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Thread: No Scripted AOR Units - Not Gold Edition

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  1. #1

    Default No Scripted AOR Units - Not Gold Edition

    So, I thought there were no problems at the start, but after some time I noticed that the only units available for recruitment were the very few ones the building automatically includes, none of them faction specific that's the known AOR problem, right?
    The problem is that I do have the original non-english version of M2TW, patched up to 1.03, it shows in the options menu with kingdoms installed. So the descriptions don't match, and I think the fix doesn't apply, because I don't have the gold edition.
    Also one weird, notable thing: Vishaps are almost everywhere, Abbasids have them, Sindh has them...

  2. #2
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: No Scripted AOR Units - Not Gold Edition

    Have you tried a complete BC reinstall, and then patch to 2.05?




  3. #3
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: No Scripted AOR Units - Not Gold Edition

    Quote Originally Posted by Heinz Guderian View Post
    Have you tried a complete BC reinstall, and then patch to 2.05?
    Is BC 2.05 only for vista?
    If not where can i find it?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #4
    GrandViZ's Avatar Domesticus
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    Default Re: No Scripted AOR Units - Not Gold Edition

    I suppose you both are talking about patch v2.01, as there is no 2.05 (not now at least ).

    And no, it is not only for Vista.
    Creator of the Ultimate AI
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    Under the Patronage of Trajan

  5. #5

    Default Re: No Scripted AOR Units - Not Gold Edition

    Another question, what does the start crash fix do? I fixed the start crash on vista by fixing bc.cfg myself, I didn't edit anything except lining it up the right way. Anything related to that could have caused the problem(uninstalling and reinstalling BC 2.0)

  6. #6
    GrandViZ's Avatar Domesticus
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    Default Re: No Scripted AOR Units - Not Gold Edition

    It is just a plain config file.
    Creator of the Ultimate AI
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  7. #7

    Default Re: No Scripted AOR Units - Not Gold Edition

    Reinstalling doesn't work, it's all the same.

  8. #8
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: No Scripted AOR Units - Not Gold Edition

    Sorry GrandViz i meant 2.01!

    @Alpha, have you modified M2TW vanilla in any way? Is it a clean install of M2TW that you are loading BC on? Just for my own curiosity, if you load up a Ghaznivid campaign, can you recruit Ghaznivid infantry/archers from the city of Ghazni straight from the start?




  9. #9

    Default Re: No Scripted AOR Units - Not Gold Edition

    No ghaznavid infantry, or any ghaznavid faction units in sight. It is a clean install of german M2TW patched up by installing kingdoms, I have installed BC 2.0 for non-english version, and installed 2.01.

  10. #10
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: No Scripted AOR Units - Not Gold Edition

    Quote Originally Posted by Lupu View Post
    No ghaznavid infantry, or any ghaznavid faction units in sight. It is a clean install of german M2TW patched up by installing kingdoms, I have installed BC 2.0 for non-english version, and installed 2.01.
    Ok, i know it may be a long shot, but have tried the gold installation technique ending with deleting your map.rwm? As stated here:

    http://www.twcenter.net/forums/showthread.php?t=275708

    Its important to reboot your pc after deleting the map.rwm.




  11. #11

    Default Re: No Scripted AOR Units - Not Gold Edition

    Thank you very much, finally I can enjoy BC2 in full awesomeness
    It worked, I don't have the gold edition, so it's not gold edition specific.

  12. #12
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: No Scripted AOR Units - Not Gold Edition

    Quote Originally Posted by Lupu View Post
    Thank you very much, finally I can enjoy BC2 in full awesomeness
    It worked, I don't have the gold edition, so it's not gold edition specific.
    awesome! make sure you rep ToussaintL'Ouverture as well as the regulation rep for Strelac and GrandViz.




  13. #13

    Default Re: No Scripted AOR Units - Not Gold Edition

    2.02 patch messed up my recruitment again

  14. #14
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: No Scripted AOR Units - Not Gold Edition

    Quote Originally Posted by Lupu View Post
    2.02 patch messed up my recruitment again
    Check this, maybe you'll find some helpfull advices.

    Under the patronage of m_1512

  15. #15

    Default Re: No Scripted AOR Units - Not Gold Edition

    Before I try anything, is the patch savegame-compatible?

  16. #16
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: No Scripted AOR Units - Not Gold Edition

    Quote Originally Posted by Lupu View Post
    Before I try anything, is the patch savegame-compatible?
    No, according to official information.

    Under the patronage of m_1512

  17. #17
    GrandViZ's Avatar Domesticus
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    Default Re: No Scripted AOR Units - Not Gold Edition

    Definitely NOT compatible.
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  18. #18

    Default Re: No Scripted AOR Units - Not Gold Edition

    OK, thanks, I just didn't see that

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