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Thread: Religious_Belief - Was it carried over from RTW BI?

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  1. #1
    Pnutmaster's Avatar Dominus Qualitatium
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    Default Religious_Belief - Was it carried over from RTW BI?

    ;------------------------------------------
    Trait Western_Civilized_Influence1
    Characters family
    ExcludeCultures eastern, carthaginian, egyptian, greek, roman
    NoGoingBackLevel 1
    AntiTraits Western_Civilized_Influence2

    Level Western_Civilized_Influence1
    Description Western_Civilized_Influence1_desc
    EffectsDescription Western_Civilized_Influence1_effects_desc
    Threshold 1

    Effect Management 1
    Effect Influence 1
    Religious_Belief pagan 1
    Displayed above is a section of the Ethnic Project's VnV for RTW BI. Like the majority of RTW coding, was the effect "Religious_Belief" also carried over to M2TW? If so, is it still functional? Has anyone successfully observed it affecting the religious conversation rate of settlements?
    Under the patronage and bound to the service of the
    artist formerly known as Squeakus Maximus
    Stoic Pantheist of S.I.N

  2. #2
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Religious_Belief - Was it carried over from RTW BI?

    There is a condition in scripting called "CharacterReligion", so presumably in addition to a faction having a state religion and a settlement having a religious demographic, a character could nominally have its own religion it observes. Whether or not it's done via a command like that one I don't know, but I seriously doubt it. M2 was likely built off the Rome engine without most of the BI tweaks and added some in piecemeal, seeing as how it must have started development before Rome's release so it would be 1.5 years in the making by the time BI was finished. One thing is for sure, that nothing from Rome: Alexander is in M2/Kingdoms directly.

    So you can try it, maybe it will work. I would suggest running a script using the CharacterReligion command to see if it worked after granting it in the descr_strat to a character that is in a settlement/faction with a differing religion.

    Code:
    monitor_event CharacterTurnStart CharacterIsLocal
        and CharacterReligion pagan
     historic_event it_worked false ;obviously have to define in strings file
    end_monitor

  3. #3
    Pnutmaster's Avatar Dominus Qualitatium
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    Default Re: Religious_Belief - Was it carried over from RTW BI?

    Tested, trigger did not fire.

    Curiously, the EDCT accepts the line "Religious_Belief". I confirmed this by substituting "Religious_Belief" for "Religious_lols". My game log was promptly filled with hundreds of lines of errors. Assigning "Religious_Belief" to a general might be the very same as giving one points in Subterfuge. The game keeps a tally, but the effect is not expressed ingame in any way.

    My next test will see if Priests can use "Religious_Belief".
    Under the patronage and bound to the service of the
    artist formerly known as Squeakus Maximus
    Stoic Pantheist of S.I.N

  4. #4
    Opifex
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    Default Re: Religious_Belief - Was it carried over from RTW BI?

    Please do keep us updated on this!


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  5. #5
    Deutschland's Avatar East of Rome Mod Leader
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    Default Re: Religious_Belief - Was it carried over from RTW BI?

    It definetly doesn't work.. but there are other ways to simulate character religion in MTW2

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