I'm looking to edit some starting techs and am a beginner. Just a quick question, much thanks in advance for a reply, but in the esf editor -
When looking through the Faction Array -> Faction -> Faction Technology Manager folder you see three numbers when looking at a specific tech. The first is usual 2 or 4, or 0 if a faction gets that tech to start, then if the faction does get that tech to start there is a 2nd number value (Ex: of 60 for navy seasoning for britian and 37 for plug bayonet for Prussia), it is 0 when a nation does not possess the tech yet. . .
. . .so my question, when enabling starting techs for factions, what is the purpose of this 2nd value and what is the range of values I should be using in it?




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