Hello all,
I've had a rummage through the big guild thread, but I couldn't seem to find just a generic list of abilities to give to the guilds themselves (e.g. recruits_exp_bonus bonus, weapon_melee_blade etc) - does anyone know of such a list or am I just one of a million blind monkeys trying to produce Shakespeare?
More specifically, thieves guilds. In the export_descr_buildings.txt, in Capabilities (in the SS mod, which is the one I'm hacking up to create my own submod for) there don't seem to be any at all. Are these separately hard-coded, or were they just left out, do you think? If they were left out, what is the command to increase thieve-y type things?
Also, explorers guilds - I'd like to make them enable faster movement again, does anyone know the command for that?
Swordsmith's guilds - I've seen many "I think it gives +6 attack per weapon_melee_blade 1 increase ", but nothing definite, is this so? Is there a way of giving it an infantry-only experience bonus?
Is "trade_level_bonus bonus" a bonus specifically for the settlement that has this guild, and is "trade_base_income_bonus bonus" for all settlements under your control?
I think that's it for now, sorry for all the questions but they have been vexing me for some time now!
Cheers all,
Sargon




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