Page 1 of 2 12 LastLast
Results 1 to 20 of 24

Thread: Greek Cavalry

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    DimeBagHo's Avatar Praeses
    Moderator Emeritus

    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default Greek Cavalry

    I'm thinking about re-working some of the Greek cavalry units because the current line-up is somewhat unrealistic. The current line-up is:

    (1) Militia Cavalry (armed with javelins and short spear).
    (2) Light Cavalry (armed with lance and sword).
    (3) Heavy Cavalry / Cataphracts (armed with lance and sword).
    (4) Armoured Cavalry / Hetairoi (armed with lance and sword).

    Militia cavalry (1) are unrealistic in that their equipment is too cheap. Light cavalry (2) are unrealistic in that the Greeks didn't use melee only light cavalry in the game period. What they did use was two kinds of skirmishing cavalry - some that only skirmished, and some that could engage in melee in a pinch.

    Militia Cavalry should be re-worked so that they have somewhat better equipment (helmets at least, shields, javelins, swords, but a very low charge bonus and a weak sword attack). They should be cheap to maintain as they are part time soldiers, useful for skirmishing and chasing routers, but otherwise useless.

    Light Cavalry should be armed with javelins and lances so that they can skirmish, and deliver a decent punch in a charge, even if they don't have much staying power.

    The heavy cavalry units are fine as they are except that there is a type missing. In the time of Alexander it was common for even the heavy cavalry to use javelins, so I thought it might be nice to add in a new version of Thessalian Cavalry as a heavy cavalry units with javelins as a precursor weapon (so they wouldn't skirmish but would throw javelins and then charge).

    What do you think?

  2. #2
    Maraxus's Avatar Semisalis
    Join Date
    Aug 2006
    Location
    Wisconsin, USA
    Posts
    447

    Default Re: Greek Cavalry

    I like the idea of a heavier milita cav. I always loved this look: http://community.imaginefx.com/fxpos.../original.aspx
    I used that as the basis for the Prodromi in DTW, I would love to see a unit like this in XGM.

    "Remember upon the conduct of each depends the fate of all." -Alexander the Great.

  3. #3

    Default Re: Greek Cavalry

    I like the heavy Thessalian Cavalry using javelins before a charge. I also like the ideas you have for militia cavalry. But didn't Roman cavalry fight in the same manner? Javelin-charge.

  4. #4
    DimeBagHo's Avatar Praeses
    Moderator Emeritus

    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default Re: Greek Cavalry

    Maraxus: That's a great picture. Very much what I was thinking of.

    dirty_M: As far as I know the Equites were only armed with lances and swords.

    Another question is whether we should have a more consistent naming scheme. Now we have sort of Anglicized Greek names for the infantry units, but plain English descriptive names for most of the cavalry units. We could rename the cavalry units to:

    (1) Politikoi (Civic) or maybe Asthippos (City Cavalrymen)
    (2) Prodromoi
    (3) Lonchophoroi
    (4) Hetairoi (though this doesn't quite fit for the GCS)

  5. #5
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,382

    Default Re: Greek Cavalry

    How about following EB rosters and forgetting about equalized rosters for once?

    Hippakontistai (aka militia cavalry) are more or less ok, it's the "light" cavalry that is redundant.

    How about something like this for GCS:

    lvl2 - Hippakontistai:
    Militia skirmishing cavalry, very limited hth

    lvl3 - greek hippeis:
    greek medium cavalry, decent route chasers equipped to deal with light cavalry

    lvl4 - greek heavy cavalry:
    top of the line for the greeks, heavy cavalry capable of sustaining some hand to hand

    And successor:

    lvl2 - promodroi:
    capable light chargers but light armoured

    lvl3 - lonchophoroi:
    good medium cavalry, able to act as heavy cavalry in a pinch provided they don't face heavy melee

    lvl4 macedonia - greek heavy cavalry:
    heavy cavalry capable of sustaining some hand to hand

    lvl4 seleucid/baktria - kataphracts:
    armoured cav apt to shock combat but comparatively slow and easy to tire

    lvl5 - companions:
    emikataphract elite cavalry, fearsome charge and no less able in close combat.
    Slightly lighter than kataphracts but more than compensate in skills and not easy to tire.

    EDIT: they are doable with relatively little effort from what we have.

    1) greek hippeis can use the greek phalangite model if you shorten their spear a bit
    2) promodroi can use the macedonian phalangite model with a reskin to hide the shield
    3) lonchophoroi can use the current greek hoplite model

    The rest is already in game.
    Last edited by Zarax; June 29, 2009 at 07:33 PM.
    The Best Is Yet To Come:

  6. #6

    Default Re: Greek Cavalry

    I agree with Zarax's suggestion, but any change to the unit roster would be good.

  7. #7
    DimeBagHo's Avatar Praeses
    Moderator Emeritus

    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default Re: Greek Cavalry

    The EB roster is pretty much what we have now (though it looks nicer obviously ). The only notable differences are that in EB Greek Hippeis carry shields, and in XGM the Greeks have an equivalent of the Hetairoi.

    In terms of appearance I'd prefer to aim for something like the pic that Maraxus posted for the light cavalry. I was thinking of doing something more like the EB model for the Lonchophoroi / Greek Heavy Cavalry though.

  8. #8
    Athenogoras's Avatar Campidoctor
    Join Date
    Apr 2007
    Location
    Sweden
    Posts
    1,785

    Default Re: Greek Cavalry

    Just a thought: It isnt necessary to give a unit javelings in order for them to skirmish. If you want a cavalryunit(like in maraxus picture) with meleeweapons to skirmish you just need to set its class to "missile" or "skirmish". I would prefer that unit to have pretty low stats but being able to catch horsearchers, possibly with some horsebonus.

  9. #9
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,382

    Default Re: Greek Cavalry

    The EB roster is pretty much what we have now
    Err, except that in EB hippeis are actually a decent medium cavalry and not pushovers like we have.

    Also, shields and the appearance of greek cavalry are important as it needs to show that what you're using are basically mounted hoplites.
    The Best Is Yet To Come:

  10. #10
    Maraxus's Avatar Semisalis
    Join Date
    Aug 2006
    Location
    Wisconsin, USA
    Posts
    447

    Default Re: Greek Cavalry

    If all the cav units get some javelins, I would prefer not give the heavier units the "skirmish mode" ability, chasing missile cav units all over the map can get very old very fast.

    "Remember upon the conduct of each depends the fate of all." -Alexander the Great.

  11. #11
    DimeBagHo's Avatar Praeses
    Moderator Emeritus

    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default Re: Greek Cavalry

    This is what I'm thinking so far:

    Level 2: Militia Cavalry / Politikoi

    Javelins/Swords/Skirmishers. With helmets and shields their defense would be a little higher than now. Low upkeep, and very low melee abilities.

    Level 3: Light Cavalry / Prodromoi

    Javelins/Lances/Skirmishers. With helmets, shields, and linothorax, their defense would be better than the current light cavalry. They will have a decent charge bonus, but not a lot of staying power in melee.

    Level 4: Heavy Cavalry / Lonchophoroi

    Lances/Swords. No change, though I will make a new model sometime, probably based off a model previously made by Maraxus.

    Level 5: Companions / Hetairoi

    Lances/Swords. No change.

    A possible new addition would be Thessalian Cavalry at level 4 or 5, which would be Javelin/Lance, with no skirmish ability.

    Maraxus: Thessalian Cavalry would definitely be non-skirmish. We could also make the Prodromoi non-skirmish, though I think it would be more useful if it could skirmish. You could use them to wear down heavier cavalry units before engaging in melee.
    Last edited by DimeBagHo; June 30, 2009 at 03:52 PM.

  12. #12
    Spartan198's Avatar Protector Domesticus
    Join Date
    Feb 2008
    Location
    California, USA
    Posts
    4,748

    Default Re: Greek Cavalry

    You could call the GCS heavy cav "Xystophoroi", which is what EB calls it.

  13. #13
    _Lacedaemonian_'s Avatar Civis
    Join Date
    Mar 2009
    Location
    Sparta,Greece
    Posts
    115

    Default Re: Greek Cavalry

    @DimeBagHo: Good idea about re-working the Greek cavalry units!

    You might also consider these:

    1)Making Thessalian (heavy)cavalry an AOR unit(only in Thessalia),available to all Greek states.

    2)Cappadocian/Pontic cavalry as an AOR unit in Asia Minor.

    3)Cataphract cavalry as an AOR unit only in Asian/Persian provinces.

    4)Bactrian cavalry recruitable only in the greater Bactrian area.(this goes for the Bactrian faction)

    The variety of cavalry units is vey significant in terms of gameplay especially in the late game.As this is an Extended Greek Mod it should be cruicial for the greek/diadochi states to fill their ranks with every unit at their disposal.
    Say you play as Macedon, you want to recreate Alexander's Empire but you find yourself limited in cavalry options in the East!You can always spam Thessalian cavalry but this is not historically or geopolitically right don't you think?
    Or perhaps the Seleucids,if you manage to overcome your nearby enemies you can spam cataphracts everywhere!
    IMHO the same principles for AOR infantry units should apply in the cavalry ones too.

    After all, we want this mod to be the greatest of all,right?
    Carpe Noctem.

  14. #14
    Primicerius
    Join Date
    Nov 2006
    Location
    Toronto, Canada
    Posts
    3,925

    Default Re: Greek Cavalry

    Cappodocian Cav are already an AOR unit in Cappadocia. Only for a few factions, I think Rome, Maks, GCS and maybe a couple of others...

    Number 3 won't work since XGM only has 3 levels of AOR buildings. You could, of course, assign them to the factional barracks and restrict their recruitment. But then you may as well start doing that for all factions inconically elite troops, not just Cata's.



  15. #15

    Default Re: Greek Cavalry

    One day CA will give us units able to carry three weapons...

    A quick question - how effective are lancers at rout-chasing compared to sword-armed cavalry units?

    Also, although it might not be entirely historically accurate, how about having one of the horse units armed with a spear instead of a lance, to balance charge and melee?

    司徒華 - 默寫的謊言掩蓋不了血寫的歷史
    (Szeto Wah - Lies written in ink cannot cover history written in blood)

  16. #16
    Primicerius
    Join Date
    Nov 2006
    Location
    Toronto, Canada
    Posts
    3,925

    Default Re: Greek Cavalry

    I would imagine sword armed cav to be better at router chasing due to a faster animation speed (I think). But routers are so vulnerable, it doesn't really matter...



  17. #17

    Default Re: Greek Cavalry

    I don't really agree with having more than one skirmisher cav unit for the Greeks. Just one would be enough. Too many skirmishers will make the battle line disperse and all the human player has to do is take out one unit at a time in mass. That's what I do against ai skirmisher spam anyways. It's very slow, boring, irratating and way too easy. But I like the ideas above regardless.

  18. #18
    DimeBagHo's Avatar Praeses
    Moderator Emeritus

    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default Re: Greek Cavalry

    Here's a look at what the Asthippos (Militia cavalry) and Prodromoi (Light Cavalry) might look like. Almost all of the work here was done by ferres - the model is his Equites model with some minor changes, and the skin was made from parts of his Equites skin, and parts from his new Greek units.

    Last edited by DimeBagHo; July 02, 2009 at 06:13 PM.

  19. #19
    Primicerius
    Join Date
    Nov 2006
    Location
    Toronto, Canada
    Posts
    3,925

    Default Re: Greek Cavalry

    Quote Originally Posted by dirty_M View Post
    I don't really agree with having more than one skirmisher cav unit for the Greeks. Just one would be enough. Too many skirmishers will make the battle line disperse and all the human player has to do is take out one unit at a time in mass. That's what I do against ai skirmisher spam anyways. It's very slow, boring, irratating and way too easy. But I like the ideas above regardless.
    You can negate that by just getting rid of the skirmish ability. So have 1 unit that is like the Militia Cav right now, and 1 or two medium/heavy skirmishers without skirmish mode ability. Or maybe just the heavy one...



  20. #20

    Default Re: Greek Cavalry

    Quote Originally Posted by Scutarii View Post
    You can negate that by just getting rid of the skirmish ability. So have 1 unit that is like the Militia Cav right now, and 1 or two medium/heavy skirmishers without skirmish mode ability. Or maybe just the heavy one...

    *shhhhh*

    But I don't know how to do that.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •