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Thread: info re SPQR 7.0 and add-on mods

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  1. #1

    Default info re SPQR 7.0 and add-on mods

    hi

    just coming back to SPQR after a long layoff. before i install etc, are there any recommended mini addon mods that go on top of the SPQ 7.0 main mod? or should i just run the vanilla version?

    last time i played it was v6.4 and i remember there was addons such as the superpowers fixes etc so thats why im asking thanks

  2. #2
    czePowerslave's Avatar Primicerius
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    Default Re: info re SPQR 7.0 and add-on mods

    *points up* Isnt there a search function?! How about you check the index / faq threads where everything is?

    Roman Rebel
    Installation FAQ + troubleshooting
    We shall stand side by side even unto death. SPQR for life.
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  3. #3

    Default Re: info re SPQR 7.0 and add-on mods

    cant find any mention of the superpowers issue there.

  4. #4

    Default Re: info re SPQR 7.0 and add-on mods

    @WeeBubba, welcome back to SPQR!

    SPQR 7.0 contains all superpower fixes.

    The unit addon includes all other released patches, skin fixes and the two separate addons (legate ancillary and unit addons). Please note it is still beta however.

    Sulla

  5. #5
    czePowerslave's Avatar Primicerius
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    Default Re: info re SPQR 7.0 and add-on mods

    Quote Originally Posted by WeeBubba View Post
    cant find any mention of the superpowers issue there.
    It is there somewhere in readme.

    Roman Rebel
    Installation FAQ + troubleshooting
    We shall stand side by side even unto death. SPQR for life.
    Mgr. Šohaj Pavel

  6. #6

    Default Re: info re SPQR 7.0 and add-on mods

    Sulla, you should throw a link to the Unit add-on into your sig. Loud and proud, baby.

  7. #7

    Default Re: info re SPQR 7.0 and add-on mods

    @Sulla, thanks for the warm welcome back, I find that with the great games, if I uninstall, I always come back for more sooner or later!

    Ive downloaded your addon. although the SPQR mod was corrupted first time around so I'll have to redo that again. Hopefully I will be installing tonight. I'll keep you all informed of my progress!

  8. #8
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: info re SPQR 7.0 and add-on mods

    Yes it seems that filefront links are corrupted, we are working on that. Try the fileplanet one just register (it' s free) and download from there, it should work fine.
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  9. #9

    Default Re: info re SPQR 7.0 and add-on mods

    Quote Originally Posted by Hesus de bodemloze View Post
    Yes it seems that filefront links are corrupted, we are working on that. Try the fileplanet one just register (it' s free) and download from there, it should work fine.
    if you want, i could upload to filefront too

  10. #10

    Default Re: info re SPQR 7.0 and add-on mods

    What is the differenc between 6,4 and 7.0 mod? In my 6,4 mod Senat either cannot produce ships.

  11. #11

    Default Re: info re SPQR 7.0 and add-on mods

    Here's a draft from the readme, regards to LT:

    Latest Changes\ Update Log: 11/11/2008
    ----------------------------------------------

    ===== SPQR Total War: 7.0 ====

    1. Roman Generals now have missile units to prevent AI suicide charges.
    2. Super faction fix, now nations will no longer form superfactions like before
    3. Egyptians Walls added back into the game
    4. Larger Navies added to some other factions
    5. Carthage must be destroyed and you must own their lands for Marius Reforms to take place.
    6. Generals, Diplomats can only be recruited in Italy
    7. Auxilia Infantry, Syrian Archers, and late Auxilia Cavalry can only be recruited Outside of Italy
    8. Garrison Archers added to the game
    9. Battlefield heights fixed no longer huge mountains to fight on.
    10. New trade ships, Sieged model for campaign map, and wagons for trade.
    11. Removed some population bonuses so the AI doesnt produce to many men all the time.
    12. Cataphracts have saddles now.
    13. Auxilia Archers can only be recruited in the Middle east Now.
    14. Cost and upkeep of generals reduced
    15. Roman Peasants now available for transporting recruits to other provinces.
    16. As your Empire grows larger so does the possibility of Civil War, be aware it can happen at any time when you become a Larger Empire.
    17. First 2 levels of Blacksmith added to Romans, Though secondary level doesnt occur until marius
    18. NEVER NEVER stay in Senates Province, its ok to pass through but dont end turn there, you violated the Laws of Rome and they WILL attack you.
    18. Many Many small changes that I cant remember now. See how many you can notice from before. ;-)

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