I was wondering if it is possible to modify the likelyhood of a unit being captured during a battle. The reason why I want to make this modification, is because, in the Medieval Era, it was very unlikley for a nobleman, especially a nobleman with significant enough status to be a member of a royal family of a kingdom, to be killed during battle. It was far more likely for the noble to be captured, and then ransomed for a rediculously high price. Therefore, if I can mod the ratio of kill to capture for the general's bodyguard unit, I figure I'll increase the probability that generals will be captured instead of being killed, then the AI will also be more likely to ask for a ransom, because the value of the possible ransom is so high.
If this is hardcoded and impossible, then I guess that's too bad, but any help would be greatly appreciated, Thanks.




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