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Thread: Khand: The Pros And Cons

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  1. #1
    King Canute's Avatar Miles
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    Default Khand: The Pros And Cons

    this is like my Dunland thread i would like to discuss the merits of Khand as a faction in the game. Please no instant "Khands stupid and your stupid for making this!" I realize they are sketchy on details crowded in and would require military acess but they do have have a great lore presence. If anything make a unique aor and/or mercenary recruitment tree in the area. Now please debate!

  2. #2
    Beregond's Avatar TWC boomer
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    Default Re: Khand: The Pros And Cons

    I personally would prefer to see as many factions as it's possible,that's my personal taste

    Khand could be made a vassal of Rhun,so that it won't be smashed easily at the beginning

  3. #3
    Bela's Avatar Ducenarius
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    Default Re: Khand: The Pros And Cons

    IMO, the more factions gives the better gameplay. But about Khand, I can not clearly see to where should they expand. Basicly they would also be an evil faction, but completely surrounded by other evil factions. They should travel a lot to reach any territories to conquer and (for me) it makes no real sense. In the other hand, they would be quickly crushed if attacking Rhun, Harad or Mordor. Any other opinions?
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

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  4. #4
    OfficerJohn's Avatar Domesticus
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    Default Re: Khand: The Pros And Cons

    Quote Originally Posted by kisbelaim View Post
    IMO, the more factions gives the better gameplay. But about Khand, I can not clearly see to where should they expand. Basicly they would also be an evil faction, but completely surrounded by other evil factions. They should travel a lot to reach any territories to conquer and (for me) it makes no real sense. In the other hand, they would be quickly crushed if attacking Rhun, Harad or Mordor. Any other opinions?
    I think Khand would be an excellent addition, because then there will be a little more behind Mordor, if you get what I mean, and also Khand will join in on invations, and there should be some rebel villages around that can be taken.

    I don't see why Khand should be a vassal of Rhûn, though, Rhûn and Harad might as well be vassals of Mordor. I think Alliance with Military Access is enough...

  5. #5

    Default Re: Khand: The Pros And Cons

    Although Khand is a good idea, I cant really see they do anything as AI because of the long distance they have to walk to meet their real enemies.
    Anyway, if Khand will be added Maybe it will be even harder as Gondor .

  6. #6

    Default Re: Khand: The Pros And Cons

    I also like the more factions the better... but than what also could happen is either Gondor gets quickly slaugtered by all the evil factions or they will end up fighting each other due to close procimty over territory. Maybe it can be scripted ?? I don't know...




  7. #7
    OfficerJohn's Avatar Domesticus
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    Default Re: Khand: The Pros And Cons

    Just use the "good vs evil" and the "be evil" submods, and Khand won't harm a fly (an Evil fly, that is)

  8. #8
    Elfhelm's Avatar Biarchus
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    Default Re: Khand: The Pros And Cons

    An expanded map would give them room to plunder and be Khandish!Theres lots of land to the south of Khand.Iff Mordor wasn't there they'd be kickin off with Rhun and I like that option too!Iff Gondor can have civil wars why can't Rhun and Khand? Don't say its against the lore Im not listening!

  9. #9
    Beregond's Avatar TWC boomer
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    Default Re: Khand: The Pros And Cons

    I think nobody will say it's against the lore,Elfhelm,cause it's in fact lorewise Khand and Rhun fought each other for some time in TA,I'm too lazy to search when exactly

  10. #10

    Default Re: Khand: The Pros And Cons

    I'm of the opinion that Khand would present some difficulties in being realized in the mod. First is they will be surrounded by evil factions. Part of the strength of the campaign is that the evil factions don't in-fight since they all have somewhere to expand. Khand would be forced to fight 1 or all of the evil factions it borders to expand. Second, Khand is just as weakly described as Rhun was meaning developing a full faction roster is very difficult. To that extent they will likely always remain part of the Rhun faction and available as mercenaries (this also represents their nomadic style).

    EDIT: I wouldn't say they fought each other for "sometime." They were allies since the wainrider invasions, so we are talking about limited skirmishes for maybe first 1000 years of the TA. But by the time this mod rolls around they were strong allies.
    Last edited by DisgruntledGoat; July 03, 2009 at 06:36 AM.

  11. #11

    Default Re: Khand: The Pros And Cons

    you are all forgetting one fact thou. Playing as khand would be extremly boring.

  12. #12
    Beregond's Avatar TWC boomer
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    Default Re: Khand: The Pros And Cons

    Quote Originally Posted by DeliCious.vP View Post
    you are all forgetting one fact thou. Playing as khand would be extremly boring.
    Why so?you don't like small factions and challenges?
    If Khand would have cool roster,I fail to see why it would be boring

  13. #13

    Default Re: Khand: The Pros And Cons

    Quote Originally Posted by Beregond View Post
    Why so?you don't like small factions and challenges?
    If Khand would have cool roster,I fail to see why it would be boring
    Why would Khand have a cool roster? It was only by the talent of the TATW team that the Rhun units are any good, and you want to not only have them recreate the magic, but do it for a faction that very little is known about, is far smaller than Rhun, has no visual cues from the movie, would be useless as an AI faction and seldom played as a human one?

    I think they can do better things than make a faction for Khand. I wouldn't object to this being done independently of the TATW team, but I don't think there would be a decent payoff for it to be a faction in the Vanilla version.

  14. #14

    Default Re: Khand: The Pros And Cons

    Quote Originally Posted by Magicana View Post
    Why would Khand have a cool roster? It was only by the talent of the TATW team that the Rhun units are any good, and you want to not only have them recreate the magic, but do it for a faction that very little is known about, is far smaller than Rhun, has no visual cues from the movie, would be useless as an AI faction and seldom played as a human one?
    Well said. Practically /close worthy but I don't want to look like a jerk.
    Last edited by Jean=A=Luc; July 03, 2009 at 07:03 AM.

  15. #15
    Elfhelm's Avatar Biarchus
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    Default Re: Khand: The Pros And Cons

    I understand somewhat the amount of work that goes into creating and implementing new units and factions into the current game,its a big task,to make them believable and also balance them into their immediate surroundings makes it hard also. But DG you made an excellent job of Rhun and the Khand units you've already done are superb so I know it is possible! Anyway I think it would be feasable with a larger map at least! I think that looking beyond the defeat of Sauron it would be very likely that this whole region became very unstable. It would be cool iff the Khand troops were available only in Khand settlements but I'd like to see that implemented for all factions,with unique units from all major settlements but I understand this may be only a future possibilty due to the amount of work it involves!

  16. #16
    Beregond's Avatar TWC boomer
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    Default Re: Khand: The Pros And Cons

    Every faction can have cool roster!Khand can benefit from more nomadic troops,smth like Mongols...or the other way it can have the army similar to Samurai or Chinese forces.There are billions of possibilities

  17. #17

    Default Re: Khand: The Pros And Cons

    Quote Originally Posted by Beregond View Post
    Every faction can have cool roster!Khand can benefit from more nomadic troops,smth like Mongols...or the other way it can have the army similar to Samurai or Chinese forces.There are billions of possibilities
    If I were to do it, myself I would model them after the Seljuk Turks (which the one khandish unit already does). Heavily relient on horses, few foot soldiers. But its unlikely they will ever be realized beyond the addition of 2 mercenary units added at a later date.

  18. #18
    OfficerJohn's Avatar Domesticus
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    Default Re: Khand: The Pros And Cons

    They are one of the last priorities, but that doesn't mean they can't be implemented in the end...

  19. #19
    Treize's Avatar Dux Limitis
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    Default Re: Khand: The Pros And Cons

    No Khand!

    If anything:

    Fangorn, Dragons, spilt up Dwarfs or add beorings...
    Miss me yet?

  20. #20
    OfficerJohn's Avatar Domesticus
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    Default Re: Khand: The Pros And Cons

    Quote Originally Posted by IPA35 View Post
    No Khand!

    If anything:

    Fangorn, Dragons, spilt up Dwarfs or add beorings...
    Yeah, examples on what's over Khand on the priority list...

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