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  1. #1

    Default Khwarezm and AOR nobles

    I am playing through a Khwarezm campaign and have got a fair bit in and have noticed that the recruitment options are pretty limited. I have reinstalled several times (having removed all traces of MTW2 in the SEGA folder), patching MTW2 to 1.3, installed the BC 2.01 patch, changed the bc.cfg file and delted map.rwm with no change to the below.

    I am aware the roster is smaller than for some other factions, but I can't help feeling some may be missing (comparing against the custom battle screen against the top buildings in the building browser within the campaign map - from a first look, some Daylami troops and the horse archers are missing)so I thought I should check whether this is an install issue or how it should be? I have also not seen any AOR nobles or religious followers in building browser lists, despite having taken some Noble cities like Merv and Mashad.

    I typed up elsewhere the units I could recruit at the maximum building level for each city, have included again below. Is this as it should be?

    Urgench (c) - Sughdian Assault/Tajik Urban Militia/Persian Archers/3 falvours of Khwarezmian mailed cavalry/Persian Diqhan lancers
    Bukhara (c) - Sughdian Assault/Tajik Urban Militia/Persian Archers/3 falvours of Khwarezmian mailed cavalry/Persian Diqhan lancers
    Mashhad (c) - Kabuli Axemen/Pashtun Lashkar/Persian Militia/Afghan Bowmen
    Gorgan (c) - Turko-Persian Horse/Afghani Hillmen/Nuristani Tribesmen/Iranian Archers
    Khiva - Daylami Heavy Infantry/Persian Spear
    Merv - Afghani Hillmen/Dhiqhan Lancers
    Samarqand - Afghani Hillmen/Dhiqhan Lancers
    Nishapur - Afghani Hillmen
    Tus - Afghani Hillmen
    Birjan - Kabuli Axemen/Pashtun Lashkar
    Herat - Kabuli Axemen/Pashtun Lashkar
    Balkh - Kabuli Axemen/Pashtun Lashkar
    Termez - Afghani Hillmen
    Sari - Afghani Hillmen
    Damaghan - Afghani Hillmen

    Any help would be appreciated. Not sure if this is as it should be, is an install issue or is a bug?

    EDIT: Noticed lots of heated exchanges re: "recruitment errors" in the various threads. Just want to reiterate - I have reinstalled several times having removed anything related to MTW2 from my system. I have patched first to 1.2 then to 1.3. I then install BC2, patch to 2.01, copy the new bc.cfg patch, delete map.rwm. Equally, if this is the recruitment list as it should be, then just say. Thanks
    Last edited by Eskandeh; July 11, 2009 at 04:17 PM.

  2. #2
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Khwarezm and AOR nobles

    Quote Originally Posted by Eskandeh View Post
    I am playing through a Khwarezm campaign and have got a fair bit in and have noticed that the recruitment options are pretty limited. I have reinstalled several times (having removed all traces of MTW2 in the SEGA folder), patching MTW2 to 1.3, installed the BC 2.01 patch, changed the bc.cfg file and delted map.rwm with no change to the below.

    I am aware the roster is smaller than for some other factions, but I can't help feeling some may be missing (comparing against the custom battle screen against the top buildings in the building browser within the campaign map - from a first look, some Daylami troops and the horse archers are missing)
    Daylam Heavy Infantry are avialable from Khiva Militia Drill Square (go into bulding browser, click barracks on the right and right click the militia drill square building) I think you've actually listed it below.

    so I thought I should check whether this is an install issue or how it should be? I have also not seen any AOR nobles or religious followers in building browser lists, despite having taken some Noble cities like Merv and Mashad.

    I typed up elsewhere the units I could recruit at the maximum building level for each city, have included again below. Is this as it should be?

    Urgench (c) - Sughdian Assault/Tajik Urban Militia/Persian Archers/3 falvours of Khwarezmian mailed cavalry/Persian Diqhan lancers
    Bukhara (c) - Sughdian Assault/Tajik Urban Militia/Persian Archers/3 falvours of Khwarezmian mailed cavalry/Persian Diqhan lancers
    Mashhad (c) - Kabuli Axemen/Pashtun Lashkar/Persian Militia/Afghan Bowmen
    Gorgan (c) - Turko-Persian Horse/Afghani Hillmen/Nuristani Tribesmen/Iranian Archers
    Khiva - Daylami Heavy Infantry/Persian Spear
    Merv - Afghani Hillmen/Dhiqhan Lancers
    Samarqand - Afghani Hillmen/Dhiqhan Lancers
    Nishapur - Afghani Hillmen
    Tus - Afghani Hillmen
    Birjan - Kabuli Axemen/Pashtun Lashkar
    Herat - Kabuli Axemen/Pashtun Lashkar
    Balkh - Kabuli Axemen/Pashtun Lashkar
    Termez - Afghani Hillmen
    Sari - Afghani Hillmen
    Damaghan - Afghani Hillmen

    Any help would be appreciated. Not sure if this is as it should be, is an install issue or is a bug?

    EDIT: Noticed lots of heated exchanges re: "recruitment errors" in the various threads. Just want to reiterate - I have reinstalled several times having removed anything related to MTW2 from my system. I have patched first to 1.2 then to 1.3. I then install BC2, patch to 2.01, copy the new bc.cfg patch, delete map.rwm. Equally, if this is the recruitment list as it should be, then just say. Thanks
    That looks right. I consider Dhiqhan Lancers as Nobles? Is that right? I'm not too sure about the religious followers, but your install looks tight.

    Are there any units that are available in the custom battle that you think you cannot get?

    Edit: Askari Nobles will become available when you build a....wait a sec....

    Edit 2:Minerated Mosque, you get them when you build a minerated mosque.

    Edit 3: Other nobles become available when you upgrade the city walls (why those mongols trying to break my city walls! - sorry South Park)

    Edit 4: I dont know about the Muawiyya Spearmen (those guys in black who look like they can kick some serious ass) Someone help me out here?

    FUZZ HELP ME OUT HERE.
    Last edited by Heinz Guderian; July 11, 2009 at 04:53 PM.




  3. #3

    Default Re: Khwarezm and AOR nobles

    Thanks for the reponse.

    I have been comparing the units in the "custom battle" list and the list in the post above from the campaign - some of which may be merc - I think the Kara-Khitai are as they appear after the artillery?

    Anyway, the missing Daylami I was referring to was Daylami Infantry (regular not heavy). Custom battle also has 2 extra foot archers (Turkoman and Khalaj Turkish). But the big issue for me was the horse archers, there are four in the custom battle screen but none in my campaign. The horse archers I rampaged through Afghanistan with at the beginning I can't retrain! Regarding the religious recruits, when I was doing the list none showed up in the mosques in the building browser - just Imams. Are these triggered by something (and they don't show in the building browser until the trigger), like a jihad?

    Regarding Nobles, if the Diqhans are Nobles then that explains it for Merv and Masshad - I was expecting Noble to be in the title somewhere! Thanks

  4. #4
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Khwarezm and AOR nobles

    Quote Originally Posted by Eskandeh View Post
    Thanks for the reponse.

    I have been comparing the units in the "custom battle" list and the list in the post above from the campaign - some of which may be merc - I think the Kara-Khitai are as they appear after the artillery?

    Anyway, the missing Daylami I was referring to was Daylami Infantry (regular not heavy). Custom battle also has 2 extra foot archers (Turkoman and Khalaj Turkish). But the big issue for me was the horse archers, there are four in the custom battle screen but none in my campaign. The horse archers I rampaged through Afghanistan with at the beginning I can't retrain! Regarding the religious recruits, when I was doing the list none showed up in the mosques in the building browser - just Imams. Are these triggered by something (and they don't show in the building browser until the trigger), like a jihad?

    Regarding Nobles, if the Diqhans are Nobles then that explains it for Merv and Masshad - I was expecting Noble to be in the title somewhere! Thanks

    I think the Daylamis are mercs. The horse archers may be recruitable for other cities, let me have a root around on the campaign map and see what i can figure out.

    Still dont know how to recruit those bad ass Muawiyya Spearman (guys clad in black)




  5. #5
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Khwarezm and AOR nobles

    I'm noticing the same thing about the Khwarezm's AOR. It seems awfully small imo. Shouldn't they be able to recruit all their troops throughout Persia and more? I mean, you can't even recruit your regular cavalry in Mashad (a castle in northern Persia).


  6. #6

    Default Re: Khwarezm and AOR nobles

    Quote Originally Posted by CtrlAltDe1337 View Post
    I'm noticing the same thing about the Khwarezm's AOR. It seems awfully small imo. Shouldn't they be able to recruit all their troops throughout Persia and more? I mean, you can't even recruit your regular cavalry in Mashad (a castle in northern Persia).
    When I played I extended their AOR with an edit to one of the files to include Northern Persia and Herat for the same reason. Relying on Khiva for 100% of the spear armed troops and Daylami is a bit of an ask IMHO - especially for the faction that has the mongols on their way! Also, not being able to recruit Daylami in Daylam just in the desert wastes of Khiva..

    I vaguely recall this being mentioned as a balancing fix by Strelac (something along the lines of giving each faction a second set of non-core border territories that they could recruit in normally when captured). Personally I would be tempted to make this so each faction has approximately the same number of castles and cities (capable of growing to reach upper echelon troops!) when expanded - this would mean a few additions to the borders of the smaller factions and maybe only one or none for the large factions.

  7. #7
    hardBoiled's Avatar Foederatus
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    Default Re: Khwarezm and AOR nobles

    u can recruit those 1 unit pwn macines (Muawiyya Spearman) when u build "silk road".
    they have swords too!! will come in handy vs the mongols this time around.

    but castles are not so important for khwarezm now cus u can rec Muawiyya Spearman, heavy daylami and ascari nobles all in the city. unless u want the 2 heavier khwarezm cav. or am i missing something?, havent seen any recruitable horse archers at all.

    ...i have 2.02 installed.
    "the plain is filled with dust, and the night resoundeth with noise. And I behold a mighty army drawing nigh, and they bear torches, and in their midst rideth Rustem the mighty."

  8. #8

    Default Re: Khwarezm and AOR nobles

    Quote Originally Posted by hardBoiled View Post
    u can recruit those 1 unit pwn macines (Muawiyya Spearman) when u build "silk road".
    they have swords too!! will come in handy vs the mongols this time around.

    but castles are not so important for khwarezm now cus u can rec Muawiyya Spearman, heavy daylami and ascari nobles all in the city. unless u want the 2 heavier khwarezm cav. or am i missing something?, havent seen any recruitable horse archers at all.

    ...i have 2.02 installed.
    2.02 was a big improvement for a Khwarezm player imho... really enjoying my campaign at the moment. Agreed, can now get Muawiyya spearmen through the silk road since 2.02 - if I remember correctly Askari nobles are via the Jama - think I am a while off growing a city to that point at the moment.

    The only horsearchers I have come across have been Turko Persian, recruitable from castles in much of Persia (when you can grow the castle to that point, that is, still to do so). Where to get the Kara Khitai, Turkomen and others that show up in the custom battle screen is a mystery.. Would have thought it would make sense to give Khwarezm access to some of the Turkomen troops available to the seljuks given they are based in modern day turkmenistan (Merv, Urgench)...

  9. #9
    hardBoiled's Avatar Foederatus
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    Default Re: Khwarezm and AOR nobles

    I get the kara khitai ha as mercs around urgench whit very low respawn rate and only 1 at a time.
    but have no idea where to recruit my own ha, like the ones u have to start with.


    ..Im playing my most enjoyable campain to date atm (VH/VH), the AI is a lot smarter then i remember it, they fight a lot better and bring big well rounded armys. the whole AOR system is a big improvement.(finally cities have some good recruitable units like it should be).

    I gathered my usual mostly cav army to go get samarquand just to have the big rebel army move in to the city, and so i sieged and got my ass handed to me when they came out and charged me whit a bunch of spears and heavy cav. lost 3 family members.
    then many years later i began loosing cities back to the turks, my usual (lots of pears in front of gate and a lot of ha around them) tactic didnt seem to work. at the same time a very strong ghaznavid faction with nowhere to expand but in to my lands starts attacking my rear, had the most epic fight ever defending samarquand( thanks to the muawiyya), but now im weak and theyre sending fresh armies and im not sure if my army in merv will make it in time. ..so Im having a lot of fun.

    overall a huge improvement with BC2. the BC team are my new heroes.


    ...its not that Im the worst player ever, but rather i play with certain rules to make the game more challenging and epic cus the game was just too easy otherwise, the most significant being, "general cam" and "restricted cam", huge unit size, I dont use rams or siege at all etc. and thinking of not using spies either, atleast not to look up the composition of enemy armies, will be more realistic i think not knowing exactly what the enemy is fielding and having to rely on my own factions units strengts and tactics.
    trie it, u'll never go back.
    Last edited by hardBoiled; July 23, 2009 at 11:46 AM. Reason: spelling etc
    "the plain is filled with dust, and the night resoundeth with noise. And I behold a mighty army drawing nigh, and they bear torches, and in their midst rideth Rustem the mighty."

  10. #10

    Default Re: Khwarezm and AOR nobles

    The Khwarezm starting settlements seem to be lacking any kind of cheaper militia. I would have expected them to be able to get khorasani light spears, persian militia, or something. The cheapest melee units available seem to be persian spearmen which are a little too pricy to be used as garrison troops.

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