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  1. #1

    Default WWII Total War (IDEA)

    I was thinking... In M2tw there is guns, so it should
    be possible to make a WWII mod out of M2tw right?
    Just change the rate of fire and make a new reload animation(somehow) and its good?
    Because if this is possible it would be awsome, because i saw a world war one mod, originally for m2tw,
    Id be able to be mod leader, 2d artist, texturer, since these are the areas I am reasonably skilled in. I might possibly also be researcher, but id need alot of help and ideas with this aswell.
    If anyone would be able to help I would be very glad.



    Campaign map:
    Spoiler Alert, click show to read: 


    Map(More regions may be added):


    Factions:
    Republic of Italy(Axis)
    Nazi Germany(Axis)
    Great Britain(Allies)
    United States(Emerging faction), (Allies)
    Russia(Allies)
    France(Micro-Faction)(Allies)
    Norway(Micro-Faction)(Allies)
    Possibly more microfactions..


    Any help or advice would be apprectiated
    Last edited by Dea Paladin; July 02, 2009 at 07:31 AM.

  2. #2
    S-te-Fan's Avatar Primicerius
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    Default Re: WWII Total War

    Battle map would be possible, but campaign map...

    No, not possible.

  3. #3

    Default Re: WWII Total War

    err, why wouldnt the campaign map be possible? I thought you would say the opposite. Thats not exactly how it should look its just the starting positions of each faction.. The map is pretty much the same as the vanilla medieval II total war map.

  4. #4

    Default Re: WWII Total War

    Quote Originally Posted by Dea Paladin View Post
    err, why wouldnt the campaign map be possible? I thought you would say the opposite. Thats not exactly how it should look its just the starting positions of each faction.. The map is pretty much the same as the vanilla medieval II total war map.
    This mod would work better with ETW.

  5. #5

    Default Re: WWII Total War

    It just would not work.

  6. #6

    Default Re: WWII Total War

    This mod will probably be moved to ETW

    EDIT: Or maybe not, since i need a better graphics card for ETW
    Last edited by Dea Paladin; July 01, 2009 at 04:40 PM.

  7. #7
    Jaguar6's Avatar Campidoctor
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    Default Re: WWII Total War (IDEA)

    Well this is possible, I don't see why it couldn't be. It would be a lot of hard work, but it is possible.

    The Unfinished Tales submod for Third Age: Total War



  8. #8

    Default Re: WWII Total War (IDEA)

    The only problem i could see with a mod like this would be representing aircraft, aircraft carriers, tanks, off map artillery, Trenches, submarines, etc, etc. This kinda mod should go on empire total war definitely. It will factor out some of those problems.

  9. #9

    Default Re: WWII Total War (IDEA)

    For tanks, you can just remodel a cannon. Submarines, probably wont be added. Trenches will be hard to do but i think its possible, since the archer stakes are possible, Aircrafts, i dont know about those, probably not.

    And instead of fighting with huge armies im going to edit the EDU so the soldiers per unit is quite small and make the units expensive. That would do so you would play with smaller armies, which is abit more like wwii

  10. #10

    Default Re: WWII Total War (IDEA)

    Give me strength.....why do people keep suggesting this without bothering to look at the previous failed efforts. Let me outline a few reasons why this DOES NOT WORK. The fact that you lack modelling and animation animation skills explains why you have not really tried to do some of the things you want to do 'somehow' so let me save you the trouble of finding out why the 'other' WW1 mod stopped work on the M2TW mod.


    1) Troop behaviour. In WW1, troops did not form ranks and fire by volley. They did not run back to keep minimum range when the enemy advanced and they generally kept their heads down rather than standing neatly in line to be shot. You cannot create unit movement with the M2TW engine that in any way approximates to WW1. The troops will never duck and look for cover.

    2) Weapons. The WW1 weapon of choice was hte rifle, and later the machine gun. Rates of fire and use of these weapons are not going to work in M2TW. You cannot increase the rate of fire to any great extent, and the way the game uses the weapons is also restricted in many ways. They are an add-on to melee, and missile weapons in general do not get used in a way that is appropriate. You can fire a rifle at close range .... but not in this game.
    3) Trenches. Rather key to any WW1 battle. Very popular in Flanders as I recall. They were for hiding in, and are not creatable in M2TW. No matter how much you tweak the terrain, you are not going to get a trech system that the troops can use or that is anything other than fake. Oh...I hear you cry, city walls with a new model. Oh...right. Ever tried it? If you change a city wall model, the game still treats it as a city wall....and trenches were not just perimter walls.

    4) Artillery: You can do this in a limited way, but not in any way that would do justice to the way artillery was used. It was a battering ram to smash defences and cear barbed wire.... not a cannon to knock over walls.

    5) Barbed Wire. Another thign that was very popular in the battlefields of WW1. Another thing that cannot be done inany sensible way.

    6) Aircraft. Not possible on the battlemap...not useful on the stratmap. Yes..you can make a model hover in the air...but have you ever tried hovering a Sopwith Camel....nope. Also, the troops will interact with it as if it was on the ground.

    7) Mines, sapping and all the other gimmicks of modern WW1 era warfare are not possible. How were you planning on getting a battlefield that looked and felt right when it would not have shell holes, trenches, barbed wire etc. and just has green fields?

    8) Tanks. Tanks can be done. I have done them...but anyone who thinks you can make them out of siege artillery has never tried modding them. Artillery need crew to push them, and abandon their weapons when attacked hand to hand. Not good behaviour in a tank. They can be done...but not like that. Try putting some of these ideas into practice and you will see why this doesn't work well.

    In short...forget it. Medieval Total War is not the game to mod for this.

    This might work in Empire, but even then, you are not going to get troop actions anything like realistic for the period. The game engine is geared to moving blocks of men, not individuals..and until the game advances to that level, modern warfare is not going to work well. empire has moved forard a step in time, but not to the point where rifles and machine guns forced tactical changes. You could move up as far as the Crimea or the Boer war with the Empire engine...but beyond that, I fear is never going to work well enough to be worth the trouble.

  11. #11
    rsslcs's Avatar Senator
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    Default Re: WWII Total War (IDEA)

    hmm... There is a mod on a seperate RTS engine called Spring: 1944. (just google it) Maybe you can take some ideas from that? It is of course a totally different thing if they are implementable or not, seen that is is of course an engine of completely different design, and features.

  12. #12

    Default Re: WWII Total War (IDEA)

    Hmm.. i guess ill upgrade my graphics card and do this for empire total war, it seemed a lot better until i noticed my graphics card couldnt handle etw. I might upgrade it though, this would work alot better with etw. And im not trying to make it move induviduals, you can simple make the unit blocks alot smaller. Machine guns are not a must.

  13. #13

    Default Re: WWII Total War (IDEA)

    I think you would stand a better chance in ETW.

  14. #14

    Default Re: WWII Total War (IDEA)

    this project is possible BTW where is Slovakia? hmm we were very powerfull in this times

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

  15. #15

    Default Re: WWII Total War (IDEA)

    Making modern warfare mods for M2TW is a total waste of time. Yes..the project 'is possible' if you want your infantry to line up in rows and fire in volleys. They can stand there and be shot down. They will not scatter, take cover, or act like soldiers have to in a world where guns work well.

    The M2TW game engine is designed for hand to hand combat, with a limited functionality for primitive firearms.

    By all means replace all the models with new and call it a mod...it's your time and you are free to waste it. Your end product will not look or feel like modern warfare.

  16. #16

    Default Re: WWII Total War (IDEA)

    Bwians right, not only is he justified he is one of the best modellers and animators here and knows the inside outs of the engine if theres any extreme to go to he will do it with his mod. Other than that hes also a Artifex and that means alot as he earned it

  17. #17
    paradamed's Avatar Praepositus
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    Default Re: WWII Total War (IDEA)

    Total war engines do not suit modern combat or even WW2 if you are aiming for realism.

  18. #18

    Default Re: WWII Total War (IDEA)

    Ive upgraded my graphics card lol, BTW who is Calvin? Everyone seem to have his name in their sig :O

  19. #19
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: WWII Total War (IDEA)

    calvin was a member that died a few months ago


    and forget this project
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