Oh sorry I've taken a deeper look at the map now, It is good actually, but what about Stromgarde, Gilneas and such? They were independent Kingdoms, Alterac was conquered after the second war so it should belong to Lordaeron, and Dalaran despite being an "independent" kingdom was practically part of Lordaeron. So what about those 2? Are they going to be rebels? Maybe you could specify which regions belong to who
And I don't know if you've already used all province slots but if that's not the case you should definitely add more provinces, because factions like Kul Tiras would be very underpowered, so 3 provinces in Kul Tiras island would be good. I'm just giving examples, because the map has mostly the main locations, and I think (it's just my opinion) that other smaller provinces would be good (for example Empire total war has the main city and then it has all those minor settlements around it, we could try to implement the same "system" here by adding a main settlement and then some small provinces around it as minor settlements. Just an idea. O.o
Last edited by Sulfurion Blackfyre; August 14, 2009 at 07:59 AM.
I took a look at the map again, and here are the settlements that Lordaeron will start with: Lordaeron, Hearthglen, Stratholme, Tyr's Hand, Pyrewood, Ambermil, Dalaran, Southshore, Durnhold, Andorhal, Fenris and Kul Tiras. (i forgot about Kul Tiras last time) Possibly Alterac, I'm not sure if Lordaeron maintained much of a presence there.
Gilneas and Stromgarde are going to be rebel since they left Lordaeron and became independant
Maybe we could try and implement a ETW style retraining system, where you could retrain any unit in any settlement with no restrictions.
As for the regions, right now there are 120, so there's room for more, but we don't want to pollute the map with too many though.
Ok. So Kul Tiras is not going to be an independent faction? I had idea that it would. Anyway yes Lordaeron had a presence in Alterac, because in warcraft 3, the first mission of the human campaign was to protect that city that was under attack by orcs. That city was in Alterac so yeah, Lordaeron was probably protecting it, despite the citizens probably hating Lordaeron for taking over the country.
Yeah maybe it would be good to be able to train units equally in castles or cities, the only difference being the defensability or unit recruitment pool/upkeep.
For example Castles, serving as recruitment and garrison centers, should be able to have more recruitment and free upkeep slots than cities, but to balance they should provide few money, while cities could have few recruitment slots and give a lot of money.
Yes but Alterac is a country not a city, remember that most maps in Warcraft 3 and World of Warcraft only show the main places not the whole villages. So after all you want me to create units in the wow model viewer or not? I want to do something! XD
I don't think so, at least as far as I know forts are only used to garrison units..
guys, the progres of your mod looks pretty cool. you should try to have a forum in this page: http://www.modrealms.com/forums/index.php
it is not as big as twcenter, it will help you guys to promote your mod, the better the best, rigth? also it will be easier to find people eager to help you if you run several forums at the time.
just an advise. see ya
Good map, altough I hoped to see more provinces, but it's good for an early start.
Nice map, for E:TW... its like 70% water?
Those are different continents, it's just normal if there is a lot of water, in Warcraft 2 there was a big emphasis in naval warfare. And the main storyline of warcraft 3 is the crossing of the sea and the discovery of Kalimdor (the continent on the left) That's why I wanted each continent to have many provinces to compensate that.
What factions are those colors?
if ya use common sense () you should be able find the factions but ill tell you;
dark purple, black- The Scourge
red, blue- Drakari Trolls
dark purple, green- Nerubians
navy blue, gold- Lordaeron
light blue, yellow- Quel'thalas
orange, red- Khaz Modan
black, red- Dark Iron Dwarves
blue, gold- Stormwind
dark green, light green- The Burning Legion
yellow, (i think) red- Steamwheedle Cartel
white, gold- Theramore
red, black- The Horde
brown, black- Centaur Khanate
purple, white- Kaldorei (night elves)
Oh I was going to reply but it seems you were first xD. Right now I can't plan unit appearences because WOW patch 3.2.0 screwed up wow model viewer, so maybe I'll try to depatch or something.
There, depatched, now I can finally do something.
Last edited by Sulfurion Blackfyre; August 17, 2009 at 12:38 PM.