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July 12, 2009, 08:13 AM
#1
Foederatus
campaign_ai_personality_junctions any effects on small armies?
heys i have a small question and i thank anyone in advance for responding.
i trying to remove small spammy armies , as you may know the results in mind melting slow turns , i have been tinkering away with the campaign_ai_personality_junctions and the only thing if succeed in doing is stop the ai from running through my farms and the alike buildings.
heres some of the things ive edited
REGION_DEFENCE_BASE_PRIORITIES_BORDERS (0%)
REGION_DEFENCE_BASE_PRIORITIES_GROUPING (0% and 100%)
REGION_DEFENCE_BASE_PRIORITIES_RESERVES (0%)
REGION_DEFENCE_BASE_PRIORITIES_SETTLEMENT (100% hoping that this would stop them wondering
REGION_DEFENCE_BASE_PRIORITIES_SLOTS (0%)
REGION_DEFENCE_BASE_PRIORITIES_UNHAPPINESS_MITIGATION (0%)
anyway i guess you have the idea , ive edited almost every string in the campaign_ai_personality_junctions and to no avail.
is there anything i can do to remove these small armies i don't really care about a few but when russia has 50 1-4 stacks it really starts to p**S you of as each turn takes 10 minutes. thanks guys
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