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Thread: VARIAGMOD: UNITS for RTW - new skins & models

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  1. #1

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Here are the differences they have, but not fundamentally.
    I have to disagree my friend…

    Here is what can be done with 512, the roman unit is using a vanilla model, so if we compare the vanilla skins to this, then there is a real difference! You can get faces from photos and fit them on the skin, which is impossible in 256 as it just isn’t big enough.

    I really like the work you guys have done, I think you would be equal to anyone in the world if you upgraded to 512.





    Formerly quetzalcoatl. Proud leader of STW3 and member of the RTR, FATW and QNS teams.

  2. #2
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Amazing!I mean texture of this hoplite under te roman skin
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  3. #3

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Heh, this is turning into a discussion among sages! It's all Greek to me.

    Quetzalcoatl, aqd, Hannibal Smith - I'm familiar with much of your work on these forums and you're all excellent skinners. Enough said. As a layman, I can't say anything more than that. As for the optimum size, I don't care whether it's 256, 2048 or anything in between - just so long as it works well in-game. I often find myself using the latest models only to end up going back to Webbird's 'old classics'.

    As for Variag and Neo's stuff, to my untrained eye it looks like they've created some of the very very best units (both models and skins) that I've ever seen. The sheer scope of the Thracian roster alone is the most complete I've ever seen. I've been using aqd's Thracian update pack for quite a while now, but I think I'm going to try out these new ones... I'm just waiting for those new Greeks... Hint, hint Mr Gorby.

  4. #4

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    got an idea - why dont you guys start a new thread = its a nice debate but WAY off topic they arent doing them in 512 so just leave it at that. Your gonna piss these guys off, attacking this point of debate in their unit thread which should be about their units, which isnt even the concern any more - and everone is still waiting for their Greeks, right? How about we leave them be and be grateful for them being so generous , before they say screw it and dont ever end up posting them. Who cares what they are skinned in - if you have 3dsmax you can re-skin them in 512. And really their skins are really quality for the size they are.

    Thanks guys for sharing your units and we all cant wait to see your Greeks - go ahead and spit those boys out and bless the community with more of your great work!

    Who ever said Romans - come on - Ferres and Lusted have done enough romans to keep us all happy forever.

  5. #5

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Quote Originally Posted by Solo1906 View Post
    Who ever said Romans - come on - Ferres and Lusted have done enough romans to keep us all happy forever.
    Do not forget about Prometheus either, please But you are right: we have more than enough Roman units. And few Barbarian and particularly Eastern factions.

    Back on topic, I absolutely agree (again) with you: These units are superb and I couldn't care less wether they are 256x256 or 1024x1024. In Spanish we say something like: "Do not look at the teeth of a gifted horse"

    I just wish there were more artists freely distributing their units like these great Russian guys. And Mr. Hannibal Smith.

  6. #6
    Mr.Gorby's Avatar Semisalis
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    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Wow go! So the debate is really interesting and good.
    Solo Variag:
    Yes, certainly it is not enough, but time began to do small structures I think to continue costs all the same in this format that all identical have turned out.
    And to tell the truth very qualitative structures look well only at creation preview in 3D max or on closer examination in fight, but it is necessary to the chamber to drive off hardly hardly start to work lodes and everything, there is no beauty
    And about loadings on the computer 512 on 512 on my supervision fights very strongly brake, consider after all at removal of the chamber model for the account lodes reduces loading by the computer, and the structure 512-512 as was 300 with superfluous kilobyte of such weight it and remains, delete do not delete the chamber.
    Now we will increase these superfluous almost 300 kilogrammes by quantity of units in fight for example 5000-10000, here those and brakes.

    Here is a new unit, which made Variag. This is, perhaps will be changed. Neo wants to change the helmet, also Corinthian design, but different texture. And this unit easy Greek Swordsman, which will cover the phalanges. This AoR unit, so it is possible to employ in different regions of Greece. Depending on the region, he will be wearing a coat or with a naked torso. Do Spartans, afinyan and others, he will have a special kind. Thus the authors argue.
    We repeat, it is a working sketch.
    Two cliсks..
    Last edited by Mr.Gorby; July 13, 2009 at 05:42 AM.



  7. #7
    AqD's Avatar 。◕‿◕。
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    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Very nice!

  8. #8

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Awesome new unit.

    Are there any plans for skirmishers, archers and cavalry (like in the Thracian pack)?

  9. #9

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    I agree with Aqd. Nowday PCs can handle RTW at very high texture quality, like in M2TW or ETW. So why don't upgrade the units with good textures?

  10. #10

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Ah yes we have alot of Romans but reworking them in 1024x1024 or 2048x2048 would benefits alot.

  11. #11

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    You know... if these guys get upset by all the texture size hustle and decide to not release the greeks... I`ll ...I don`t know what I`ll do...

  12. #12

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    These are excellent units. I am totally amazed by the quality. So don't be put off by all the negative comments. I’m just glad you decided to share and so should everybody else.

  13. #13
    AqD's Avatar 。◕‿◕。
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    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Quote Originally Posted by bladerunner900 View Post
    These are excellent units. I am totally amazed by the quality. So don't be put off by all the negative comments. I’m just glad you decided to share and so should everybody else.
    It's not negative at all to suggest they could get better results by simply using textures of higher resolutions...

    It's always better to have more details!
    Last edited by AqD; July 14, 2009 at 02:34 AM.

  14. #14

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Quote Originally Posted by aqd View Post
    It's not negative at all to suggest they could get better results by simply using textures of higher resolutions...

    It's always better to have more details!
    I don't think any one comment was negative as such - everyone said how much they loved the units. But the overall debate - simply because it went on and on and on - started to sound a little negative. Yes, the higher resolutions would be better. I'm not expert, but based on everything you guys have already said in great depth, I'm taking that as a fact. But Variag/Neo have already explained (several times over) their decision to go with 256 and that appears to be final (at least for now). As a result, why keep picking over the same ground in a thread that is meant to be showboating these already fantastic new units?

    Maybe I'm wrong, but I think Mr Gorby has already said we're free to use the work in future mods, so long as credit is given. In which case I'm assuming that you, aqd, or some of the other excellent skinners on this forum, can reskin the models yet further if it is still a problem and if the inclination takes you.

    Personally I think the units are pretty amazing as is. So rather than wishing for something that isn't gonna happen, why don't we do something far more constructive like stomping up and down and heckling our Russian pals to release the Greeks (and the Macedonians and anything else they have up their sleeves) as soon as possible?

  15. #15
    pacco's Avatar -master-of-none-
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    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Agreed!

    Skinner and modeller for Roma Surrectum
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  16. #16

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Also, shouldn't this thread be stickied or something? I think these guys have earned that honour based on their Thracians alone.

  17. #17

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    i agree, there's a good source of units and MUST be stickied...
    Click on my sig and check out my modelling works! Your opinion is welcome!


  18. #18
    Fireward77's Avatar Civis
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    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Yea this thread needs to be stickied!!!




  19. #19

    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    If I may say so, this thread completely needs to be stickied!
    If any will come after me, let him deny himself, and take up his cross, and follow me. -Jesus

  20. #20
    Mr.Gorby's Avatar Semisalis
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    Default Re: VARIAGMOD: UNITS for RTW - new skins & models

    Version Cretan archer.
    Spoiler Alert, click show to read: 



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