Page 1 of 4 1234 LastLast
Results 1 to 20 of 81

Thread: Future ideas

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Future ideas

    we all know dave is taking a much needed break and enjoying the sun and the 18th century but maybe we can come up with some ideas for this already great mod that will push its boundaries even more??

    i was lookinhg through the mod workshop and saw some work by alpaca using hordes has anyone tried to convert the factions in this mod into being able to horde?? as in keep living after the last settlement goes down from what i could make out it was mostly just a change in the descr_sm_faction file making it like the turmids entries ?? also there was work on a re emerging faction as in once you have killed a faction off it triggers a monitored event counter and at random periods there is a chance these factions can re emerge as a horde

    i thought this might be a cool idea looking for thoughts on such or any other ideas but i think that one would amp the difficulty up just a notch more i mean imagine being england you have completed the uk and have moved all your forces to main land europe to fight france and 10 years later bam an uprising of welsh pop up right in your ( im betting mostly undefended lands) empire causing havoc hitting you where it hurts LOL any way any thoughts possible ideas lets see what we can come up with ??( try to keep it in the realms of possible LOL
    Last edited by Soul Firez; September 10, 2009 at 11:59 PM.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  2. #2

    Default Re: Future ideas

    I know zerosliver was working on a submod that used a horde script for any faction that lost their last city. I'm not sure if he's still pursuing it. You should try to collaborate together because it would be a really neat submod.

  3. #3

    Default Re: Future ideas

    The mini-map does appear red in the Welsh areas but they are still counted among the living factions on the bar graph screens. I have recently encountered a Welsh navy as well. Doh....supposed to be in Aztec thread. Lo siento

  4. #4

    Default Re: Future ideas

    alright update on the horde/re emerging faction some success i have gotten 5 nations to be able to horde so far ireland scotland wales milan portugal (all the small nations yes the easiest to test as i have to be able to wipe them out to see if they horde or not) having a few troubles getting my re emerging factions script to fire though think i made an error in the descr event will keep trying but even if i can get all the nations to horde( still be alive if they have a family member even after you have captured there last settlement ) that will still be pretty good???? but i keep trying ill find my error

    oh i asked zerosilver and he had not gotten far with this due to lack of time and he supported me trying it but cant help any budding scripters out there who may want to take a look at my files and see if i have missed anything thus far speak up

    i am splitting my time alot on this as well thanks to dave pointing me to infran view i have found it an easy way to make tga files of jpg files( he showed it to me to do the oppersite for posting screen shots) but on having used this to do the ui unit info on byzantium ( yes still a terrible 2d guy ) i have started looking for some fresh pictures for events and such just to spice the visuals of the game up give KGCM a distinct look this idea will mostly be for me as i doubt others will be interested in such ??

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  5. #5

    Default Re: Future ideas

    Quote Originally Posted by Soul Firez View Post
    alright update on the horde/re emerging faction some success i have gotten 5 nations to be able to horde so far ireland scotland wales milan portugal (all the small nations yes the easiest to test as i have to be able to wipe them out to see if they horde or not) having a few troubles getting my re emerging factions script to fire though think i made an error in the descr event will keep trying but even if i can get all the nations to horde( still be alive if they have a family member even after you have captured there last settlement ) that will still be pretty good???? but i keep trying ill find my error

    oh i asked zerosilver and he had not gotten far with this due to lack of time and he supported me trying it but cant help any budding scripters out there who may want to take a look at my files and see if i have missed anything thus far speak up

    i am splitting my time alot on this as well thanks to dave pointing me to infran view i have found it an easy way to make tga files of jpg files( he showed it to me to do the oppersite for posting screen shots) but on having used this to do the ui unit info on byzantium ( yes still a terrible 2d guy ) i have started looking for some fresh pictures for events and such just to spice the visuals of the game up give KGCM a distinct look this idea will mostly be for me as i doubt others will be interested in such ??
    If you could upload your work, I might take a look , still downloading kgcm 4.1 though, havent been on for a while.
    Tomorrow is my last day of school before the vacation starts
    Whats your problem with the script?

    Btw, I always wiped myself out in hotseat mode for faster testing, you are actually doing it the good way, I really would like to help you, you have done an awsome work with your byzantium reskin

  6. #6

    Default Re: Future ideas

    the good way of testing lol i am cheating hugely to speed my testing up i choose the big nieghbour of the empire i trying to get to horde i thn modify my edb to give me huge recruitment pools and modify my descr_strat to give me catapults at the start then use the money cheat to pump men out and as soon as i family memeber moves out of one of there settlments i just swarm and take them outright (cheating horrible but its just to test if they will horde)

    as for the re emerging script i not sure what wrong with it at moment it just wont fire i get the nation to horde part one done then i wipe there horde out so the faction is eliminated at that point the re emerging counter for that nation should fire so that at random points in time that faction will re emerge in its homelands with a family member general and an army to take back there god given lands.

    i really want to get it to work as i think it will crankthe difficulty up that bit more and ad some real flavour to many campaigns

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  7. #7

    Default Re: Future ideas

    ok update on the progress i have made many small factions have the ability to horde now ( only if they have a family member alive) if the family memeber is in there own or was there lands they get a large army built up to them if they are in foriegn lands they get a mid sized army givin to them with another unlead band in there homelands( the last one to be captured)

    i wont be making large factions have the ability to horde as well there big they have enough chance to stay alive as it is i think i might have found where zero went wrong with the horde thing but il ask him to comment i noticed he was asking people what the horde should consist of and well through testing i have found there is no choice what the horde is made of IT HAS TO BE UNITS FROM THE DESCR_STRAT FILE meaning all the basic units you start with only these will be able to horde so i am trying to give them a good balanced mix from these base units

    also on very happy news for me in my latest test the counter script for wales fired and milan also i have switched these games to auto now and let them play while i sleep as well the re emerging is a small chance per year starting 5 years after they where destroyed (10 turns) i made it a random chance so people didnt prepare for re emerging factions i wanted it to be a surprise A NASTY ONE lol so i guess ill let these campaigns run the full 400 plus turns and see if either of these factions emerge again odds say if it is working beyond my monitored event they should as even a small chance over so many turns relates to a good chance eventually they will spawn back up to defile your kingdom

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  8. #8

    Default Re: Future ideas

    100% is pretty hard to maintain everywhere though. Sometimes I'll keep a region at 80-90% with no real problems. Are you saying that if 95% of the people in a region are content, the 5% that are unhappy will revolt into a horde? I think a better way to do it would be to have set percentage chances for each happiness rating. For instance, 80%= 5% chance, 75= 15% 70= 25% 65= 50% etc etc. That way, depending on the happiness rating, the hordes have a set chance to revolt. Now you really need to worry if your cities have riots, because instead of just damaging a few buildings and killing a few dozen troops, you could have a full blown rebellion on your hands. I think 100% is too high a setting though.

  9. #9

    Default Re: Future ideas

    yeah i am changing it to spawn horde on settlements riot which is below 70 having few hicups was much easier to spawn on counter event LOL but ill figure it once i have4 that working properly ill add chance to it say 50 % give you some chance to restore order before the horde but first step is get the horde spawn working well of the riot
    Last edited by Soul Firez; July 12, 2009 at 09:36 AM.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  10. #10

    Default Re: Future ideas

    ok finally with much agrevation i dont mind telling you the crowd goes wild !!!!!!!!!!!!! i have gotten it to work as i had wanted here is a few sceens just to show it is in action all that remains is to do the script over for each city ( ahuge copy paste change name job that will take a while and i like to test at each stage so bear with me ps a couple reps might speed my work)

    stage one the horde well they do this already in rise of the horde but its the first step so here is pic
    Spoiler Alert, click show to read: 



    now stage2 to put down the horde and destroy the faction as seen in this pic
    Spoiler Alert, click show to read: 




    note to put down the faction i merely killed the family members as no one will spring up to continue the faction no adoptions ya da yada if you have no king your dead

    and finally abuse the ex peoples of wales till finally the return of the horde( of note the army will be larger in final version this was just to test to get script right
    Spoiler Alert, click show to read: 






    So soon you had better treat those nations you have conquered with some respect or the pay back of the horde will be most TERRIBLE

    this againwill be good for hotseating in that if you are wiped out both as a faction a horde well keep your eye on the game still going on because if the tyrant who conquered you miss treats your people bang your back in the game
    Last edited by Soul Firez; July 13, 2009 at 01:23 PM.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  11. #11

    Default Re: Future ideas

    Too bad keeping order in cities can be very easy most of the times in MTW2, something I have found being more difficult in ETW. Garrison just doesn't cut it anymore in ETW.

  12. #12

    Default Re: Future ideas

    So the horde army is the shiny silver one and you spawn one at the demise of your last settlement and again if the public order is abused there over time?

  13. #13

    Default Re: Future ideas

    Exactly, destroy a faction leaving a family member alive=horde, the upcoming return of the horde script will mean unhappy->revolt->re-emergence(kinda horde too)

    Btw, when I tested my own script(in it's early stages) somehow a horde spawned on a family member I declined from entering my family(adoption), the other "real" family members were dead. Another time it didn't work though, CA's coding always has it's surprices!

  14. #14

    Default Re: Future ideas

    Looks great, can't wait to test it out. Will it be savegame compatible do you think?

  15. #15

    Default Re: Future ideas

    @grislock the silver guys you see are rebels mate when your faction is destroyed anything you have left turns to be a rebel so the reason there is those large rebel forces is i just killed of the faction leader /family memebers to kill the faction the green forces are wales horde as seen in pic 1 with no settlements left they are still alive and free to fight with a large bonus troop given to them on the destruction of there last settlement.

    the second pic shows those rebels there as all i did was kill the leaders destroying wales which as stated does and always did mean what you have left reverts to rebels wales is gone fromthe factions though if you check the graph of how the factions are doing they are flatlined totally dead

    in the last picture you see a green army back again as this is the freshly spawned new welsh king army in tow ( the army will be larger in finished version ) he rebuilds the family tree and in all ways returns the faction wales to the land of the living the fact you see those silver forces still in pic as i did this quickly for testing never actually killed of the rebel forces rebels work the same as they always did in KGCM but yes the army of the re emerging wales factionis spawned on you letting there public order drop to much call it a rebelion an uprising of the peoples of wales under the cruel rule of the english no longer the thought of a city riot be just a case of oh well a few people die may have to repair a building no biggie it will mean the return of the HORDE flee flee for your lives

    @zero well i can easily make public order harder to maintain very easily actually but i would want people to say thats what they want as well it will make the game alot harder than it currently is which i dont mind but it depends if you wish to turn it into an ubber tough campaign so everyone give thoughts on this as i am quite happy to turn up the heat on you guys if you wish a real roller coaster ride

    @PWF sorry mate it wont be save game capatable you will need to start a new one as this is a scripted event eg a large change to the campaign script which is never save game capatable will need to start a new game to see the effects of RETURN of the HORDE.

    So please all interested leave comment on how hard you wishme to make this i can turn it up to boiling point where you will be fighting hard for you life or just make it luke warm for you LOL

    do give feed back as i wish to compleat this major submod before i return to work also it most likely will be my last major venture into modding daves master piece which as always i thank him for but it seems my modding time will be directed elsewhere i have been asked to help perhaps on the great conflicts mod which should be interesting as i am trying to get experience in as many modding fields as possible
    Last edited by Soul Firez; July 14, 2009 at 12:27 AM.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  16. #16
    Rhythalion's Avatar Libertus
    Join Date
    Jan 2008
    Location
    New Zealand
    Posts
    78

    Default Re: Future ideas

    Any way you could make all factions have a chance to reappear? Reminds me of MTW where factions could re-emerge, wicked work! Would be an awesome addition to the regular mod!
    Team Member of LOTR:TW, Beta Tester for some others



  17. #17

    Default Re: Future ideas

    Ah yes i actually have changed from just the small factions to all the factions have the re emerge chance and hording mate. Although the big ones will likely never use it figured better to do the full job to cover all possibilities.

    Currently working my way across them all now so far implented fully to return of the horde are wales ireland scotland england france spain portugal and moors, the other are coming it just takes a little time

    Anyone wishing to help with this stage of the submod do say its not hard now i can send you the camapign script and under re emerging section of it is all the scripts for re emerging just copy paste change name of city change name of spawned general change location spawned (you need to use the game map and use cursor command show_cursorstat to do this) and if its another faction you have moved onto change the faction name the ah actually probably better i just keep doing it bear with me guess i getting there its alot of work still no reps for the effort??( shuffles of to slave at his computer)
    Last edited by Soul Firez; July 15, 2009 at 03:31 AM.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  18. #18

    Default Re: Future ideas

    Quote Originally Posted by Soul Firez View Post
    Ah yes i actually have changed from just the small factions to all the factions have the re emerge chance and hording mate. Although the big ones will likely never use it figured better to do the full job to cover all possibilities.

    Currently working my way across them all now so far implented fully to return of the horde are wales ireland scotland england france spain portugal and moors, the other are coming it just takes a little time

    Anyone wishing to help with this stage of the submod do say its not hard now i can send you the camapign script and under re emerging section of it is all the scripts for re emerging just copy paste change name of city change name of spawned general change location spawned (you need to use the game map and use cursor command show_cursorstat to do this) and if its another faction you have moved onto change the faction name the ah actually probably better i just keep doing it bear with me guess i getting there its alot of work still no reps for the effort??( shuffles of to slave at his computer)
    Big factions who have troubles by being surrounded should get it too, like England, the HRE and Byzantium.

  19. #19

    Default Re: Future ideas

    Every faction will be able to horde every faction will be able to re emerge when i am done mate the whole lot figured it was fairest way to do it but alot of work ....

    of note i am really getting through the factions quickly now but i have found a couple of wierd ones. what i mean is i was doing KOJ and the city Tripoli just would not trigger the re emerge no matter how much i abused them but then i found even though the region is called tripoli and the city tripoli it is actually scripted as tyre?????? not sure why it is but it is any way so i changed the script to tyre and it works this will be out in a day or 2 so if any of you sadistic people out there who like to treat your conquered subjects badly and they dont uprise let me know as they may have another scripted name like tripoli does . i have gone through them all again and i think i have gotten the few that do have wierd left over names from vanillia in the scripting took ages but i see light at the end of tunnel

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  20. #20

    Default Re: Future ideas

    Hi all, thanks for leaving me your ideas in this thread. I am just home from my hols and glad to see that there is still some active interest in KGCM I shall soon be back working on the campaign difficulty.

    Dave

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •