- Win conditions maps.
- Done by merlinuscdxx.
- Buildings that need to be added or renamed:
- Add Hippodrome (Greeks) and Circus (Romani) building. Only Romans can upgrade to Circus Maximus in Rome (use hidden resource).
- Rename Greek market to Agora and Roman one to Forum. Add description for Forum Romanum (only in Rome).
- Greco-Etruscan health building called Palaestra.
- Etrusco-Roman health building called Cloaca.
- Greek health building called Asklepeia (hospital) and Great Asklepeia only in Croton as an upgrade.
- Academic building tiers need to be renamed to something more appropriate.
- Etruscan and Hellenic Painters' Workshop (from the start), Roman and Oscan Painters' Workshop (fires during the game if possible – otherwise from the beginning).
- 1st tier Hellenic Bronze Sculptor's Workshop; Roman and Etruscan Terracota Sculptor's Workshop. 2nd tier Hellenic Marble Sculptor's Workshop; Roman and Etruscan Bronze Sculptor's Workshop.
- Greek theatre called Theatron. Also add description for Etruscan theatre. Next tier for Greeks is Odeon (description is missing) and final Conservatorium.
- Athletic buildings: 1st tier Greek/ Etruscan Stadion; Roman Campus. 2nd tier Greek/ Etruscan Gymnasion; Roman Campus Martius (only in Rome). Gives “recruits_exp_bonusŤ (upgrades XP of units recruited there by 1 each). Give also this bonus to hardy mountaneous tribes like Samnites in their barracks due to their natural phisical provess.
- professional_military and professional_navy descriptions from PI II shall be put in the academies. Highest tier barracks for this reason need to have also academy as a requirement.
- Add remaining building descriptions from PI II and adjust them.
- Add finalized unit descriptions.
- Give Veneti, Liguri and Umbri their own distinctive barracks description.
- Add Fanum Vultamnae building in EDB, add _constructed pic for it, make it as already existent on map from the beginning.
- Give Poeni, Italioate and Syracusae 3 tiers of mercenary camps that need higher tier barracks as a prerequisite – the goal is to simulate training of those mercenaries via the barracks as is stated in the barracks descriptions.
- In EDB file equestrian buildings (used for regional subjugation) need to be given to factions so that when for example Romans conquer a province where regional subjugation building was already built by Samnites Romans are not able to recruit any units from that building since it’s not them who established subjugation in the first place.
Example of how to change EDB to meet above requirements of culture related recruitment for Romans:
building roman_equestrian
{
levels roman_stables roman_cavalry_barracks roman_hippodrome roman_circus_maximus
{
roman_stables requires factions { roman, }
{
capability
{
; AoR CAMPANIA
recruit "Hoplites Campani" 1 requires factions { roman, slave, } and hidden_resource Campani
... etc.
; AoR GALLI
recruit "Spatharii Senones" 0 requires factions { roman, slave, } and hidden_resource Senones
..etc.
1. This means, you need to distribute/multiply all these building strings per faction in edb.
2. Then have all these building entries as well in the text folder export_buildings.txt, rename them as above per culture.
3. The same must be done in the building ui folder per culture folder, if those have not these culture names anyway.
That should work. If there is an issue due to the use of vanilla buildings (their names are all from vanilla), then you can also still rename these buildings completely - you could copy and paste the existing building entries in the text folder export_buildings.txt, because if the vanilla building entries remain, makes no trouble (if they have no connection to the edb file anymore), the game will always relate to the edb building entries - means it must always correspond: names in edb, in export_buildings.txt and the names building ui folder tga's.
4. Higher tier barracks have a prerequisite for equestrian buildings – when fiddling with them make sure that I also change (maybe delete?) prerequisitories otherwise I’ll get a bug (CTD).
- Add proper building pics from Mylae and PI II
(in progress).
- Fix _constructed pic for all unique buildings to show up properly (currently show up as blank white. No hint why this happens as of now.
- Fix UI pics of some temples that show up as vanilla. Being done by Benz282
- Port over from PI II Oscan, Hellenic, Roman and Celtic settlement models if possible – am not sure since those models don't have all the levels required in PI I but I suppose we can use the PI II highest tier settlement model for the remaining levels in PI I. In PI II Oscan culture has only 3 tiers of settlements for example – I suppose we can use the same model for the PI I's remaining two tiers but just name them differently so that no CTD appears.
To do this task copy residences folder from PI II and adjust descr_cultures.txt to fit.
-Add new Ligurian diplomat from PI II
(property of Invasio Barbarorum 2 team)
-Add new Gallic diplomat from PI II (property of Arthurian Total War)
- Add the remaining 3D models (unique buildings) on the map when they are finalized in PI II.
- Make different tier settlement and building levels on the map.
- Add gloss files for units that florin80 made. Currently in custom files.
Add them in Rome - Total War\PI\data\PI\models_unit\textures
Basically in the same folder where the textures are located.
-Use remaining faction descriptions from M2TW PI when done.
- Give Sabini a heir in any of the central towns to avoid the faction being eliminated when they loose their capital. Check other factions for this issue and do the same. Done by Benz282.
- Balance the campaign map so that no faction has too much money from the start - Veneti are one such example.
-With the new EDU version from Romeu all factions need to be checked if they are not in red dinarii numbers from the start due to higher upkeep.
- Make barracks for every faction so that when you conquer a neighburing province that has barracks built you can't get anything from them. (Optional since it is a lot of work!)
- Delete some unused cas files:
In models_unit there are cas files for units that don't seem to exist - like the Hastati/Principes/Triarii Hernici and many others.
- Fix the EDU by giving this line to units that don't have secondary weapon. (Probably not necessary since current setup is probably not causing any problems.)
stat_sec no, no, no, 0, 0, none, none, none, none, no ,no
- Greek psiloi toxotai, psiloi akontistai , psiloi sphendonetai and the lakedaimonian/spartan ekdromoi are mapped wrong. I.e. they do have a texture for an asymetric look needed because of the fact that they`re using the exomis tunic, but unfortunately the model is mapped with only the front part on both sides. Resulting on pectorals on its back. Someone would need to remap the model to use the whole tunic and body from the texture, not just the front part.
This is a picture taken from the back:
[IMG]file:///C:/DOCUME%7E1/STUDEN%7E1/LOCALS%7E1/Temp/msohtml1/01/clip_image001.jpg[/IMG]
- Syracusyan hippies have a problem with the arm when wielding a spear.
- All factions are missing pentecontere and liburna large unit cards. I need a 2D artis to draw them for me.
- Make installer for mod as a final step.