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¬== Section 1 - Generic Battle VnV Entries ==
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{Good_Commander} Proven Battlefield Tactician
{Good_Commander_desc}
This man has shown on numerous occasions that he knows how to use all elements of the forces under his command to win a battle, and win it well.
{Good_Commander_effects_desc}
+3 Command, +2 Influence, +2 TroopMorale
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{Very_Good_Commander} Gifted Battlefield Tactician
{Very_Good_Commander_desc}
Victory is a familiar friend to this man, who has demonstrated tactical expertise many times on the battlefield. His men under his command are confident in his leadership, as he is himself.
{Very_Good_Commander_effects_desc}
+4 Command, +3 Influence, +3 TroopMorale, +1 Law
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{Inspirational_Commander} Inspirational Battlefield Tactician
{Inspirational_Commander_desc}
While others may win a handful of battles, this man can take seemingly insurmountable odds and walk away victorious. He has done so on many occasions. No matter what the enemy does, no matter what terrain his army is in, he seems prepared and able to respond in a decisive and crushing way to swing battles into his favour and ultimately victory. His battle tactics will be copied and referred to for centuries to come.
{Inspirational_Commander_effects_desc}
+6 Command, +4 Influence, +4 TroopMorale, +2 Law
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{Bad_Commander} Poor Battlefield Tactician
{Bad_Commander_desc}
This man has tasted the bitter sense of defeat. His tactical abilities are questioned not only by those under his command but also himself. He needs some decisive victories to not only right the wrongs of his past failures, but to remain in command of his troops.
{Bad_Commander_effects_desc}
-1 Command, -1 Influence, -1 TroopMorale
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{Very_Bad_Commander} Abysmal Battlefield Tactician
{Very_Bad_Commander_desc}
Fortune has not smiled on this man on the battlefield. His record is so poor, and his defeats so numerous that the idea of him leading men into battle fills those around him and himself with fear and dread. Not all are born for military greatness.
{Very_Bad_Commander_effects_desc}
-3 Command, -3 Influence, -4 TroopMorale
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{Attacker} Attacker
{Attacker_desc}
This man has gained a reputation for preferring to take the fight to the enemy.
{Attacker_effects_desc}
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{Defender} Defender
{Defender_desc}
This man has gained a reputation for choosing his ground and standing firm to defend it.
{Defender_effects_desc}
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{Ambusher} Ambusher
{Ambusher_desc}
This man has gained a reputation for attempting to outwit the enemy with an ambush.
{Ambusher_effects_desc}
+1 Command when ambushing
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{Strategist} Master Strategist
{Strategist_desc}
Experience has taught this man the right time to attack, and the right time to defend his ground.
{Strategist_effects_desc}
+1 Command
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{Uses_Infantry} Proficient Use of Infantry
{Uses_Infantry_desc}
Against the tradition of his culture, this man uses infantry to win his battles more than cavalry.
{Uses_Infantry_effects_desc}
+2 Command when using mainly infantry
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{Uses_Cavalry} Proficient Use of Cavalry
{Uses_Cavalry_desc}
Against the tradition of his culture, this man uses cavalry to win his battles more than infantry.
{Uses_Cavalry_effects_desc}
+2 Command when using mainly cavalry
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{Experienced_Besieger} Experienced Besieger
{Experienced_Besieger_desc}
Having experienced all kinds of sieges, this man grasps the fundamentals of mounting a siege.
{Experienced_Besieger_effects_desc}
+1 Command when besieging a city
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{Natural_Besieger} Natural Besieger
{Natural_Besieger_desc}
This man knows how to bring the most formidable of cities to its knees. No matter what quality of defender, no matter how high the wall, nothing can protect a settlement this man targets.
{Natural_Besieger_effects_desc}
+4 Command when besieging a city, +1 TroopMorale
{Natural_Besieger_epithet_desc} the Besieger
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{Bad_Besieger} Fears High Walls
{Bad_Besieger_desc}
After seeing his army destroyed trying to storm cities, this man and his men have lost a lot of confidence in his ability to command a successful siege.
{Bad_Besieger_effects_desc}
-2 Command when besieging a city, -1 TroopMorale
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{Brave} Leads From the Front
{Brave_desc}
Taking charge of a battle means fighting on the front lines to this man. Preferring to devise the strategy before the battle is fought, he inspires the men under his command by using his own sword to help forge victory.
{Brave_effects_desc}
+3 TroopMorale
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{Coward} Coward
{Coward_desc}
This man has fled the battlefield, leaving those under his command to win or perish without him. Such a disgrace will live with him for all time. The man who ran away. The Coward.
{Coward_effects_desc}
-3 TroopMorale, -2 Influence
{Coward_epithet_desc} the Coward
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{Political_General} Political General
{Political_General_desc}
Having the ability to sway those around him with words means this man gets given command when more proven men than he are available. Success in politics however, does not mean success on the battlefield, and those under his command know it.
{Political_General_effects_desc}
+2 Influence, -1 TroopMorale
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{Skilled_General} Skilled General
{Skilled_General_desc}
This man knows how to balance politics with military success. As a result he holds significant influence in both fields and often gains commands he desires.
{Skilled_General_effects_desc}
+1 Command
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{Populist_General} Populist General
{Populist_General_desc}
Choosing to live life amongst the men he commands has caused this man to be highly popular with them. This popularity means he can often ignore politics when others cannot.
{Populist_General_effects_desc}
+2 TroopMorale
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{Arrogant_General} Arrogant General
{Arrogant_General_desc}
This man can win battles and he knows it. His supreme confidence in his own abilities causes him to look down upon his subordinates as inferior, and his outrageously opinionated comments enrage many involved in politics. However a man as highly skilled as him cannot be ignored and he is often given command, albeit reluctantly.
{Arrogant_General_effects_desc}
+1 Command, -2 Influence
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