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Thread: Unit Costs in 1.3

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  1. #1

    Default Unit Costs in 1.3

    I'm starting a VH campaign with my mod. Yet the units cost significantly less than what I have in the units table. Is this because of the new patch?

  2. #2

    Default Re: Unit Costs in 1.3

    erasmus i found the same with a test IS pack.

    It seems that in some circumstances you cannot overwrite some of the new 1.3 format unit tables. (if they are a sperate mod in my case)

  3. #3

    Default Re: Unit Costs in 1.3

    Quote Originally Posted by Dogmeat View Post
    erasmus i found the same with a test IS pack.

    It seems that in some circumstances you cannot overwrite some of the new 1.3 format unit tables. (if they are a sperate mod in my case)
    Somehow the game is applying a 6% discount even on VH. The solution seems to be to edit campaign_difficulty_handicap_effects table to offset the discrepancy.
    Last edited by erasmus777; June 25, 2009 at 11:35 AM.

  4. #4

    Default Re: Unit Costs in 1.3

    Are you an Absolute Monarchy Erasmus in 1.3 they stole TROMS idea (hehe joking) and gave AM a discount in recruitment, but they get more unrest and less trade growth.
    Last edited by Dogmeat; June 25, 2009 at 05:41 PM. Reason: dislexia

  5. #5

    Default Re: Unit Costs in 1.3

    Quote Originally Posted by Dogmeat View Post
    Are you an Absolute Monarchy Erasmus in 1.3 they stole TROMS idea (hehe joking) and gave AM a discount in recruitment, but they get more unrest and less trade groth.
    That explains it. Thanks! It's not necessarily a joke about stealing ... they seem to have "incorporated" ideas from several mods.

  6. #6
    joedreck's Avatar Artifex
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    Default Re: Unit Costs in 1.3

    It's not stolen.

    1. CA said they read the threads and if some people wrote about and CA saw it, so they add it. That is what we want. If CA don't do that, all would cry why they don't add our wishes.

    2. If someone make an Napoleonic mod and CA make in a half year the add on about Napoleonic War.
    Did CA stolen this idea? Surely not.

    Don't forget CA add this possibilities, so they surely think about, but maybe don't have time to add all ideas.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  7. #7

    Default Re: Unit Costs in 1.3

    Quote Originally Posted by joedreck View Post
    It's not stolen.

    2. If someone make an Napoleonic mod and CA make in a half year the add on about Napoleonic War.
    Did CA stolen this idea? Surely not.
    Where?!?!?

  8. #8

    Default Re: Unit Costs in 1.3

    Quote Originally Posted by joedreck View Post
    It's not stolen. .
    good points but we were joking, agreed its a good idea if CA learns from mods.

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