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  1. #1
    IMPERIVM CATHOLICVM's Avatar Foederatus
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    Default Family members not producing children

    I've married them all off and none of them are producing any children. I've used the "Fertile 3", "WifeIsFertile 3", and "HaleAndHearty 3" cheats but, that still doesn't seem to fix the problem.

  2. #2
    IMPERIVM CATHOLICVM's Avatar Foederatus
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    Default Re: Family members not producing children

    What might be the problem here and how can it be fixed?

  3. #3

    Default Re: Family members not producing children

    It has been mentioned before quite a bit. You will need to have more regions then living family members to be sure, and a person can have 4 children max in DLV I think. I would recommend having 20% more regions then living family members or more but of course having almost same number of region and family members is easier for controlling your empire.

  4. #4
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    Default Re: Family members not producing children

    Quote Originally Posted by Grimblade View Post
    It has been mentioned before quite a bit. You will need to have more regions then living family members to be sure, and a person can have 4 children max in DLV I think. I would recommend having 20% more regions then living family members or more but of course having almost same number of region and family members is easier for controlling your empire.
    How many more regions would be 20%? 2? Also, is that a continual process? would you have to keep gaining more territory after you gain the 20% to produce more children or would that 20% suffice for the rest of the game?

  5. #5

    Default Re: Family members not producing children

    Quote Originally Posted by IMPERIVM CATHOLICVM View Post
    How many more regions would be 20%? 2? Also, is that a continual process? would you have to keep gaining more territory after you gain the 20% to produce more children or would that 20% suffice for the rest of the game?
    If you have 10 regions 20% more would be 12 total or + 2 but if you have 20 then + 4 for total of 24 (of course) but there isn't precise formula in game engine for this as far as I know only; something that I noticed . You should always have more regions then family member throughout the game, from start to finish, best regions to leave without the governors are small castles you don't need to upgrade or towns without the port and with cheap resources, since they bring least amount of money. It works for me, and also like Taiji said you can send your old family members (or one with lots of bad traits and bad ancillaries that you can't transfer) to their deaths, fighting alone against nearby rebels or enemies .
    You can also recruit bodyguards from Baron's stables in castles if you have a really low number of generals/governors (you will get a random general or governor, about 20 years with finished school) but I am not sure if you should do this unless you REALLY need generals/governors since I am not sure they get integrated in your family tree roster .

  6. #6
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    Default Re: Family members not producing children

    I'd go for a mix of killing off family while taking a new settlement. Let a couple of your nobles sit under the boiling oil, that should get your king in the mood for love.

  7. #7
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    Default Re: Family members not producing children

    Those recruited generals can join the family, they just need a princess to marry

  8. #8

    Default Re: Family members not producing children

    Quote Originally Posted by Taiji View Post
    Those recruited generals can join the family, they just need a princess to marry
    Haha you are right of course but can they be adopted?

  9. #9
    IMPERIVM CATHOLICVM's Avatar Foederatus
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    Default Re: Family members not producing children

    I was reading through some other threads dealing with this same problem and I found this post:

    Quote Originally Posted by ZaPPPa View Post
    You can try this:

    Add this:

    Code:
    Trigger MoreKids_Start
        WhenToTest CharacterTurnStart
        
        Condition AgentType = family
            and Trait MoreKids < 1
            
        Affects MoreKids 1 Chance 100
    and this

    Code:
    Trait MoreKids
        Characters family
        Hidden
        
        Level MoreKids1
            Description MoreKids1_desc
            EffectsDescription MoreKids1_effects_desc
            Threshold 1
            
            Effect Fertility 2
    to your "export_descr_character_traits.txt" file
    and this:

    Code:
    MoreKids1
    MoreKids1_desc
    MoreKids1_effects_desc
    to your "export_descr_VnVs_enums.txt"
    and this:

    Code:
    ¬--------------------
    {MoreKids1}
    No Text
    {MoreKids1_desc}
    Extra Fertility
    {MoreKids1_effects_desc}
    No Text
    to the "export_VnVs.txt" in the 'text' folder

    This gives all family members extra fertility as a hidden stat. However, there seems to be a hard-coded max limit to the number of family members you can have and there's nothing modders can do about that. This little mod makes sure your family will have kids a bit faster if there's still room left in the family tree.

    I can turn this into a sub-mod, but I have already made a lot of other changes to my files, which not everyone will like.
    I added this to the files in my game and I have some questions about this.

    1.) in this code:

    Code:
    Trait MoreKids
        Characters family
        Hidden
        
        Level MoreKids1
            Description MoreKids1_desc
            EffectsDescription MoreKids1_effects_desc
            Threshold 1
            
            Effect Fertility 2
    Should I leave the Fertility at 2 for the best results or should I change it to 10?

    2.) Since I added this, at about 80 or so turns, the game started crashing. Is it probably from adding the above codes?

    I asked ZaPPPa about this originally, but he hasn't been on since 10:00 am this morning.

  10. #10

    Default Re: Family members not producing children

    Quote Originally Posted by IMPERIVM CATHOLICVM View Post
    I was reading through some other threads dealing with this same problem and I found this post:



    I added this to the files in my game and I have some questions about this.

    1.) in this code:

    Code:
    Trait MoreKids
        Characters family
        Hidden
        
        Level MoreKids1
            Description MoreKids1_desc
            EffectsDescription MoreKids1_effects_desc
            Threshold 1
            
            Effect Fertility 2
    Should I leave the Fertility at 2 for the best results or should I change it to 10?

    2.) Since I added this, at about 80 or so turns, the game started crashing. Is it probably from adding the above codes?

    I asked ZaPPPa about this originally, but he hasn't been on since 10:00 am this morning.
    Not completely sure how high can you go, keep it at 5 max for now it has to be an integer, of that I am quite sure. Make sure you copy it exatly as it is just try changing 2 to 5. (add trigger and VNV)
    BTW it crashes when you start DLV or during the play?

  11. #11
    IMPERIVM CATHOLICVM's Avatar Foederatus
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    Default Re: Family members not producing children

    Quote Originally Posted by Grimblade View Post
    Not completely sure how high can you go, keep it at 5 max for now it has to be an integer, of that I am quite sure. Make sure you copy it exatly as it is just try changing 2 to 5. (add trigger and VNV)
    BTW it crashes when you start DLV or during the play?
    Thanks for the response. One question about that though; which way do the numbers increase the production of children? For instance, if I put it at 10 would that increase it, or lower it? Or if I put it to 1 would that increase it or lower it?

    (add trigger and VNV)
    Could you explain further about this? (I'm new to this, so I'm a little confused about what you mean here).

    It crashes during the play, but after I restarted the game a while ago, it's been working fine so far.

  12. #12
    IMPERIVM CATHOLICVM's Avatar Foederatus
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    Default Re: Family members not producing children

    Thanks very much for your help.

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