Results 1 to 18 of 18

Thread: Superfaction?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    AqD's Avatar 。◕‿◕。
    Join Date
    Dec 2007
    Location
    🏡🐰🐿️🐴🌳
    Posts
    10,897

    Default Superfaction?

    Hello ExRM devs!

    I wonder if you guys have successfully created the superfaction in ExRM?

    I made it in my mini-mod but now it causes Roman campaign to CTD, immediately after loading and before showing the campaign map! The superfaction also seems to be for roman_senate only (the 4th slot in descr_sm_factions), but otherwise it works as expected - unlimited treasury, a lot of armies, no attack, no attempt to recapture lost cities.


    PS: I use it for free people. Is that what you guys are going to it for as well?

  2. #2
    AqD's Avatar 。◕‿◕。
    Join Date
    Dec 2007
    Location
    🏡🐰🐿️🐴🌳
    Posts
    10,897

    Default Re: Superfaction?

    Ummmmm no response? I think Quinn mentioned the superfaction....

  3. #3
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Superfaction?

    The superfaction Quinn was talking about is a different idea: Basically several factions pressed into one. For instance, in the mod I am making, I have a barbarian superfaction which controlls Lusitania, Belgica, the Sequani (new region), the Boii, the Cimbri and Saxones, the Marcomannii and Celtic Thracia. It can recruit Gallic, German and Iberian faction units, but only in those AORs. The idea is to represent as many barbarian tribes as possible. Since each of the regions are quite far apart, they shouldn't support each other.

    Edit: I am also converting the Greeks into one.

  4. #4
    AqD's Avatar 。◕‿◕。
    Join Date
    Dec 2007
    Location
    🏡🐰🐿️🐴🌳
    Posts
    10,897

    Default Re: Superfaction?

    Ummmm so the roman faction doesn't crash with superfaction? I must have broken something

  5. #5
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Superfaction?

    Well, I don't see why it should. With superfaction, do you mean a faction that incorperates other factions, or one like SPQR in vanilla?

  6. #6
    AqD's Avatar 。◕‿◕。
    Join Date
    Dec 2007
    Location
    🏡🐰🐿️🐴🌳
    Posts
    10,897

    Default Re: Superfaction?

    No I mean it's a superfaction to itself and so it would be heavy-garriosoned and forever at peace

    It's very useful to hold worthless or troubled regions, such as Sahara and Greek cities (if you get rid of them as a faction).
    Last edited by AqD; July 06, 2009 at 09:19 PM.

  7. #7
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Superfaction?

    Well, it hasn't harmed my Roman campaign. How exactly did you implement it? Can it recruit fromeach region? Also, are all the family members part of one family?

    BTW, wouldn't it be better if you placed those worthless regions somewhere else, where they are better utilised? For instance, you've got all these new Parthians, but eastern Persia is still only about four regions big.

    Also, you've got several free faction slots. Why don't you try filling those? I mean, you can model and skin, and implement those in the text files, so you should be able to work out how to create new factions (or perhaps just use the scipii and brutii, who are already in place). Once your finished with those Seleucids, you can make the Mauryans, or the Pergamenes, or Cisalpine Gaul, or whoever.

  8. #8
    Primicerius
    Join Date
    Nov 2006
    Location
    Toronto, Canada
    Posts
    3,925

    Default Re: Superfaction?

    Uh, I think you have the wrong idea. The superfaction Quinn was going to implement (he's not responding because he's been gone since May) was just one faction that represents many (for example, a Greek Cities faction that represents Massalia, Emporion, Syracuse, Bosporan Kingdom, and Pergamon, or something). Or a wideranging Celtic faction. It wasn't implementing the Senate type idea (aways peace, docile).



  9. #9
    AqD's Avatar 。◕‿◕。
    Join Date
    Dec 2007
    Location
    🏡🐰🐿️🐴🌳
    Posts
    10,897

    Default Re: Superfaction?

    oh I see. So it's not technically a superfaction in RTW?

    @Caligula Caesar: Yeah I just did it the normal way.... Everything works, except the factions in the first 3 slots cannot be played (they do fine as AI)..

  10. #10
    Primicerius
    Join Date
    Nov 2006
    Location
    Toronto, Canada
    Posts
    3,925

    Default Re: Superfaction?

    Quote Originally Posted by aqd View Post
    oh I see. So it's not technically a superfaction in RTW?
    Nope. Superfaction is just a convenient name.



  11. #11
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Superfaction?

    Sorry I missed all of this, aqd, and thank you guys for explaining for me.

    Yes, I'm just going to put a bunch of regions into a single faction slot. I've done some research and I don't think there's anything I can do code-wise to make a superfaction function better (besides turning off naval invasions).
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  12. #12

    Default Re: Superfaction?

    Thinking along the lines of the eventuall dissapearence of the Britons(Gauls+Germans and other 'barb' factions too?) as an individual entity. Well as you know i'm a briton fan, but i agree that these regions didnt really have a combined national identity, not like those nations in the classic sphere anyway. Apart from a similar language and culture, they would not have held a concept of 'togetherness' outside of direct family ties.

    So a superfaction of these 'tribes' does make sense when compared to the strong national identities of actual nations like Greece, Rome etc.

    So when this is done, will i still be able to play as 'them'(what will they be called? - 'barbarians'/'celts'?) and how streamlined will they be as a faction to play as, as in what units/buildings etc will they be able to build? maybe if as one entity it will be too big, you could maybe amalgamate certain regions together along some kind of cultural basis(Britons+gauls+Iberians[western celts]?/Germans+Illryians+Thracians[eastern celts]? etc).

  13. #13
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Superfaction?

    Yes, all the superfactions will be playable. At this point, I'm thinking of a Celtic superfaction, a Greek superfaction, and maybe an eastern one. CC and Antonov have something different in mind for their work, though.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  14. #14

    Default Re: Superfaction?

    does the size of the 'superfaction' have a role in determining it's eventual make-up? what i mean is if you were to make a simple 'celtic' faction(for lack of a better description), that is going to be massive! That's looking at combining Briton/Gaul/Germany/Iberia/Illryians/Thrace and maybe more! And unless maybe smatterd with rebel provinces all over(maybe not a bad idea?) is going to steamrole the gameworld(a bit like the Selucids do currently most of the time). How are you thinking of keeping that type of thing in check? - i'm just interested really, so not being critical, i think it's a good idea really; just potentialy a tricky one to get right.

  15. #15
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Superfaction?

    Don't worry, thats not how "Superfaction" is meant. It basically means that the factions there will have fewer regions and the superfaction will control a few of the tribes, not the whole landmass!
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  16. #16
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Superfaction?

    It's cool, don't worry. CC's right. When a superfaction is planned, one of the first things we do is figure out where we can put it so that none of its regions are too close together.

    For instance, one superfaction idea I'm kicking around is Numidia, Royal Scythians, and the Mauryan Empire.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  17. #17

    Default Re: Superfaction?

    ah ok, so it's not exaclty a way to add current factions all together, yeah that sounds good. Thinking along the lines of the eventual demise of the Britons etc, that would better represent this sort of lack of cohesion these kind of 'nations'(they were not actualy a nation in a way they would understand) had in relation to facing up to rome when it came calling. United but divided at the same time.

    Quinn re that one superfaction you mentioned, Numedia, Royal Scythians, and the Mauryan Empire. Where are they based geographicaly speaking? shouldn't a superfaction share some common geographic(and therefore cultural) link? I can really see all the western european barb factions as working well as a superfaction or two but north africa and eastern russia? lol - i'm not sure who the Mauryan Empire was so i'm off to check! But i'm sure you guys have this all in hand, so dont mind my ignorance

    http://en.wikipedia.org/wiki/Maurya_Empire

    aha so now i know - where is india on our map btw(i know the bactrian's are symbolic of them) - do we have a new map coming?!
    Last edited by Carac Caratacus; September 15, 2009 at 05:11 AM.

  18. #18
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Superfaction?

    Cultural--yes. Geographic--preferably not. You don't want the AI treating all of the regions like one unified area.

    So the Numidians (north Africa), Scythians (just NW of the Crimea), and Mauryans (they'll be in the Indus Valley, Gandhara, and Arachosia on our map--and they're not represented by the Bactrians currently) are a bit of a stretch, but I think I can make it work. The other superfactions will be more coherent.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •