I remember when I was a noob to hordes and after experiencing my first one I swore that the next faction would not horde...
Plan of Doom@tm: I focused on family members until the only ones left over were in the in the last settlement then I sieged and sacked... Bingo a horde
Ok I need to use better "stratergery". http://www.urbandictionary.com/defin...rm=stratergery
The next faction had all its family members in that factions last holding. After reviewing the "tapes" (read: reloaded turn with fow off) from faction #2's demise I came to the conclusion that the reason the 2nd faction horded was due to the fact that some harlot offspring from the factions family was out roaming around. Which in fact meant that not all the family were in the last holding...
Plan of Doom@tm take 2: Recruit many spies & diplomats and track down any hussies that might be roaming the continent. Once found, create an assasssin and handle the problem. THEN take out the last settlement. Yep you guessed it... Bingo a horde
You can kill off every single agent, family member, standing army, garrison and settlement of a faction but they will STILL horde. Unless you know of a few certain methods... Muahahaha
First off princesses are not part of the problem. Its all about the number and location of their last settlements and their last male family members. You have to kill/assassinate every single last family member in one turn AND "they still have to have at least one settlement". This last settlement will go rebel but the garrison is usually wimpy in comparison to other rebel held settlements.
Bait and Switch: Bait their family members from hiding behind walls by stationing an army in the province but out of 1 turn attack range. This army has to be wimpy enough to invite the cowards to attack/siege you. For those provinces that are too small to allow this leaving behind almost no garrison in a neighboring settlement works as well. Once the bait is taken perform the switch by moving an overwhelming Army of Doom@tm you had covering stack 1/settlement 1 into range and handle them.
Crouching Tiger: While performing family member annihilation methods on the faction, create an army that has at least 2 ballista+ (depends on what level his walls are really) in it along with some wall taker types. This army does not have to be full strength. It must be within 1 turn move range of the settlement you want to perform the coup de grace with though. Alternatively 2 very good spies vs. ballista works as well since they will 100% open the gates for you.
Patience Grasshoppa: At times you will be afforded the luxury of a really old opposing faction leader. Use this to your advantage by waiting for him to die of natural causes. Then launching your own Plan of Doom into action.
Assassination: Assassins = good. More = better. They will have a very slim chance to take out heirs, not recommended, but a decent chance at "regular" family members. Leaders are out of the question. An assassins chances are based off the targets highest stat rating, for generals its their command rating + any anti spy/assassin trait he might have. Kill their high command generals with normal methods and use the assassins for the newbies that invariably replace them. Easy pickings
Coup de Grace: Try to save 2 settlements of the faction alive. Use the above methods to remove any family members from one settlement without taking the settlement. When there are non left in it you are free to peform the coup de grace by sieging his other settlement in 1 turn with your crouching tiger.
By using a combination of these methods you can easily kill 3+ family members in 1 turn, ensuring a small factions (2 provinces or less) demise, but most importantly ensuring there will be no subsequent horde. All family members dead + the faction controls at least 1 settlement = no horde.
Morty




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