only 12 fps? you might need to lower your graphics settings.
only 12 fps? you might need to lower your graphics settings.
Yeah, indeed...![]()
Under the noble patronage of Jimkatalanos
And the lulz continue...
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
From the holy bloodline of GodEmperor Nicholas | The last son of Publius
D|need | uanime5 | xeryx | Naimad | Lord_Calidor | Yelü Dashi | Tyre | Augustus Lucifer | gogo t
Tominokar | morfeasnikos | alien_t | dome | Octavius
@ Romanos IV:
Looks fine. Have been added as completing Lesson 2.
@ B. Ward:
Worst script ever. Without a doubt. Perhaps only surpassed by your other terrible scripts. You've been removed from completing Lesson 1 and have to go back and do all of them all over again.*
* I'm not a loser I just like shiny units![]()
House of Ward ~ Patron of Eothese, Mythic_Commodore, Wundai, & Saint Nicholas
Did i complete lesson 2 ? I PM my script to GED.
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Horum omnium fortissimi sunt Belgae :
Hesus 's Photo Gallery
The Writers Study|Ex-Global Moderator|Moderation Mentor| Ex - Librarian of the Scriptorium|PoTW|MAARC|ToTW
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Hesus if you still have your Lesson 2 script can you post it here or PM it to me? Don't know if GED has gotten a chance to read it and would like to add you to the completed list.
House of Ward ~ Patron of Eothese, Mythic_Commodore, Wundai, & Saint Nicholas
Urrrg sorry for being so damn late.
Here's the script:
screens will come soonCode:script if I_SettlementUnderSiege York and RandomPercent > 50 and I_EventCounter york_army_spawned == 0 set_event_counter york_army_spawned 1 historic_event york_reinforcements create_unit York, Peasants, num 5, exp 1, arm 0, wep 0 end_if if not I_SettlementUnderSiege York set_event_counter york_army_spawned 0 historic_event york_reset end_if end_script
Looks good Lego , but one thing :
The resetting part of your script will fire each turn York isn't under siege , and will also give a message each turn it's not under siegetherefor , i suggest you add this condition at your last bit :
And i think you also need to add 'wait_monitors' at the end , although i'm not sure , since you only got 'if' statements ..Code:if not I_SettlementUnderSiege York and I_EventCounter york_army_spawned == 1 ; So that it only activates the turn after the siege set_event_counter york_army_spawned 0 historic_event york_reset end_ifi'm sure AL or GED can tell you
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Thanks for the help theoCode:script if I_SettlementUnderSiege York and RandomPercent > 50 and I_EventCounter york_army_spawned == 0 set_event_counter york_army_spawned 1 historic_event york_reinforcements create_unit York, Peasants, num 5, exp 1, arm 0, wep 0 end_if if not I_SettlementUnderSiege York and I_EventCounter york_army_spawned ==1 set_event_counter york_army_spawned 0 historic_event york_reset end_if end_script![]()
YMCA, you need to put that script inside a monitor that tells it exactly when to fire.