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Thread: RTR VII: FOE Preview - Battlemap Environment

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  1. #1

    Default RTR VII: FOE Preview - Battlemap Environment




    FOE Preview: Battlemap Environment


    An image says more than a thousand words...

    So here the images are

















    Units are actually hiding in the grass!!


    Enemy cavalry doing a full charge Carthages left flank!








    GFX: Limes
    code/map: Muizer


  2. #2

    Default Re: RTR VII: FOE Preview - Battlemap Environment

    beautiful work!

  3. #3

    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Awesome as always.

    Indeed the new grass plays awesome and it is fully possible that you loose your own troops in it !

    Q.

  4. #4

    Default Re: RTR VII: FOE Preview - Battlemap Environment

    wow very beautiful
    awesome job

    also i like the new banners

  5. #5
    Caligula Caesar's Avatar Horse Lord
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    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Excellent work once again. However, I have a few comments to make:

    1. Some of the trees look a bit wierd, with strange gaps in the middle and then a big round splotch at the top. No offense, but they don't look like real trees.

    2. Punic War Chariots?

  6. #6

    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Quote Originally Posted by Caligula Caesar View Post
    Excellent work once again. However, I have a few comments to make:

    1. Some of the trees look a bit wierd, with strange gaps in the middle and then a big round splotch at the top. No offense, but they don't look like real trees.
    I think it just looks a bit different than Limes' intention was to make them look... Some trees in reality simply aren't perfect... with leaves from beginning to the end.

    2. Punic War Chariots?
    Yep

  7. #7
    Caligula Caesar's Avatar Horse Lord
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    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Quote Originally Posted by PatricianS View Post
    I think it just looks a bit different than Limes' intention was to make them look... Some trees in reality simply aren't perfect... with leaves from beginning to the end.
    Yes, some are, but not all, by a long stretch.

  8. #8
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Spectacular preview!

  9. #9

    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Looks amazing. Excellent work as always. The grass hiding is cool.

  10. #10
    loet66's Avatar Senator
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    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Hi Tony,

    Great preview !

  11. #11
    DukeCanada's Avatar Domesticus
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    Default Re: RTR VII: FOE Preview - Battlemap Environment

    @Caligula Caesar

    Before the Carthaginians famously mastered and effectively utilised war elephants in their campaigns, chariots were the main weapon of "mass destruction" and moral crusher. They were used for many year before a battle with Syracuse, in which the Greeks had brought elephants from abroad. After this battle it is speculated that a Greek or Indian was brought in to teach the Carthaginians mastery of elephants, which at the time were very abundant in the lush forests of modern day Tunisia.

    I cant recall that chariots were used after the fact, mostly because every civilization had used them at some point and most strategists had figured out how to counter them. It is much more difficult to counter elephants.
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  12. #12
    -Conan the Barbarian-'s Avatar Vicarius
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    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Chariots with four horses? Hell yeah!
    It has been surmised, that perhaps, my lord had become like a wild animal that had been kept too long. Perhaps, but whatever... freedom... so long an unremembered dream, was his.
    The children of Doom...Doom's children. They told my lord the way to the mountain of power. They told him to throw down his sword and return to the earth...HA!! time enough for the earth in the grave.

  13. #13
    Maurits's Avatar ЯTR
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    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Looks really great!! Couldn't you get the pics bigger?

    RTR: Imperium Surrectum Team Member
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  14. #14
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    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Quote Originally Posted by loet66 View Post
    Hi Tony,

    Great preview !
    Hehe - thanks loet, but I only did some of the images for this one, PatricianS did most and put the preview together.

    Quote Originally Posted by -Conan the Barbarian- View Post
    Chariots with four horses? Hell yeah!
    Yeah - you betcha matey, and they look damned magnifient in action.

    Quote Originally Posted by Maurits View Post
    Looks really great!! Couldn't you get the pics bigger?
    We're hoping to hire the local cinema's screen for our next batch of images.
    Last edited by Tony83; July 03, 2009 at 03:19 AM.

  15. #15

    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Quote Originally Posted by Tony83 View Post
    Hehe - thanks loet, but I only did some of the images for this one, PatricianS did most and put the preview together.
    lol - "put the preview together" is a bit too much said... more lke "threw all pictures I could find in one big thread and call it "preview"

  16. #16
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    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Hehe - well I'm working on doing some more images at the moment so maybe we can flesh it out a bit.

  17. #17

    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Ah cool... perhaps we get to see some more vegetation types than just this one...

  18. #18

    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Great work guys.....keep it up.
    Fantastic seeing all the new environment stuff too!


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  19. #19

    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Nice work ! And i see the UI cards are already done !

    Btw , i like the trees , nothing wrong with them imo ..

  20. #20

    Default Re: RTR VII: FOE Preview - Battlemap Environment

    Quote Originally Posted by tone View Post
    Great work guys.....keep it up.
    Fantastic seeing all the new environment stuff too!
    Thanks tone! Much appreciated from one of the best moddelers ou there!

    Quote Originally Posted by KingTheoden1 View Post
    Nice work ! And i see the UI cards are already done!
    lol - tell me about it... Tony did all renders which took loads of time... Since he wanted them all to be at the very same height... The result is clearly visible I think...

    But then we only needed to find a good background for the UI cards... and how they look when highlighted. And I can tell you, there probably have never before been so many discussions about this anywere else... So yu better like them!!

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