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  1. #1

    Default Re: AI Refuses Peace!

    It seems like Sweden is scripted to accept peace with Russia after they take St.Petersburg. At least they accept it fast, you can even demand something from them.
    In later game, never ever comp accepted peace treaty. Even when my full stack army stood near their last town with firelock mob in defence, they answered something like "surrender and we may spare your empire". So I just accumulate power and wipe everyone from existence. For me - there's no other way to end war.

  2. #2
    Mr Tom's Avatar Decanus
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    Default Re: AI Refuses Peace!

    The concept of peace is not something that the AI knows.

  3. #3

    Default Re: AI Refuses Peace!

    Playing PLC, normal/normal, Russia (who starts out allied to me and on 'Friendly' terms) declares war on me out of the wild blue yonder. Took the Ukraine and Crimea, TWICE I offered them a peace treaty which included several thousand gold, technology, and a state gift. They accepted, and re-declared war on me the next turn. The one bright spot in this campaign is I'm only fighting Russia (I squashed Prussia and gave their lands to Saxony, protectorates are mighty useful in this way).

    I think 'territorial expansion' factor needs to go. That basically ensures that the better you do in the war (ala taking territories), the less likely you'll get peace, which is silly.

  4. #4
    NickSheeson's Avatar Foederatus
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    Default Re: AI Refuses Peace!

    Quote Originally Posted by Stellerex View Post
    Playing PLC, normal/normal, Russia (who starts out allied to me and on 'Friendly' terms) declares war on me out of the wild blue yonder. Took the Ukraine and Crimea, TWICE I offered them a peace treaty which included several thousand gold, technology, and a state gift. They accepted, and re-declared war on me the next turn. The one bright spot in this campaign is I'm only fighting Russia (I squashed Prussia and gave their lands to Saxony, protectorates are mighty useful in this way).

    I think 'territorial expansion' factor needs to go. That basically ensures that the better you do in the war (ala taking territories), the less likely you'll get peace, which is silly.
    agree with most of these posts...almost impossible to get a peace treaty once you are at war for any length of time....

    for example...playing as Ottoman, VH/H.....am at war (besides Russia to start) with Persia, Austria, Venetia, and PL within 1-2 turns at start of campaign...ouch....the only reason Georgia/Dagestan dont attack :i got them to ally/protectorate......so funny thing happens.....I take Kiev, Don Voisko from Russians and offer peace treaty....nope.....so I take Moscow then burn every building to the ground and again offer peace including the region....no again....now here is the funny part....I offer the Moscow region for FREE (no peace, $, etc) and they TURN it down...in fact I offered it to a number of other countries for Free and there were no takers....I just let it fall to rebels...that kept the Russkies off my back for 30 years.....I had to conquer all the other nations that declared war on me....no peace
    Last edited by NickSheeson; July 11, 2009 at 10:02 PM.

  5. #5

    Default Re: AI Refuses Peace!

    One time the AI accepted a peace treaty, but then i woke up from my dream.

  6. #6

    Default Re: AI Refuses Peace!

    Quote Originally Posted by Emperor Randolph View Post
    One time the AI accepted a peace treaty, but then i woke up from my dream.
    LoL, nice sarcasm.

  7. #7

    Default Re: AI Refuses Peace!

    I tried to offer Venice my entire empire, all my technologies and all my cash but they refused LOL

  8. #8

    Default Re: AI Refuses Peace!

    well i just started a new campaign,as the britts and within the first couple of turns i get a surrender from spain in gibralter,i was allied with potugal...and i also got a peice treaty with sweden,all within a couple of moves.....i have saved the screen shots if anyone wants to see.....i also in my last campaign had two surrenders withing the same move using the same stack playing again as the britts while taking france.....mabe the mods you use are messing up the vannila game???..the only mod i now use is the no tracer mod...its small dont interfere with the gameplay but look far better in battle,than the old firework display.

  9. #9
    pajomife's Avatar Protector Domesticus
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    Default Re: AI Refuses Peace!

    Quote Originally Posted by centurie View Post
    well i just started a new campaign,as the britts and within the first couple of turns i get a surrender from spain in gibralter,i was allied with potugal...and i also got a peice treaty with sweden,all within a couple of moves.....i have saved the screen shots if anyone wants to see.....i also in my last campaign had two surrenders withing the same move using the same stack playing again as the britts while taking france.....mabe the mods you use are messing up the vannila game???..the only mod i now use is the no tracer mod...its small dont interfere with the gameplay but look far better in battle,than the old firework display.
    Funny...you dont see any negative aspect in this game,all i prefect,the AI is prefect, your game never crashes,the naval invasions happens often,... looks like another game.

  10. #10
    Yojimbo's Avatar Pig tail Sock
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    Default Re: AI Refuses Peace!

    That is seriously all he posts I'm not sure if he works for ca or not. I'm so sick of war I cant do my own thing and attack who i want because I'm ALWAYS at war no matter what with those around me.and you cant stop it so its like that for the whole campaign
    Last edited by Yojimbo; July 13, 2009 at 02:03 AM.
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  11. #11

    Default Re: AI Refuses Peace!

    Quote Originally Posted by pajomife@iol.pt View Post
    Funny...you dont see any negative aspect in this game,all i prefect,the AI is prefect, your game never crashes,the naval invasions happens often,... looks like another game.
    Centurie is clearly speaking from his own experiences, in much the same way as yourself and ForlornHope, I see no issue with it. In fact, despite a few extreme examples, I've found I can usually force a peace on any faction during a war just by attempting increasingly lucrative deals (for the enemy faction) and working with the CAI's tendencies and behaviours, rather than against them. It's not ideal, no, but it works for me. Just take a look at those items I mentioned in my last post, and consider the faction's goals when trying to strike deals with them (specifically the faction's goal or victory regions).

  12. #12
    Yojimbo's Avatar Pig tail Sock
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    Default Re: AI Refuses Peace!

    Quote Originally Posted by setep View Post
    Centurie is clearly speaking from his own experiences, in much the same way as yourself and ForlornHope, I see no issue with it. In fact, despite a few extreme examples, I've found I can usually force a peace on any faction during a war just by attempting increasingly lucrative deals (for the enemy faction) and working with the CAI's tendencies and behaviours, rather than against them. It's not ideal, no, but it works for me. Just take a look at those items I mentioned in my last post, and consider the faction's goals when trying to strike deals with them (specifically the faction's goal or victory regions).
    Yeah because going to war with somebody then, even tho your kicking their butt, kissing their ass to make peace is really acceptable even if it did work, which it doesn't. You can offer territory, every tech, thousands of florins they wont.
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  13. #13

    Default Re: AI Refuses Peace!

    Quote Originally Posted by setep View Post
    Just take a look at those items I mentioned in my last post, and consider the faction's goals when trying to strike deals with them (specifically the faction's goal or victory regions).
    Does not work for me. I play as PLC and offered Stockholm back to Sweden for peace. NO!, added a tech NO!!!. They are of course at war with everyone as whole Europe is but were getting their a***s kicked by Russia and have only Fiinland and some small province left. I needed peace as my long long long time allies Denmark and Russia who loved me for 25 years decided to attack - by the way I am at war with Sweden because I wanted to help an ally - Denmark as requested. I eliminated Prussia, just took over Wien any reasonable leader would sign a treaty with me just to concentrate on fight on his second front but not AI in empire. How am I to sweeten the deal abdicate? This is hilarious. It seems that in Empire AI checks every turn if it is already at war with everyone if not decleares it if the country is an ally waits for two turns and then declares war. My pocket calculator can do more than that .
    Last edited by Wolf78; July 13, 2009 at 02:54 AM.

  14. #14
    Kyias's Avatar Semisalis
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    Default Re: AI Refuses Peace!

    Quote Originally Posted by setep View Post
    Centurie is clearly speaking from his own experiences, in much the same way as yourself and ForlornHope, I see no issue with it. In fact, despite a few extreme examples, I've found I can usually force a peace on any faction during a war just by attempting increasingly lucrative deals (for the enemy faction) and working with the CAI's tendencies and behaviours, rather than against them. It's not ideal, no, but it works for me. Just take a look at those items I mentioned in my last post, and consider the faction's goals when trying to strike deals with them (specifically the faction's goal or victory regions).

    I have followed this guys recommendations with the polish (who I have been at war with fr sometime.)

    They 100% concentrated on taking courland from me with full stacks. I tried to offer several items back to the polish but it was refused each time.
    Finally I decided to take their most profitable region (making 3.5k a turn only 10 turns in and NOT a major industrial center)

    By offering Courland and this second region (name escapes me, it is just below minsk) I forced peace, trade, a military alliance and offered them military access (so that them crossing my border didn't turn to war immediately.)

    The AI in ETW values military access a great deal as well as specific regions. If you take them and offer them to them they will accept.

    Some nations you still cannot reason with (for example I was prussia...austria would not yield at any cost.) Most however will.

    In my Prussian campaign I sit with alliances with the Polish, Ottomans and Hannover as my protectorate. I have been at war with France only recently due to Poland blockading one of their ports (france will not give peace but I also have not been willing to give them anything substantial either.)

    The AI diplomatically is shrewd...it takes ALOT of money to sway them if you go that route otherwise it will take some serious concessions on your part.

    Still trying to figure out threaten still however.

  15. #15

    Default Re: AI Refuses Peace!

    I think a good fix would be to give an option when you take an opposing faction's capital to keep the territory or enforce a peace treaty. No sane French king, for instance, is going to refuse getting France back to keep her colonies. Another option I'd like to see is the ability to create vassals from your own territory. That is, if you have a home region of a destroyed/emergent faction you can create that state, give it whatever territories you wish, and start off with whatever trade agreement/alliances/military access combinations you like. The new state would have no historical grievance against you, but would have all the normal diplomatic factors (i.e. expansion, religion, state government, etc.). To make it realistic the new state would start off with whatever resistance to occupation factor you had when you gave it up (after all, you just put a puppet on the throne), so that if you wanted a stable ally you'd have to pacify the territory first. This would also fix the late game problem of no one trading with you.

  16. #16
    Sir Winston Churchill's Avatar Vicarius Provinciae
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    Default Re: AI Refuses Peace!

    Quote Originally Posted by happycynic View Post
    I think a good fix would be to give an option when you take an opposing faction's capital to keep the territory or enforce a peace treaty. No sane French king, for instance, is going to refuse getting France back to keep her colonies. Another option I'd like to see is the ability to create vassals from your own territory. That is, if you have a home region of a destroyed/emergent faction you can create that state, give it whatever territories you wish, and start off with whatever trade agreement/alliances/military access combinations you like. The new state would have no historical grievance against you, but would have all the normal diplomatic factors (i.e. expansion, religion, state government, etc.). To make it realistic the new state would start off with whatever resistance to occupation factor you had when you gave it up (after all, you just put a puppet on the throne), so that if you wanted a stable ally you'd have to pacify the territory first. This would also fix the late game problem of no one trading with you.
    Yea, I'd like that too. I mean if you took the capital of a region, that usually meant you just captured the entire brain of the nation. With the enemy government literally held at gun/bayonet point, you should be able to ask for just about anything. As far as carving your own vassal states out of your own territories, that would be great too! Especially when you think you have way too many territories for your own self to manage (I tend to get that alot after being forced to take out the entire Russian empire...).

    Also, the way things are, they should totally take out the expansion penalty, or at least modify it to be something like: Expanding into allies lands = negative diplomacy while expanding into another nation's enemy's lands = positive diplomacy.

    I don't see why Prussia would be pissed at me if I invade Austria or Poland...

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  17. #17

    Default Re: AI Refuses Peace!

    Quote Originally Posted by Isaristh View Post
    I don't see why Prussia would be pissed at me if I invade Austria or Poland...
    Nations don't like seeing other nations getting powerful. Especially if you start doing it in their back garden. Prussia and Austria were allied with Austria against France in 1814, but they both were very much afraid of Alexander's demands for the Grand Duchy of Warsaw and they almost went to war in 1815 over it.

    I don't see too much of a problem with the expansion penalties; they can nearly always be offset with a state gift. There are massive problems with diplomacy, but that isn't really one.

  18. #18

    Default Re: AI Refuses Peace!

    From official forums:
    Diplomacy is bugged right now. The AI should make peace based on the strength of its armies, but it instead makes peace based on its diplomatic relations with you; that is to say, the more damage you do to a faction (troops defeated, regions taken, towns raided, etc.), the harder it is to make peace.
    That really sucks.

  19. #19

    Default Re: AI Refuses Peace!

    Quote Originally Posted by Lockhard View Post
    From official forums:

    That really sucks.

    Nice to see they couldn't of figured this out BEFORE THE GAME WAS RELEASED!

  20. #20
    randir14's Avatar Ordinarius
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    Default Re: AI Refuses Peace!

    Every nation in this game is way too proud to admit defeat. Same goes for when they send four units to attack my fully stacked star forts. Oh well, it's an excuse to smash them.

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