will put the unit into a defensive mode.

    Edit: it's this command: unit_group_set_guard_mode










  5. #205

    Default Re: TATW Battle Editor (Tutorials, Help, Manual, Development)

    Actually, that is the solution - Erken came up with the implementation of it. You're right, it needs a battle script, which you associate with the phalanx formation (since only pikes use it in the Historical Battles, and they're the only ones we need to be on Guard Mode by default).

  6. #206
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: TATW Battle Editor (Tutorials, Help, Manual, Development)

    Label those units and simply run a short, terminated monitor that puts those units in guard mode. See the tannenberg script for example:

    Code:
    	label_unit 0 0 0 Jagiello
    	label_unit 0 0 1 knights1
    	label_unit 0 0 2 knights2
    	label_unit 0 0 3 knights3
    	label_unit 0 0 4 knights4
    	label_unit 0 0 5 militia1
    	label_unit 0 0 6 militia2
    	label_unit 0 0 7 militia3
    	label_unit 0 0 8 militia4
    	label_unit 0 0 9 militia5
    	label_unit 0 0 10 militia6
    	label_unit 0 0 11 militia7
    	label_unit 0 0 12 lithuanians1
    	label_unit 0 0 13 lithuanians2
    	label_unit 0 0 14 lithuanians3
    	label_unit 0 0 15 tartars
    Afaik numbers correspond to the army lists in the descr_battle file. First digit is the alliance number, second the army number of that alliance and finally the unit number.










  7. #207

    Default Re: TATW Battle Editor (Tutorials, Help, Manual, Development)

    Hello. I have a question:

    I tried to recreate Minas Tirith battle on battle editor on Third Age 3.2 And here's my question: Why the armies that I created on the battle editor are not moving when I start the siege battle? I established the alliances, I gave the attacking armies siege equipment, the attacking armies are set as "attacking", they have their own deployment areas, etc. All that stuff, but the attacking armies don't move. Only the defenders move.

    I attach the RAR file of the battle.
    Attached Files Attached Files

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