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  1. #1
    Civis
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    Default Rebel fort tactic

    Those rebel forts with a field army standing next to it? Send 1 unit and siege the fort. Then use your main army to attack the field army standing next to it. The army in the fort cannot help the field army. After you defeat the field army lay siege to the fort with your main army. If you cannot immediately assault remove the siege with that single unit to reduce your field costs.

    Morty
    Last edited by Morty; June 30, 2009 at 03:36 PM. Reason: Clarified a point.

  2. #2

    Default Re: Rebel fort tactic

    Yet better: attack the standing army and get ride of the two in one battle. ^^ One way is to use cavalry and javelins to achieve this, and good tactics. That's what I do with León y Castilla. Use the same tactic to get settlements.

  3. #3
    Kjertesvein's Avatar Remember to smile
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    Default Re: Rebel fort tactic

    Yet better: attack the standing army and get ride of the two in one battle. ^^ One way is to use cavalry and javelins to achieve this, and good tactics. That's what I do with León y Castilla. Use the same tactic to get settlements.
    ...attack the (reinforcement) settlement-army first. Make sure you pull out stakes, lay out (archers) ambushers to fend of and halt the (main) field-army.


    Defending settlements against any army:
    When you are sieged by a supirior force, run out the back gate and in the woods. Now hide. The enemy will storm inside the gate, whait in the town center, but nothing will happend. Now, just hit 6X on the time bar, and since there is no count down, you will win after 5 minutes .

    Exceptions in woodless areas or if the enemy got a very fast (cavalry) army.
    Generals/siege units will die, becasue they can't hide.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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  4. #4

    Default Re: Rebel fort tactic

    Quote Originally Posted by Blackleaf-Wille View Post
    ...attack the (reinforcement) settlement-army first. Make sure you pull out stakes, lay out (archers) ambushers to fend of and halt the (main) field-army.

    Defending settlements against any army:
    When you are sieged by a supirior force, run out the back gate and in the woods. Now hide. The enemy will storm inside the gate, whait in the town center, but nothing will happend. Now, just hit 6X on the time bar, and since there is no count down, you will win after 5 minutes .

    Exceptions in woodless areas or if the enemy got a very fast (cavalry) army.
    Generals/siege units will die, becasue they can't hide.
    Not if you play like a real man with 'No Time Limit'

  5. #5
    Tiro
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    Default Re: Rebel fort tactic

    Quote Originally Posted by Blackleaf-Wille View Post
    Defending settlements against any army:
    When you are sieged by a supirior force, run out the back gate and in the woods. Now hide. The enemy will storm inside the gate, whait in the town center, but nothing will happend. Now, just hit 6X on the time bar, and since there is no count down, you will win after 5 minutes .
    IMO sounds like cheating too.

    In situation like that I simply fight night battle with field army (second army can't come to help) first then take the fort. Of course this way is possible only if you have "night fighter" general and there's no enemy general with this trait in the fort.

    Tactic that Elvallie mentioned is real good one. Fighting that way you can significantly decrease cassualties you would deffinitely get while taking walls.

    There is also a tricky way to beat two armies at one battle. I managed to win like that few times (better when there is a settelment than the fort but it works with forts too). When army in fort/settlement is weak you can break in really fast, block the gate/gates with spearmen in schiltrom formation and place your missiles on the walls. Then just wait for second army.

  6. #6
    Civis
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    Default Re: Rebel fort tactic

    The fort tactic I described is clearly for those situations that you do not have enough force to take on both stacks.

    Case in point, the fort + army in Antioch is no joke, especially when 50% of your army is town and spear militia and your missile units are peasant archers. Oh the joys of playing Milite Christi... The fort garrison specifically: 1 Mamluk archer, 1 dismounted ghulam, 1 dismounted french knights, 1 desert archer and 1 general.

    I myself prefer to eliminate both armies at the same time as well. All I wanted to do was point out a tactic that lets you split the stacks up from each other, since night attack will not work as both generals are invariably night fighters.

    Morty

  7. #7
    Civis
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    Default Re: Rebel fort tactic

    When I plan on taking an army with a reinforcing fort garrison I've found that you can cause the field army to attack you by using probing cavalry or cavalry archers. A quick nibble on his flanks and they come charging. Just kite them to your line. Divide and conquer and whatnot. Otherwise the AI almost always holds back until the reinforcements are combined.

    Even better yet, send a spy into the fort and siege it and hope he opens the gates (or just use 1 artillery). Instead of commencing my assault I'll stage my units as close as possible to where his field army will arrive. I then attack them first. This way the fort garrison almost never sallies and when it does its far away and you have plenty of time to work the field army to shreds. When I'm done I then began the siege taking my time.

    Morty

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