I have been making some minor tweaks on the current ExRm version (3.4.1). They are a lot less than what I originally intended, but now it's clear to me that I won't have time to work more on them. It seems in the next year I won't have time to play Rome, or anything else for that matter. So I decided to post them anyway.
In the attachment you'll find a 'changes.txt' which explains what and where was changed, but in short:
- ported the game to Alex.exe
- removed Italy-Epirus and Chalcis-Asia Minor landbridges
I found them disrupting the game balance, especially the Epirus one. Rome never once survived past the 250 BC mark (i play on H/H)
- halved the merc replenish rate and removed some units from the pools
That was one of my biggest sources of frustration - having to fight predominantly mercenary armies instead of units native to my opponent.
- allowed naval invasions for almost all civilized factions except Rome - Alex.exe handles them better, only roman AI seems to be less aggressive on land and Epirus has it too easy.
- couple of minor diplomacy fixes plus changed the army recruiting personalities of some factions (still can't get Egypt to make heavy cav, though, no matter which personality I use)
- reversed the building times of the Auxilia and reduced the barracks/royal barracks building times - I wanted to increase the time a faction needed to start recruiting from newly conquered territory and to prevent it from spewing lots of low quality units for a long time (which is what is available at Auxilia levels). Also reduced the shipyard/Dockyard building time, same reason.
When you extract the archive, read the changes.txt - I have written what exactly is changed and in which file did this occur. So, if only some of these tweaks are found useful, one can apply them piecemeal - overwrite only the relevant files.
One last remark - in my experience the AI recruits elite infantry units or heavy cavalry extremly rarely (less that it should, from my perspective) . I tried reducing the heavy cav costs (both upkeep and recruitment) by 10% and in some cases even more, which seemed to alleviate the situation. I did not get to the elite infantry though. Note that this is not implemented in the files in the attachment.
If anyone has questions - I'm still here, I'll just be mostly lurking.
Cheers.
EDIT:
I've missed one file when putting all the changes in the attachment. I don't have the game files on my computer anymore, but all you need to do is replace the ExRm\data\text\imperial_campaign_regions_and_settlements_names.txt content with that form ExRm\data\text\bi_regions_and_settlements_names.txt. Here is the reason why. Sorry for the inconvenience.
After that you have to delete the map.rwm file and run the cmapign map reset file. That's it.
EDIT 2:
The missing settlements_names file is now included in the attachment. Delete the map.rwm and/or run the campaign reset and have fun
Cheers.




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